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Gamespot: Mechwarrior Online Review
#1
Posted 27 September 2013 - 08:10 PM
#2
Posted 27 September 2013 - 08:40 PM
#3
Posted 27 September 2013 - 08:42 PM
Lol the 15% Cbill earning reduction? right before the reviewers got their hands on the game. Smart. Only finishing a movement tutorial.. ? Smart.
Well now they are going to have to work extra hard to reverse the damage done by these bad reviews. When they could have just waited a tiny bit to launch with these basic features in the game. And of course they don't go back and rewrite reviews. So the damage is done.
#4
Posted 27 September 2013 - 08:59 PM
#5
Posted 27 September 2013 - 09:02 PM
Sybreed, on 27 September 2013 - 08:59 PM, said:
just to give my perspective, and possibly perspective of other potential players
before this game I have not touched a game below 8.0 review score. To me it was not worth my hours to play a game that didn't have good scores.
#6
Posted 27 September 2013 - 09:02 PM
#7
Posted 27 September 2013 - 09:03 PM
Jin Ma, on 27 September 2013 - 09:02 PM, said:
before this game I have not touched a game below 8.0 review score. To me it was not worth my hours to play a game that didn't have good scores.
You should change that viewpoint of yours... you shouldn't use other opinions to form your own
Sybreed, on 27 September 2013 - 09:02 PM, said:
I'm pretty sure Russ, in his interview, said that the low reviews were something they had to deal with cause he knew they would get them for not having CW and UI 2.0.
Edited by dymlos2003, 27 September 2013 - 09:04 PM.
#8
Posted 27 September 2013 - 09:04 PM
Jin Ma, on 27 September 2013 - 09:02 PM, said:
before this game I have not touched a game below 8.0 review score. To me it was not worth my hours to play a game that didn't have good scores.
eh, the lowest I got is 7.0 with X:3 Terran Conflict, then again I'm a big space battle nerd. Usually, a game with a score under 6 is something I won't even bother with. During the first months of CB, I had a feeling this game was a potential 8 or 8.5/10, but PGI failed hard on delivering.
#9
Posted 27 September 2013 - 09:06 PM
Sybreed, on 27 September 2013 - 09:04 PM, said:
i've played wild metal contry back in the day because it came free with my computer and it was the first video game i've ever played. That was the only game with below 8 i have ever touched.
Cost of finishing UI2.0: 1 month
Cost of finishing tutorials: 2 months
Cost of adjusting grind: 1 month
Cost of adding depth to skill tree: 2 months
Cost of fixing a bad review: priceless
Edited by Jin Ma, 27 September 2013 - 09:07 PM.
#10
Posted 27 September 2013 - 09:07 PM
dymlos2003, on 27 September 2013 - 09:03 PM, said:
You should change that viewpoint of yours... you shouldn't use other opinions to form your own
I'm pretty sure Russ, in his interview, said that the low reviews were something they had to deal with cause he knew they would get them for not having CW and UI 2.0.
I don't remember hearing Russ say this but it's possible. Still, I don't see why any project manager would release their project in a bad, unfinished state though. It's like giving your exam back to the teacher before answering all the questions.....
The "there is no final product" sentence Russ likes to use so much is only defendable when you have an actual product to start with. It's hard to call MWO a product... 2 variations of TDM annnnd yeah. They don't seem very inclined on working on new features too.
Honestly, I have 0 idea what they've been doing this whole time. It boggles the mind.
Edited by Sybreed, 27 September 2013 - 09:08 PM.
#11
Posted 27 September 2013 - 09:10 PM
dymlos2003, on 27 September 2013 - 09:03 PM, said:
so release when UI2.0 is ready? I won't say CW because god knows how many more yeras that will take. But We all saw the videos of UI2.0 It was within months of release.
something russ doesn't seem to understand is that you can take the 1 extra month to prepare UI 2.0 for launch. But no amount of time will go back and undo a bad review, something that potential players to this game will read.
and you can say you shouldn't judge a game by its score. That is not how society works. New/potential players will look up the score to decide if this game is worth their time or not. And its wise for them to do so. If i'm going to be investing 100s of my precious hours into a game. And i have thousands of games to pick from, I'm going to pick the best of the best to spend my time on.
Edited by Jin Ma, 27 September 2013 - 09:12 PM.
#12
Posted 27 September 2013 - 09:10 PM
Jin Ma, on 27 September 2013 - 09:10 PM, said:
so release when UI2.0 is ready? I won't say CW because god knows how many more yeras that will take. But We all saw the videos of UI2.0 It was within months of release.
UI 2.0 is probably something we'll see before Christmas. CW though, don't expect it fully released until next summer.
#13
Posted 27 September 2013 - 09:11 PM
Sybreed, on 27 September 2013 - 09:07 PM, said:
The "there is no final product" sentence Russ likes to use so much is only defendable when you have an actual product to start with. It's hard to call MWO a product... 2 variations of TDM annnnd yeah. They don't seem very inclined on working on new features too.
Honestly, I have 0 idea what they've been doing this whole time. It boggles the mind.
It's not bad, and the gameplay core is pretty great. So they launched with a basic model, 1.0 if you would say. It will only get better now.
Launch is such a buzz word.
#14
Posted 27 September 2013 - 09:16 PM
dymlos2003, on 27 September 2013 - 09:11 PM, said:
It's not bad, and the gameplay core is pretty great. So they launched with a basic model, 1.0 if you would say. It will only get better now.
Launch is such a buzz word.
Having a successful launch is pretty important nowadays.
Just look at Diablo 3, Sim City, Rome 2: Total War
All games with incredibly bad launch that stained the (already stained in some cases) reputation of the companies. Don't expect that many pre-orders for the next Total War game, especially from veterans that feel CA streamlined too much the game. Don't expect people to go crazy on the next Diablo 3 expansion (although the death of the auction house might do the trick) and people well.. still hate EA for screwing up Sim City. Hell, they had to give a free game to everyone to correct their mistake.
A bad launch is what people will most remember and these examples I gave you AT LEAST had good reviews. MWO doesn't even have that luxury now.
Edited by Sybreed, 27 September 2013 - 09:17 PM.
#15
Posted 27 September 2013 - 09:26 PM
#16
Posted 27 September 2013 - 09:31 PM
#17
Posted 27 September 2013 - 10:09 PM
#18
Posted 27 September 2013 - 10:27 PM
#19
Posted 27 September 2013 - 10:34 PM
Where are the white knights saying it's the vocal minority saying this now?
Edited by Nauht, 27 September 2013 - 10:35 PM.
#20
Posted 27 September 2013 - 10:44 PM
TLBFestus, on 27 September 2013 - 08:40 PM, said:
I think the author of the Ten Ton Hammer review said it best.
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