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Gamespot: Mechwarrior Online Review


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#1 Jin Ma

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Posted 27 September 2013 - 08:10 PM

http://www.gamespot....review-6415036/

#2 TLBFestus

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Posted 27 September 2013 - 08:40 PM

Pretty much nailed it while not even mentioning how they alienated the Founders.

#3 Jin Ma

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Posted 27 September 2013 - 08:42 PM

this is sad. A game only gets one review. and PGI screwed up their one shot.

Lol the 15% Cbill earning reduction? right before the reviewers got their hands on the game. Smart. Only finishing a movement tutorial.. ? Smart.


Well now they are going to have to work extra hard to reverse the damage done by these bad reviews. When they could have just waited a tiny bit to launch with these basic features in the game. And of course they don't go back and rewrite reviews. So the damage is done.

#4 Sybreed

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Posted 27 September 2013 - 08:59 PM

that was a pretty good review actually. No content = no game, no matter how fun the battles are. Gamespot is a pretty legitimate site, although they had their conflicts of interest in the past. No matter the reasons Russ give to justify this launch, MWO will forever be stained by its bad reviews. Even if in a year the game will have all the replayability value it needs, a new player looking for a review will always see the 6/10 score and will stay away from the game.

#5 Jin Ma

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Posted 27 September 2013 - 09:02 PM

View PostSybreed, on 27 September 2013 - 08:59 PM, said:

that was a pretty good review actually. No content = no game, no matter how fun the battles are. Gamespot is a pretty legitimate site, although they had their conflicts of interest in the past. No matter the reasons Russ give to justify this launch, MWO will forever be stained by its bad reviews. Even if in a year the game will have all the replayability value it needs, a new player looking for a review will always see the 6/10 score and will stay away from the game.

just to give my perspective, and possibly perspective of other potential players

before this game I have not touched a game below 8.0 review score. To me it was not worth my hours to play a game that didn't have good scores.

#6 Sybreed

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Posted 27 September 2013 - 09:02 PM

oh and I find it particularly tasteful that PGI stated reviewers won't bother with the long term goals of the game (CW, etc) so they could release MWO without the features... I guess they were wrong

#7 Dymlos2003

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Posted 27 September 2013 - 09:03 PM

View PostJin Ma, on 27 September 2013 - 09:02 PM, said:

just to give my perspective, and possibly perspective of other potential players

before this game I have not touched a game below 8.0 review score. To me it was not worth my hours to play a game that didn't have good scores.


You should change that viewpoint of yours... you shouldn't use other opinions to form your own

View PostSybreed, on 27 September 2013 - 09:02 PM, said:

oh and I find it particularly tasteful that PGI stated reviewers won't bother with the long term goals of the game (CW, etc) so they could release MWO without the features... I guess they were wrong


I'm pretty sure Russ, in his interview, said that the low reviews were something they had to deal with cause he knew they would get them for not having CW and UI 2.0.

Edited by dymlos2003, 27 September 2013 - 09:04 PM.


#8 Sybreed

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Posted 27 September 2013 - 09:04 PM

View PostJin Ma, on 27 September 2013 - 09:02 PM, said:

just to give my perspective, and possibly perspective of other potential players

before this game I have not touched a game below 8.0 review score. To me it was not worth my hours to play a game that didn't have good scores.

eh, the lowest I got is 7.0 with X:3 Terran Conflict, then again I'm a big space battle nerd. Usually, a game with a score under 6 is something I won't even bother with. During the first months of CB, I had a feeling this game was a potential 8 or 8.5/10, but PGI failed hard on delivering.

#9 Jin Ma

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Posted 27 September 2013 - 09:06 PM

View PostSybreed, on 27 September 2013 - 09:04 PM, said:

eh, the lowest I got is 7.0 with X:3 Terran Conflict, then again I'm a big space battle nerd. Usually, a game with a score under 6 is something I won't even bother with. During the first months of CB, I had a feeling this game was a potential 8 or 8.5/10, but PGI failed hard on delivering.


i've played wild metal contry back in the day because it came free with my computer and it was the first video game i've ever played. That was the only game with below 8 i have ever touched.

Cost of finishing UI2.0: 1 month
Cost of finishing tutorials: 2 months
Cost of adjusting grind: 1 month
Cost of adding depth to skill tree: 2 months
Cost of fixing a bad review: priceless

Edited by Jin Ma, 27 September 2013 - 09:07 PM.


#10 Sybreed

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Posted 27 September 2013 - 09:07 PM

View Postdymlos2003, on 27 September 2013 - 09:03 PM, said:


You should change that viewpoint of yours... you shouldn't use other opinions to form your own



I'm pretty sure Russ, in his interview, said that the low reviews were something they had to deal with cause he knew they would get them for not having CW and UI 2.0.

I don't remember hearing Russ say this but it's possible. Still, I don't see why any project manager would release their project in a bad, unfinished state though. It's like giving your exam back to the teacher before answering all the questions.....

The "there is no final product" sentence Russ likes to use so much is only defendable when you have an actual product to start with. It's hard to call MWO a product... 2 variations of TDM annnnd yeah. They don't seem very inclined on working on new features too.

Honestly, I have 0 idea what they've been doing this whole time. It boggles the mind.

Edited by Sybreed, 27 September 2013 - 09:08 PM.


#11 Jin Ma

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Posted 27 September 2013 - 09:10 PM

View Postdymlos2003, on 27 September 2013 - 09:03 PM, said:

I'm pretty sure Russ, in his interview, said that the low reviews were something they had to deal with cause he knew they would get them for not having CW and UI 2.0.


so release when UI2.0 is ready? I won't say CW because god knows how many more yeras that will take. But We all saw the videos of UI2.0 It was within months of release.

something russ doesn't seem to understand is that you can take the 1 extra month to prepare UI 2.0 for launch. But no amount of time will go back and undo a bad review, something that potential players to this game will read.


and you can say you shouldn't judge a game by its score. That is not how society works. New/potential players will look up the score to decide if this game is worth their time or not. And its wise for them to do so. If i'm going to be investing 100s of my precious hours into a game. And i have thousands of games to pick from, I'm going to pick the best of the best to spend my time on.

Edited by Jin Ma, 27 September 2013 - 09:12 PM.


#12 Sybreed

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Posted 27 September 2013 - 09:10 PM

View PostJin Ma, on 27 September 2013 - 09:10 PM, said:


so release when UI2.0 is ready? I won't say CW because god knows how many more yeras that will take. But We all saw the videos of UI2.0 It was within months of release.

UI 2.0 is probably something we'll see before Christmas. CW though, don't expect it fully released until next summer.

#13 Dymlos2003

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Posted 27 September 2013 - 09:11 PM

View PostSybreed, on 27 September 2013 - 09:07 PM, said:

I don't remember hearing Russ say this but it's possible. Still, I don't see why any project manager would release their project in a bad, unfinished state though. It's like giving your exam back to the teacher before answering all the questions.....

The "there is no final product" sentence Russ likes to use so much is only defendable when you have an actual product to start with. It's hard to call MWO a product... 2 variations of TDM annnnd yeah. They don't seem very inclined on working on new features too.

Honestly, I have 0 idea what they've been doing this whole time. It boggles the mind.


It's not bad, and the gameplay core is pretty great. So they launched with a basic model, 1.0 if you would say. It will only get better now.
Launch is such a buzz word.

#14 Sybreed

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Posted 27 September 2013 - 09:16 PM

View Postdymlos2003, on 27 September 2013 - 09:11 PM, said:


It's not bad, and the gameplay core is pretty great. So they launched with a basic model, 1.0 if you would say. It will only get better now.
Launch is such a buzz word.

Having a successful launch is pretty important nowadays.
Just look at Diablo 3, Sim City, Rome 2: Total War

All games with incredibly bad launch that stained the (already stained in some cases) reputation of the companies. Don't expect that many pre-orders for the next Total War game, especially from veterans that feel CA streamlined too much the game. Don't expect people to go crazy on the next Diablo 3 expansion (although the death of the auction house might do the trick) and people well.. still hate EA for screwing up Sim City. Hell, they had to give a free game to everyone to correct their mistake.

A bad launch is what people will most remember and these examples I gave you AT LEAST had good reviews. MWO doesn't even have that luxury now.

Edited by Sybreed, 27 September 2013 - 09:17 PM.


#15 Thell

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Posted 27 September 2013 - 09:26 PM

To be honest it definitely needs more content for sure and hell, I expected them to reward closed beta testers and/or founders in some way.

#16 Corvus Antaka

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Posted 27 September 2013 - 09:31 PM

yup. sums it up very well.

#17 Graymocker

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Posted 27 September 2013 - 10:09 PM

It's OK, game critics are just a vocal minority. Heck, they're pretty much the definition of a vocal minority! They are very vocal (because lots of people will be exposed to their opinion) and there are very few of them! Nothing to worry about here. Stay the course, PGI. /s

#18 RedThirteen

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Posted 27 September 2013 - 10:27 PM

The War Infestation: Survivor Stories is slowly crawling back from the brink. This title will do it too. But by then I'll be doing else things - http://www.titanfall.com/ Oh my stars does that game look beautiful

#19 Nauht

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Posted 27 September 2013 - 10:34 PM

... ]but you can still build a strong mech with so-called C-bills earned from matches if you have a lot of patience. Again, a lot. Long grinds for earning the same items available for cash are the norm with the free-to-play model, but the time commitment is particularly harsh here. And with only two modes to choose from, the grind soon becomes more tedious than fun, possibly leading you to wonder why you're even playing in the first place.

Where are the white knights saying it's the vocal minority saying this now?

Edited by Nauht, 27 September 2013 - 10:35 PM.


#20 Alpha087

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Posted 27 September 2013 - 10:44 PM

View PostTLBFestus, on 27 September 2013 - 08:40 PM, said:

Pretty much nailed it while not even mentioning how they alienated the Founders.


I think the author of the Ten Ton Hammer review said it best.

Quote

... I am one of the game’s Legendary Founders and have been for over a year. Some may feel this means I have an axe to grind, but I’d like to think you’ll find this review objective because despite what some players want to believe, what we Founders purchased were mechs, in-game currency, early access, and a couple other perks – nothing more. We certainly didn’t pay for the vision of MechWarrior Online the developers talked about at the time. In other words, I got what I paid for and that’s that.






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