

Cap Rushing In Assault Mode
#101
Posted 08 November 2013 - 04:40 AM
I pilot heavies / assaults.
#102
Posted 08 November 2013 - 05:41 AM
#103
Posted 11 November 2013 - 08:28 AM
#104
Posted 12 November 2013 - 06:54 AM
On a totally side note, it would be cool if we had an actual base to defend/destroy. That would be alot more fun than standing in the laser fence (like MW4, etc).
EDIT: spelling
Edited by Niko Snow, 13 November 2013 - 10:43 AM.
Promoting Griefing
#106
Posted 12 November 2013 - 09:18 AM
1) Cap time should scale with map size. There's no reason for River City and Alpine to take the same time to cap. Use River City as the base cap timer (T) and say if a given map is Y times the size of River City the cap timer for that map is (T x Y)
2) A law of diminishing returns should be applied to more people standing on a cap. Cap rate is ® for one person, then 2 people on cap is (R x 1.75) and 3 is (R x 2.5) and 4 is (R x 3.25) and so on.
3) Better scouting rewards so light pilots can do things that are good for their bottom line and help the team win besides just capping.
#107
Posted 12 November 2013 - 09:18 AM
DavidHurricane, on 02 November 2013 - 02:11 PM, said:
1: You have no combat skills and thus are capping.
2: You may be able to fight, but you are being a coward and are capping.
3: You are a troll and enjoy wasting your time and other people's time.
You can pick which one you are. Now once again, nothing is wrong with capping when you can't fight/it'd be a futile fight (being a light is NOT a futile fight, when you are losing by 4 kills it can be considered a good time to cap). But starting off capping is cowardly. I can get more detailed if anyone would like that.
EDIT: I don't mean like the post I mean challenge an argument I made.
Capping is an option period.
1.If you are being capped unopposed your team made a strategic blunder.
2.You are being bone headed if you don't try to stop the cap, or just oblivious to the fact you are being capped.
3.You are a troll and a bad player if you complain that you got beaten using a viable game mode defining strategy.
If your team does not scout, or you over commit to the attack so that you are out of position and to far away to return to base then you deserve what happens to you. Be better pilots. Be better players. Stop complaining and calling people names to make yourself feel better about your own shot comings.
Edited by WarHippy, 12 November 2013 - 09:19 AM.
#108
Posted 12 November 2013 - 09:21 AM
Wolf87535, on 12 November 2013 - 06:54 AM, said:
On a totally side note, it would be cool if we had an actual base to defend/destroy. That would be alot more fun than standing in the laser fence (like MW4, etc).
EDIT: spelling
Edit: Content
#109
Posted 12 November 2013 - 09:45 AM
I havent read the whole thread over 6 pages, but i can´t understand why people are whining about getting capped by the enemy. It IS part of assaultmode. Winning conditions are; Cap the enemy base or kill all enemy mechs. In my opimion its the only way for all Light mech´s (except Spider cheatmechs) to win and stay alive. We are talking about a gamemode and its name is Assault NOT Deathmatch. It´s not implemented yet.
Greetz
#110
Posted 12 November 2013 - 10:13 AM
R Razor, on 29 September 2013 - 11:23 AM, said:
Assault mode should have capping disabled for the first 7.5 minutes just so phallic craniums don't rush and are forced to fight.
well disableing cap for a certian time might be ok IF there were tonnage limits. As things stand if your pick up team is heavily out tonned then yes cap their base, if you dont then 9 out of 10 times you lose. I hate seeing teams drop with 8 assaults and 4 heavies.. tell me what what chance does a med and light team have? not much if they try to fight it out. Sure on some maps you have the room and cover to make a good fight but on alot of them you dont. Look at the Lore, about 40% of the mechs are mediums, not assaults.
#111
Posted 12 November 2013 - 10:29 AM
Wolf87535, on 12 November 2013 - 06:54 AM, said:
Aren't "Caprushes" even easier to defend than a Cap that takes place half way through the match?
I mean, you're probably a lot closer to your base when the other team caprushes, so turn your little self around, and go fight whoever is assaulting your base.
It is that simple.
#112
Posted 12 November 2013 - 11:02 AM
People seem dismissive with their intimations that folks who complain should just "learn to defend". However, particularly on maps like Alpine Peaks, are you cool with just parking your mech on base and twiddling your thumbs on the chance someone might come around to cap it? i get that the fast mechs should be going back to respond to a cap, but sometimes even that's not enough.
I'll admit that for now it is what it is. You either deal with it, or you lose. However, that doesn't mean people can't complain that it's not good gameplay.
Edited by Gallowglas, 12 November 2013 - 11:07 AM.
#113
Posted 12 November 2013 - 12:29 PM
Gallowglas, on 12 November 2013 - 11:02 AM, said:
Or alternatively, instead of insulting people and hyper raging they could all come together and pressure the devs to get 12 man team DM up and running.
Which is really what is needed.
It's perfectly good gameplay if you enjoy the elements it provides. If you just want to shoot and smash you won't. So those that want to just kill need to get together and put the pressure on the correct people-hint:not the community:)
Team DM would be the answer to this issue!
#114
Posted 12 November 2013 - 12:35 PM
I had one match in Canyon Network where I told the Company Commander, "Let's go the left valley. Everyone always goes right." He responds, "You can go left if you want." So I went left. The entire company walked right into the "ambush". Between the 11 of them, they got 1 kill. I managed to get 2 before I died, 2 minutes after the CC was the first mech to die.
#115
Posted 12 November 2013 - 12:36 PM
Gallowglas, on 12 November 2013 - 11:02 AM, said:
People seem dismissive with their intimations that folks who complain should just "learn to defend". However, particularly on maps like Alpine Peaks, are you cool with just parking your mech on base and twiddling your thumbs on the chance someone might come around to cap it? i get that the fast mechs should be going back to respond to a cap, but sometimes even that's not enough.
I'll admit that for now it is what it is. You either deal with it, or you lose. However, that doesn't mean people can't complain that it's not good gameplay.
Capping only happens 15% of the time what more do you want? What is so hard about learning better tactics to deal with caps instead of running full speed into the center of the map for a random slugfest?
I would like to see in a situation where if you lose by cap you get nearly nothing in the way of c-bills. No salvage, no bonuses just base pay. After all you have no logistics after your base is gone so why should you be able to collect on those other things. This will force people to defend, and give people the fights that they want while giving people the option to stick it to the enemy team by capping. They should also give large payouts for capping the enemy team so both sides have a reason to fight, but a need to be more careful so as not to over commit their forces and risk being ninja capped.
#116
Posted 12 November 2013 - 02:27 PM
Devillin, on 12 November 2013 - 12:35 PM, said:
Exactly this, THIS is the most true anatomy of a base cap, let's stop pretending it's just an annoying fast light doing you in. ENTIRE teams are literally ignoring the location of their enemies, while at the same time claiming they want a fight....PLEASE explain to me how the (insert expletive) you can miss the fact that the enemy team in River City(who cares which) is rotating the opposite direction around the map....oh, YOU DIDN"T EVEN BOTHER TO LOOK. You can see the WHOLE (expletive, sorry) map from the spawn....oh and there are NO STRIPPERS on comm tower hill in Alpine Peaks, I've checked, trust me. Defending your base doesn't mean standing on top of it for the good lords sake, however it does mean you might want to actually take the blinders off for a moment and at least pretend you are interested in your surroundings. Call it scouting, be a rebel...all the cool kids are doing it.......
#117
Posted 12 November 2013 - 02:29 PM
'I got capped and now I'm mad! WAAAAAAA!!!'
Followed by,
'I got capped again and I'm still mad!!'
You have to be the special imported brand of stupid to not see the pattern and alter your game plan to prevent what you know from experience is coming. That said, until you do, thanks in advance for all the cap victories. You may see them as a hollow event and a waste of your time. I see them as another check in the win column.
Also, "All your base are belong to us!" , because you gave it away.
#120
Posted 13 November 2013 - 11:18 AM
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