SpoonFighter, on 06 October 2013 - 06:09 AM, said:
I think it would be solved if there was any reason to defend the base, or if the game mode was changed to having one team defend and one team do the assaulting, but the way it is now, there's no real reason to defend the base other than "I will lose." Also, to appease both crowds, there should be another game-mode created that actually revolves around 'mech combat, with smaller maps and less units, perhaps more aligned with the Solaris matches in MW4, with team and free-for-all modes. In this way, there's more room for the reconnaissance work that other 'mechs can provide, since now that a defending team has to stay at their base, it would be important to know where the enemy is going to assault from, and vice-versa how the defending team is positioned to defend, and those who simply want to slug it out have their own place as well.
Until something like that is done, we're stuck with a game-mode that is an ugly combination of the two. I'm not going to call it a bad game-mode, I rather like the idea of a simultaneous attack and defense mode where the alternative is to annihilate the whole enemy team, but there's too much disagreement between people and varying amounts of situational awareness for it to be the game-mode I'd wager it was originally designed to be.
There *is* a reason to defend the base. It's called 'I don't want to lose the match'. The problem is that there is no consequences for losing other than a reduced amount of exp/cbills. Hopefully when CW is introduced with it's 'every match matters' some players will wise up and realize that it doesn't matter how much damage you do if you lose what you are fighting for.
Players who play over-gunned slow mechs love deriding people who cap. They want to convince everyone that people who cap are cowards or unskilled. That way they try to remove their only weakness- they are slow. If they can convince everyone that the only way to play is to have everyone wander out to the middle of the map to duke it out they don't have to worry about maneuverability or speed. As long as everyone prizes damage and kills more than winning we will continue to see players only caring about half the victory conditions.