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Cap Rushing In Assault Mode


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#81 990Dreams

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Posted 02 November 2013 - 02:11 PM

Capping is the last option. Starting out capping means the following:

1: You have no combat skills and thus are capping.
2: You may be able to fight, but you are being a coward and are capping.
3: You are a troll and enjoy wasting your time and other people's time.

You can pick which one you are. Now once again, nothing is wrong with capping when you can't fight/it'd be a futile fight (being a light is NOT a futile fight, when you are losing by 4 kills it can be considered a good time to cap). But starting off capping is cowardly. I can get more detailed if anyone would like that.

EDIT: I don't mean like the post I mean challenge an argument I made.

Edited by DavidHurricane, 03 November 2013 - 05:00 AM.


#82 Wolf Clearwater

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Posted 03 November 2013 - 04:54 PM

View PostDavidHurricane, on 02 November 2013 - 02:11 PM, said:

Capping is the last option. Starting out capping means the following:

1: You have no combat skills and thus are capping.
2: You may be able to fight, but you are being a coward and are capping.
3: You are a troll and enjoy wasting your time and other people's time.

You can pick which one you are. Now once again, nothing is wrong with capping when you can't fight/it'd be a futile fight (being a light is NOT a futile fight, when you are losing by 4 kills it can be considered a good time to cap). But starting off capping is cowardly. I can get more detailed if anyone would like that.

EDIT: I don't mean like the post I mean challenge an argument I made.


No, I think you about nailed it.

#83 Jon Gotham

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Posted 07 November 2013 - 05:08 AM

Could all anti capping people please have a look at a thread in the suggestions sub forum:
"Concerning capping and Team DM"

I set up this thread in suggestions section which is aiming to try to drum up support for a 4v4,8v8 or 12v12 team DM. So far a player suggested a 24 man free for all:)
PLEASE take note of first responder Russianwolf's polite post and please try to follow accordingly.
Thank you.


Edited because cross linking is not allowed apparently.....even though I'm trying to be constructive:)

Edited by kamiko kross, 07 November 2013 - 05:26 AM.


#84 -Muta-

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Posted 07 November 2013 - 05:43 AM

These type of threads are not going to make a difference...

ZZZzzz

#85 MortVent

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Posted 07 November 2013 - 10:10 AM

They will not fix what isn't broken... too many broken things to fix first.

The match is designed around capture the base, either through total defeat of the defenders or the capture mechanics.

Simple as that, it's not a deathmatch/slugfest mode. It's just played that way while they get a deathmatch mode built.

#86 Fang01

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Posted 07 November 2013 - 10:33 AM

View PostEnsaine, on 29 September 2013 - 08:48 PM, said:

Recon... here is the issue:




And:



Yes, it's PGI's {Scrap} design. BUT ......
All these [Redacted] care about is their ELO, not a damn thing about YOU, or the other 22 people in the match. They exploit a weaksauce game design element to {Scrap} on the intent of the game, which is to pilot and fight stompy mechs.

Every demo/trailer I've seen of ANY Mechwarrior title had mechs shooting mechs, not singing Kumbaya on their way to stand in a box.

Every version of MW I've ever played (all of them) never had 100 Ton Mechs running and skipping along, to stand in a box.

No REAL Mechwarrior Enthusiast would ever end a match, going gaily to a box to stand in. These are the FPS crowd, not true MW players.

They cap, because a sign says Jump, and they do. Their only defense is that it does indeed say "Cap or Kill" for match ending parameters. So, the weak people cap, because of the above quoted philosophies ......

So, don't wonder who the n00bs actually are anymore. They ran to your base within the first minute of the match. They are there already.

PGI did this, it's true. But the weaksauce it takes to run like a girl to the little box is beyond any design.


I call BS. In the og 89' game, you could win just about any assault mission with a locust by hauling balls to the back of their base and kicking the walls in. Very valid tactic when YOU were personally responsible for the repair costs to your mech. I see nothing wrong with that element being present within MWO's current multiplayer. Adjust your tactics to match the current situation.

#87 Joseph Mallan

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Posted 07 November 2013 - 10:46 AM

View PostDavidHurricane, on 02 November 2013 - 02:11 PM, said:

Capping is the last option. Starting out capping means the following:

1: You have no combat skills and thus are capping.
2: You may be able to fight, but you are being a coward and are capping.
3: You are a troll and enjoy wasting your time and other people's time.

You can pick which one you are. Now once again, nothing is wrong with capping when you can't fight/it'd be a futile fight (being a light is NOT a futile fight, when you are losing by 4 kills it can be considered a good time to cap). But starting off capping is cowardly. I can get more detailed if anyone would like that.

EDIT: I don't mean like the post I mean challenge an argument I made.

1,2 &3 You have no idea what you are talking about, and should be ashamed. Depending on what your mission is Combat may actually be the last resort. If you'd like talk to some soldiers, sailors, marines and Pilots.

#88 990Dreams

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Posted 07 November 2013 - 10:54 AM

View PostJoseph Mallan, on 07 November 2013 - 10:46 AM, said:

1,2 &3 You have no idea what you are talking about, and should be ashamed. Depending on what your mission is Combat may actually be the last resort. If you'd like talk to some soldiers, sailors, marines and Pilots.


In real life I think that fighting should be the LAST thing people should do. There is no room for diplomacy in this game. Fight like a man or play Conquest.

#89 -Muta-

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Posted 07 November 2013 - 11:21 AM

<sighs>

Edited by Mutaroc, 07 November 2013 - 11:28 AM.


#90 MortVent

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Posted 07 November 2013 - 11:21 AM

View PostDavidHurricane, on 07 November 2013 - 10:54 AM, said:



In real life I think that fighting should be the LAST thing people should do. There is no room for diplomacy in this game. Fight like a man or play Conquest.


in both modes the objective is capture. Resources or the enemy base, destruction of the other team is optional.

So deal with the fact it's not team deathmatch and get over it.

#91 -Muta-

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Posted 07 November 2013 - 11:28 AM

View PostMortVent, on 07 November 2013 - 11:21 AM, said:

in both modes the objective is capture. Resources or the enemy base, destruction of the other team is optional.

So deal with the fact it's not team deathmatch and get over it.




You are completly right but people like

v
v
v

Dont get it

View PostDavidHurricane, on 07 November 2013 - 10:54 AM, said:


In real life I think that fighting should be the LAST thing people should do. There is no room for diplomacy in this game. Fight like a man or play Conquest.


And you sir...

Are you a noob or someone that is too lazy, too slow or afraid of going back to defend your base?

Play smart bro, play smart.

Have a scout to determine wether the enemy is rushing to your base or heading to the usual middle.

Here is the thing... You can cry a much as you want and this will not change a bit believe me.

Dont complain about cap-warriors, complain about the lack of organization and team work on your team for not defending the base.

And by defending I dont mean camping at base. I mean, having a couple of fast enough mechs going back to defend.

Even on a 12 vs 12 match I have lost and won many time by capping.

So get over it, use the brain and not only your mouse and keyboard and save your base.

HAve a good day

Edited by Mutaroc, 07 November 2013 - 11:29 AM.


#92 Felicitatem Parco

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Posted 07 November 2013 - 11:31 AM

View PostRecon777, on 29 September 2013 - 07:34 AM, said:


WTF?

Seriously, this kind of cap abusing is way worse a problem than those who complain about capping at all. Yes capping has a place in Assault games, but it should NOT be rushed. That just wastes the time of a dozen people because nobody benefits from it. The only thing it accomplishes is to end the match early.


Your entire team went on one side of the map and left your logistical train unsupported. In this case, you would have deserved to lose that section of territory from your Merc Corp or Faction. Base Capping in Assault mode is an effective way to train for Community Warfare, and teams that leave their base unsupported, unobserved, and unprotected from the very beginning of the match should learn to expect defeat repeatedly. There is no way you're going to generate prestige and greatness for your allies if you let your bases fall into enemy hands.

I would suggest *not* charging with your entire slow assault force up just one side of the map without scouting the other side. I applaud any team that wins by cap when their enemy just trundles off to one side, because any team that just trundles off to one side deserves to have their base sacked.

#93 990Dreams

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Posted 07 November 2013 - 11:54 AM

View PostMutaroc, on 07 November 2013 - 11:28 AM, said:


You are completly right but people like

v
v
v

Dont get it


And you sir...

Are you a noob or someone that is too lazy, too slow or afraid of going back to defend your base?

Play smart bro, play smart.

Have a scout to determine wether the enemy is rushing to your base or heading to the usual middle.

Here is the thing... You can cry a much as you want and this will not change a bit believe me.

Dont complain about cap-warriors, complain about the lack of organization and team work on your team for not defending the base.

And by defending I dont mean camping at base. I mean, having a couple of fast enough mechs going back to defend.

Even on a 12 vs 12 match I have lost and won many time by capping.

So get over it, use the brain and not only your mouse and keyboard and save your base.

HAve a good day


Lights can only hold off a cap for so long fool. And you have to move at least 81 kph to get back quick enough (this is backed up by my experience).

Also: You can only scout when you have enough light Mechs (3+, one for middle one left and one right). I am in fact too slow, because I currently cannot afford a Mech that is fast/an engine upgrade.

View PostMortVent, on 07 November 2013 - 11:21 AM, said:

in both modes the objective is capture. Resources or the enemy base, destruction of the other team is optional.

So deal with the fact it's not team deathmatch and get over it.


And when deathmatch comes around what are you people gonna do? You'll be sitting around capping like "Man we are capping these guys so hard."

Proposed Mech to guard against cappers:

Guard of Eden
Since you all are experts in capping, how would this guard?

Edited by DavidHurricane, 07 November 2013 - 12:04 PM.


#94 -Muta-

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Posted 07 November 2013 - 12:17 PM

Scouting... scouting ... scouting. That solves everything

Play smart bro, play smart.

Complaining is not going to make me stay away from your base. And here is why...

I usually play on a premade of 4 lights so we try to lure 1 or 2 pilots and when they come the riot begins.

And when death matrch comes I will play there and adapt to it without complaining about its mechanics

Edited by Mutaroc, 07 November 2013 - 12:21 PM.


#95 Felicitatem Parco

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Posted 07 November 2013 - 12:24 PM

View PostDavidHurricane, on 07 November 2013 - 11:54 AM, said:


Proposed Mech to guard against cappers:

Guard of Eden
Since you all are experts in capping, how would this guard?

I would suggest rebuilding it as a HBK-4SP in order to get the safety of symmetry (since you have a standard engine) and to put more lasers on arm-mounts to zap those pesky lights as try zip around all over your sides...

#96 MortVent

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Posted 07 November 2013 - 12:30 PM

View PostProsperity Park, on 07 November 2013 - 12:24 PM, said:


I would suggest rebuilding it as a HBK-4SP in order to get the safety of symmetry (since you have a standard engine) and to put more lasers on arm-mounts to zap those pesky lights as try zip around all over your sides...


Indeed, a skilled pilot will just shoot the hump and then ya got as much firepower as a locust (if not less)

#97 990Dreams

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Posted 07 November 2013 - 03:32 PM

Guard of Eden Now on 4SP chassis.

#98 Jon Gotham

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Posted 07 November 2013 - 04:44 PM

View PostMutaroc, on 07 November 2013 - 12:17 PM, said:

Scouting... scouting ... scouting. That solves everything

Play smart bro, play smart.

Complaining is not going to make me stay away from your base. And here is why...

I usually play on a premade of 4 lights so we try to lure 1 or 2 pilots and when they come the riot begins.

And when death matrch comes I will play there and adapt to it without complaining about its mechanics

I've seen premades like that, they are effective simply because they manipulate the greed and/or stupidity of heavier mech players.

What the whiners could do instead of insulting people on this thread, is to visit the thread thread I made to try to HELP THEM!

And, keeping all the macho "fight like a man" nonsense to themselves would be a good start. Do they understand just HOW silly that makes them look?

#99 Alaskan Nobody

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Posted 07 November 2013 - 05:25 PM

View Postkamiko kross, on 07 November 2013 - 04:44 PM, said:

Do they understand just HOW silly that makes them look?


1) No! Of course not, it is them saying it, so it would never be silly
2) No! Because they consider the others to be the silly ones
3) Yes! They are trolling you
4) Yes? But they don't care
5) Fish! - wobblewobble
6) I can haz cheezeburghar?
7) Only a **** **** **** dirty capper would be so un-manly as to say something like that
8) What does manly mean?
9) All of the above
10) Some of the Above
11) None of the Above
12) What does "Above" mean?
13) *Beep* *Beep* *Beep* Your_Robot_Overlords_Have_Arrived *Beep* *Beep* *Beep*
14) I like the word PANTS - it is fun to say out loud :P
15) DoomdoomdoomdoomDOOMDOOMdoomdoomdoom.....DOOMdoomdoom!

Edit: Pick one of the Above, unless you would pick 12 - then Google "Above" then pick ;)

Edited by Shar Wolf, 07 November 2013 - 05:28 PM.


#100 ManaValkyrie

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Posted 07 November 2013 - 06:39 PM

My 2 pence worth on the subject:

1. No matter how many people ask for people to not cap in an Assualt match, it's still going to happen. Had plenty of matches where our team/enemy team is clearly winning in kills and position yet someone decides to keep capping to completion regardless of the fact that gonna win by enemy destruction.

2. The Game mode specifically states win by base capture or by enemy destruction, it's in the game mode and people are going to play either tactic because it's a 'legitimate' win.

3. It offer's teams that are losing via destruction of mechs a potential for turning a match around.

4. No matter how many times you suggest in game, lets not go up 'X' side without scouting or leaving a few defenders, players wont listen as they either want to cap/get kill glory. Same applies for 'base being capped messages' mechs need to return to base.

5. The DEVS rarely go back and change the system... people asked for the base to be removed or the cap time to be increased, they increased the cap times.

In other words... we are stuck with it, try to educate the Player base to tactics in your match.



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