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Oct. 1St Patch - Servers Should Return Between 10:45AM PDT to 1:30PM PDT


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#141 Sneak78

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Posted 01 October 2013 - 11:46 AM

Honestly, I dont see what all the bad blood against the devs are coming from. From what I've seen, they do their best to communicate with the Community. I say this out of experience.. I've been playing Blood Bowl for a number of years, and there you have some devs that are good at snubbing the Community.. These guys over here? They seem like they are doing a good job.

#142 Infernus1986

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Posted 01 October 2013 - 11:46 AM

View PostHeffay, on 01 October 2013 - 11:42 AM, said:


When is the last time that happened?

People whine about the dumbest things.

yea its real dumb to you but other people have things to do today besides wait, like go to work
I have lost track on the number of times they have delayed or been late with something

#143 Xeno Phalcon

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Posted 01 October 2013 - 11:47 AM

View PostThanatos676, on 01 October 2013 - 11:38 AM, said:

Sick of people complaining about PGI...


Boy are you ever in the wrong forums then.

#144 Mishi

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Posted 01 October 2013 - 11:47 AM

I go to computer, still in maintenance. Leave computer and go to xbox to play gta v online which apparently has server issues too. life is full of disappointments it seems.

#145 DragonsFire

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Posted 01 October 2013 - 11:47 AM

View PostInfernus1986, on 01 October 2013 - 11:46 AM, said:

yea its real dumb to you but other people have things to do today besides wait, like go to work
I have lost track on the number of times they have delayed or been late with something


If you're delaying going to work for a video game, perhaps you shouldn't be blaming PGI for how you set your priorities? That seems exceedingly silly to me.

#146 FactorlanP

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Posted 01 October 2013 - 11:47 AM

View PostNryrony, on 01 October 2013 - 11:44 AM, said:

Great are the servers effected by the Gov shutdown too?



Ah yes, I had forgotten about that. I did feel somewhat less oppressed this morning, that must be why... ;)

#147 Ryue

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Posted 01 October 2013 - 11:48 AM

View PostHeffay, on 01 October 2013 - 11:42 AM, said:


When is the last time that happened?

People whine about the dumbest things.

If I think about a few other MMOs and THEIR normal downtimes.....the downtimes here even the extended ones are small peanuts so stop the crying there ;)

#148 xCico

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Posted 01 October 2013 - 11:49 AM

View PostVoivode, on 01 October 2013 - 11:45 AM, said:

You all realize they put a notice in there that they were doing extra server maintenance and it would take longer than usual, right?


Posted Image

#149 ShadowbaneX

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Posted 01 October 2013 - 11:49 AM

View PostNryrony, on 01 October 2013 - 11:44 AM, said:

Great are the servers effected by the Gov shutdown too?


No. The company and the servers are Canadian.

#150 GroovYChickeN

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Posted 01 October 2013 - 11:49 AM

View PostInfernus1986, on 01 October 2013 - 11:46 AM, said:

yea its real dumb to you but other people have things to do today besides wait, like go to work
I have lost track on the number of times they have delayed or been late with something



Um.... yeah it's a video game. If the servers are down go read or something.

#151 TLBFestus

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Posted 01 October 2013 - 11:50 AM

View PostSneak78, on 01 October 2013 - 11:46 AM, said:

Honestly, I dont see what all the bad blood against the devs are coming from. From what I've seen, they do their best to communicate with the Community. I say this out of experience.. I've been playing Blood Bowl for a number of years, and there you have some devs that are good at snubbing the Community.. These guys over here? They seem like they are doing a good job.



Are you posting from an Island?


(If you aren't familiar with that, it's a take on one of the Devs more infamous comments about some players)

#152 Magna Canus

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Posted 01 October 2013 - 11:50 AM

I wonder if the JJ changes will affect pop-tarting. Slight forward thrust... oops, I just jumped to the other side of my cover... LOL

#153 Kunae

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Posted 01 October 2013 - 11:51 AM

View PostSneak78, on 01 October 2013 - 11:46 AM, said:

Honestly, I dont see what all the bad blood against the devs are coming from. From what I've seen, they do their best to communicate with the Community. I say this out of experience.. I've been playing Blood Bowl for a number of years, and there you have some devs that are good at snubbing the Community.. These guys over here? They seem like they are doing a good job.

You're very new. That's why you can't see it.

#154 Hellen Wheels

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Posted 01 October 2013 - 11:51 AM

At least the forum logins are functioning again. Progress!

#155 Viral Matrix

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Posted 01 October 2013 - 11:52 AM

View PostHarkonis, on 01 October 2013 - 08:06 AM, said:

JJ's will be getting forward thrust instead of just popping you straight up. Also getting hit while airborne will cause shake


AWESOME!

I use JJs for the agility and movement boost, so this will probly help with that alot, or it sounds like it should. Never did much poptarting with directfire weapons atleast, ill do it with my catapults so my LRMs can clear obstacles or to get a lock, but never PPC+gauss type poptarting. JJs make it very difficult for lights to circle strafe me without getting hit, i wonder how the forward movement will affect this aspect of jumpjet use. I bet this will help with JJ mechs getting stuck in the map.

I do hope the shake deters sniper builds poptarting. But i rarely see alot of this, and when i do, getting around the obstacle they are poptarting from isnt usually too difficult.

All in all, sounds good. Lots of new gameplay if this and the siesmic change get in together.

Now they need to revamp/remove ghost heat.

#156 Mishi

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Posted 01 October 2013 - 11:54 AM

The delay sometimes experienced with major patches for Eve Online can take this long. They've had 10 years experience too. Apples to oranges though.

#157 Training Instructor

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Posted 01 October 2013 - 11:55 AM

View PostJman5, on 01 October 2013 - 11:35 AM, said:

And yet you all seem to have gotten the information just fine.


Yeah, after someone mentioned that they posted an update on twitter.

I work in marketing, so I feel a bit obligated to have a twitter account just to research things in my industry. I have zero tweets so far, as I'm not the principle pr guy. I have it set for zero notifications, because the vast majority of PGI tweets are the equivalent of spam, much like their facebook posts telling me to go check out the latest NGNG uninformative softball question hugging session with the devs.

As a marketing professional, it's pretty much a customer outreach fail if you're relying on an incredibly small portion of your playerbase to relay important information that you only communicate to platforms that aren't used by your principal audience. The games been in open beta for a year, and 25+ year olds who didn't use twitter a year ago still aren't using it for the most part. Yet their communications team still insists on using it for important notifications.

It's called bad customer relations..........which incidentally is one of the principle complaints that founders and other dedicated money-spenders have voiced.

Don't listen to me though. I'm just a marketing professional responsible for communicating content and features to over 1 million registered users of my company's services. ;)

Edited by Training Instructor, 01 October 2013 - 12:03 PM.


#158 Sneak78

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Posted 01 October 2013 - 11:55 AM

View PostTLBFestus, on 01 October 2013 - 11:50 AM, said:



Are you posting from an Island?


(If you aren't familiar with that, it's a take on one of the Devs more infamous comments about some players)

Heh. Well, so what? I dont really have a problem with a dev telling a player off - if deserved. It beats BB's way of handling things, which is stonewalling and lying about updates. That from a game that you _bought_. My basic Point here is that it seems like quite a few people seem to WANT to take offense at Everything the devs do. Which amounts to nothing but alot of whining - if there's a genuine gripe, then critizise away, but throwing a tantrum because a scheduled update is running an hour longer than expected is just silly. And they DID warn us that it'd take longer than usual.

#159 Magna Canus

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Posted 01 October 2013 - 11:55 AM

I wonder how weapons fire will register on seismics. If it is the same red dot then you can really freak people watching seisimcs out. Wonder if that is for laser fire or just ballistics...

#160 Kunae

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Posted 01 October 2013 - 11:56 AM

View PostViral Matrix, on 01 October 2013 - 11:52 AM, said:


AWESOME!

I use JJs for the agility and movement boost, so this will probly help with that alot, or it sounds like it should. Never did much poptarting with directfire weapons atleast, ill do it with my catapults so my LRMs can clear obstacles or to get a lock, but never PPC+gauss type poptarting. JJs make it very difficult for lights to circle strafe me without getting hit, i wonder how the forward movement will affect this aspect of jumpjet use. I bet this will help with JJ mechs getting stuck in the map.

I do hope the shake deters sniper builds poptarting. But i rarely see alot of this, and when i do, getting around the obstacle they are poptarting from isnt usually too difficult.

All in all, sounds good. Lots of new gameplay if this and the siesmic change get in together.

Now they need to revamp/remove ghost heat.

Good for you, Mr Snowflake.

Here's a bit of knowledge for you, though... not everyone plays exactly like you do. There are other ways to use JJ's than how you do, or how you "think" others do.

If they haven't put this in correctly, it's going to screw with JJ lights... again. They seem to not have anyone testing who actually knows how to play a JJ-light, as they repeatedly pull things like this.





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