Ihasa, on 19 October 2013 - 09:24 AM, said:
Cryptic? Best Practices? hahahahaaha. You're right they do have a great chat system though. Cryptic and Piranha have more in common than either would ever probably admit, especially at similar stages of the games life.
Isnt cryptic just a name anymore? I thought they got bought up by perfect world entertainment. For all we know their entire crew could have been replaced behind the scene... that is the decision making crew.
Thats just the same with Bioware... people still think that the Bioware we have today still has something to do with the Bioware that created Baldurs gate or Knights of the old republic.. when in fact the entire crew and founding members arent even part of the studio anymore. So really Dev studio names dont mean jack squat anymore in todays enviroment. Atleast not if they are just a husk used by publishers to induce nostalgia... right blizzard?
Anyways, they took the cry engine because it was cheaper then the unreal engine. Aparantly the lower cost point outweighted the risks at the time, atleast that is my theory.
SC brought several people that actually worked for cry tek onboard to help them out, for example a certain person that had something to do with another mechwarrior game/mod
As we know by now PGI seems to need to run almost everything past some mysterious stakeholders who decide over the fate of every single idea that is suposed to make it into the game. We also know that the word "stakeholder" is equal to "not gamer" and that these people are in it for the short term numbers not the long time success of a franchise.
And if thats the case then i dont see MWO going anywhere in the next 6 months. PGI might be less to blame for what makes it into the game or not then everyone thinks but they are to blame for constantly enticing people with hollow promises.