Haven't really written anything in the recent days about progress/mechs/etc on this game, so I decided may as well do it here rather than necroing my past stuff.
I'm glad PGI's finishing up older mechs that were without heroes and am interested in picking up a few of those maybe sooner than later, though I'm not sure whether to do so. I do want to save a few mech bays and all for Clan stuff, which I'm really anxious to pick up.
I'm glad that PGI's also introducing quirks and that kind of stuff, plus also glad that they got in another Champion trial. However, why didn't they put back in all of the trials so that new players could try out every single one? Would like to see whether the newfound quirks are very affecting or not (Dragon trial mostly, I've Centurions and Hunchbacks already).
So now my question is, how do you play Kintaro? I'm somewhat struggling with it, sorta like how I struggled a lot with Shadow Hawk trial (way too slow, but figured how to use it properly as a screenshaker.) Also, is Awesome or Dragon any more worth than before? Last question, anyone with that shiny shiny battlemaster willing to share how affecting the buff/nerf is to the hero? It seems really neat, so I have a feeling I might pick it up.
Anyway, yeah just felt inclined to make a forum post on status since Clans have been out for a long while now. Haven't done that since before Clans released.