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Short Question, Short Answer


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#2521 Turist0AT

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Posted 07 September 2014 - 08:30 AM

Ok. Thank you.

#2522 Koniving

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Posted 07 September 2014 - 01:01 PM

View PostTurist0AT, on 07 September 2014 - 08:30 AM, said:

Ok. Thank you.

The 'blackness' of the black. Specifically Hotrod black is just a little bit brighter. Basically there's no difference except on certain patterns where Obsidian will hold it's jet black, while hotrod black might tinge a bit of dull grey.

It's not a difference that truly matters considering they are both the same price.

If you have PC Gamer Black, Phoenix Black then you won't need Obsidian or Hotrod.

#2523 IllCaesar

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Posted 07 September 2014 - 05:14 PM

What weapons are on the base defense turrets? Looks like SRMs and LRMs, but its hard to tell.

#2524 Darth Futuza

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Posted 07 September 2014 - 05:30 PM

View PostMarsAtlas, on 07 September 2014 - 05:14 PM, said:

What weapons are on the base defense turrets? Looks like SRMs and LRMs, but its hard to tell.

LRMS and Medium lasers usually.

#2525 ExoForce

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Posted 08 September 2014 - 01:35 AM

Medium lasers, targeting Your legs. LRM 10 targeting Your center torso.
Look here, put pointer on turrets e.g.
http://mwo.smurfy-ne...peaks&m=assault

View PostKoniving, on 07 September 2014 - 01:01 PM, said:

The 'blackness' of the black. Specifically Hotrod black is just a little bit brighter. Basically there's no difference except on certain patterns where Obsidian will hold it's jet black, while hotrod black might tinge a bit of dull grey.

It's not a difference that truly matters considering they are both the same price.

If you have PC Gamer Black, Phoenix Black then you won't need Obsidian or Hotrod.


Thank You, I was looking for some description.
But it does matter a lot in battle. I am looking for the darkest, no shiny black colour available?
Hotrod looks what I am looking for as camo colour.

#2526 SethAbercromby

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Posted 08 September 2014 - 02:15 AM

View PostExoForce, on 08 September 2014 - 01:35 AM, said:

Medium lasers, targeting Your legs. LRM 10 targeting Your center torso.
Look here, put pointer on turrets e.g.
http://mwo.smurfy-ne...peaks&m=assault

The medium Lasers actually always aim for the weakest point. If you have exposed components, they will aim for that with surgical precision. A lot of people have voiced that this feels a little too powerful, especially that the LRMs seem to be performing somewhat off as well.

Quote

Thank You, I was looking for some description.
But it does matter a lot in battle. I am looking for the darkest, no shiny black colour available?
Hotrod looks what I am looking for as camo colour.

Obsidian is the closest to pure black as you can currently get. Phoenix is a somewhat "dirty" Black, so you'll see hints of grey in there.

#2527 Rogue Jedi

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Posted 08 September 2014 - 05:01 AM

View PostExoForce, on 08 September 2014 - 01:35 AM, said:

no shiny black colour available?

shiny depends on the mech not the colour, most mechs have a matt finish, however the BJ-A Arrow hero mech has a pearlescent finish, most of the Clan mech have a gloss finish, and a few other hero varients have a non matt finish unfortunately I cannot remember which off the top of my head

#2528 SethAbercromby

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Posted 08 September 2014 - 06:49 AM

View PostRogue Jedi, on 08 September 2014 - 05:01 AM, said:

shiny depends on the mech not the colour, most mechs have a matt finish, however the BJ-A Arrow hero mech has a pearlescent finish, most of the Clan mech have a gloss finish, and a few other hero varients have a non matt finish unfortunately I cannot remember which off the top of my head

Hellsinger, St. Ives' Blues and Loup de Guerre are quite noticable for their metallic finish, but we've also got less notable cases with the Protector and The Death's Knell. I'm expecting Pretty Baby and possibly the two Dragons to get a nice finish as well when they finally decide to deliver us the promised dynamic models.

#2529 xeromynd

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Posted 08 September 2014 - 06:58 AM

Question:
When running multiple AMS's (2+) do all AMS systems focus fire on single missiles, or do they all target different missiles at the same time?

Edited by xeromynd, 08 September 2014 - 06:59 AM.


#2530 Koniving

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Posted 08 September 2014 - 07:56 AM

View PostSethAbercromby, on 08 September 2014 - 06:49 AM, said:

Hellsinger, St. Ives' Blues and Loup de Guerre are quite noticable for their metallic finish, but we've also got less notable cases with the Protector and The Death's Knell. I'm expecting Pretty Baby and possibly the two Dragons to get a nice finish as well when they finally decide to deliver us the promised dynamic models.

Those 3 (PB and the Double Dragons) don't shine.

The clan primes shine a lot.

View Postxeromynd, on 08 September 2014 - 06:58 AM, said:

Question:
When running multiple AMS's (2+) do all AMS systems focus fire on single missiles, or do they all target different missiles at the same time?


Quite literally they focus on the same missiles. To be specific, AMS randomly chooses one of the nearest missiles and begins doing its effect. In reality it's just a timer. Each missile has 1 health. A single AMS takes down 1.5 missiles per second. Two will take down 3 missiles per second. 12 will take down 18 missiles per second.

AMS may or may not have received a buff since the new missile speed, I don't know as I stopped tracking it or really even using it.

#2531 SethAbercromby

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Posted 08 September 2014 - 08:02 AM

View PostKoniving, on 08 September 2014 - 07:56 AM, said:

Those 3 (PB and the Double Dragons) don't shine.

I know. That's what "expecting" means.

#2532 xeromynd

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Posted 08 September 2014 - 08:18 AM

View PostKoniving, on 08 September 2014 - 07:56 AM, said:

Quite literally they focus on the same missiles. To be specific, AMS randomly chooses one of the nearest missiles and begins doing its effect. In reality it's just a timer. Each missile has 1 health. A single AMS takes down 1.5 missiles per second. Two will take down 3 missiles per second. 12 will take down 18 missiles per second.

AMS may or may not have received a buff since the new missile speed, I don't know as I stopped tracking it or really even using it.


Thanks sir. I really only use them when I have the option to plug two or more on my build with the Range and Overload modules, was just wondering how they worked.

Edited by xeromynd, 08 September 2014 - 08:18 AM.


#2533 TheCaptainJZ

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Posted 08 September 2014 - 10:46 AM

AMS range was increased a little this summer when LRM speed increased. Just before clan release I think.

#2534 Davegt27

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Posted 09 September 2014 - 12:13 AM

Meta

what is meta build or what do they mean??

thanks

#2535 TheCaptainJZ

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Posted 09 September 2014 - 03:43 AM

Meta in any gaming context is the most common builds or style of play amongst the more experienced or competitive players. I'm not sure what it has shifted to in the last few weeks, but in the past it has included jumpjetting "poptarts" firing large volleys at once or any other builds that rely on pinpoint alpha strikes (firing several weapons together to get the maximum amount of damage on one specific enemy location. This will kill a mech the quickest rather than spreading damage over different sections and spreading over time). Other past metas were PPC+AC5, Gauss+PPC, LRMs, Dual guass, Splatcats or Streakcats (SRM or Streak SRM catapults when those missiles did lots of spash damage), Boomcat or Boomjager (Anything with an AC20 goes boom. Two of them, doubly so)

#2536 Redshift2k5

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Posted 09 September 2014 - 05:33 AM

LRMs are not exactly meta, LRMs have always been present and will always be present.

Meta build has typically referred to PPC+ballistic weapon combo plus jumpjets plus being relatively fast, in the form of PPC+gauss or PPC+AC5 in various numbers, since these weapons were the most efficient at direct, pinpoint damage.

For any game, meta shifts and changes for various reasons
  • people adapt to the meta
  • people try to get ahead/find new meta
  • game stat changes
  • etc
Typically whatever is "best" at a give time is the "meta", but it's never an exact definition.

Edited by Redshift2k5, 09 September 2014 - 05:34 AM.


#2537 Davegt27

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Posted 09 September 2014 - 07:16 AM

thanks

#2538 SethAbercromby

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Posted 09 September 2014 - 07:56 AM

View PostRedshift2k5, on 09 September 2014 - 05:33 AM, said:

Typically whatever is "best" at a give time is the "meta", but it's never an exact definition.

Meta is suaually defined as the lowest effort/highest reward ratio. That doesn't mean that Meta is always superior, but it's the easiest/most effective way to get to a high performance level.

In a lot of RPGs, you will find the Meta in Min/Max Stat and Skill builds that gets you to the highest possible values for that specific role. Since this game is not just statistics and hard math, Meta is more organic and non-meta designs can be used for specific niches or in an attempt to surpass the Meta with lower effort to reward ratios, but a higher cieling of what could be achieved. If you always run what feels most comfortable and most effective to you, you'll usually find yourself natuarally drawn either into one of the niches or into close proximity of the meta, as your builds and style evolve into more effective and more successful designs.

This style of gameplay is also nice as nieche and Meta designs can be used to compliment each other, providing a place for pretty much everyone outside of the competetive league. What is happening inside the competetive areas is not my place to judge.

#2539 TheCaptainJZ

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Posted 09 September 2014 - 10:49 AM

View PostRedshift2k5, on 09 September 2014 - 05:33 AM, said:

LRMs are not exactly meta,

I was only thinking back to the couple times when they were overpowered/broken.

#2540 ColonelProctor

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Posted 09 September 2014 - 02:44 PM

Is there a way to make a Mech load out appear on the buying screen? I don't see it there and usually have to refer to my TRO'S or Mech Factory on my phone. Thanks





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