

Short Question, Short Answer
#2521
Posted 07 September 2014 - 08:30 AM
#2522
Posted 07 September 2014 - 01:01 PM
Turist0AT, on 07 September 2014 - 08:30 AM, said:
The 'blackness' of the black. Specifically Hotrod black is just a little bit brighter. Basically there's no difference except on certain patterns where Obsidian will hold it's jet black, while hotrod black might tinge a bit of dull grey.
It's not a difference that truly matters considering they are both the same price.
If you have PC Gamer Black, Phoenix Black then you won't need Obsidian or Hotrod.
#2523
Posted 07 September 2014 - 05:14 PM
#2525
Posted 08 September 2014 - 01:35 AM
Look here, put pointer on turrets e.g.
http://mwo.smurfy-ne...peaks&m=assault
Koniving, on 07 September 2014 - 01:01 PM, said:
It's not a difference that truly matters considering they are both the same price.
If you have PC Gamer Black, Phoenix Black then you won't need Obsidian or Hotrod.
Thank You, I was looking for some description.
But it does matter a lot in battle. I am looking for the darkest, no shiny black colour available?
Hotrod looks what I am looking for as camo colour.
#2526
Posted 08 September 2014 - 02:15 AM
ExoForce, on 08 September 2014 - 01:35 AM, said:
Look here, put pointer on turrets e.g.
http://mwo.smurfy-ne...peaks&m=assault
The medium Lasers actually always aim for the weakest point. If you have exposed components, they will aim for that with surgical precision. A lot of people have voiced that this feels a little too powerful, especially that the LRMs seem to be performing somewhat off as well.
Quote
But it does matter a lot in battle. I am looking for the darkest, no shiny black colour available?
Hotrod looks what I am looking for as camo colour.
Obsidian is the closest to pure black as you can currently get. Phoenix is a somewhat "dirty" Black, so you'll see hints of grey in there.
#2527
Posted 08 September 2014 - 05:01 AM
ExoForce, on 08 September 2014 - 01:35 AM, said:
shiny depends on the mech not the colour, most mechs have a matt finish, however the BJ-A Arrow hero mech has a pearlescent finish, most of the Clan mech have a gloss finish, and a few other hero varients have a non matt finish unfortunately I cannot remember which off the top of my head
#2528
Posted 08 September 2014 - 06:49 AM
Rogue Jedi, on 08 September 2014 - 05:01 AM, said:
Hellsinger, St. Ives' Blues and Loup de Guerre are quite noticable for their metallic finish, but we've also got less notable cases with the Protector and The Death's Knell. I'm expecting Pretty Baby and possibly the two Dragons to get a nice finish as well when they finally decide to deliver us the promised dynamic models.
#2529
Posted 08 September 2014 - 06:58 AM
When running multiple AMS's (2+) do all AMS systems focus fire on single missiles, or do they all target different missiles at the same time?
Edited by xeromynd, 08 September 2014 - 06:59 AM.
#2530
Posted 08 September 2014 - 07:56 AM
SethAbercromby, on 08 September 2014 - 06:49 AM, said:
Those 3 (PB and the Double Dragons) don't shine.
The clan primes shine a lot.
xeromynd, on 08 September 2014 - 06:58 AM, said:
When running multiple AMS's (2+) do all AMS systems focus fire on single missiles, or do they all target different missiles at the same time?
Quite literally they focus on the same missiles. To be specific, AMS randomly chooses one of the nearest missiles and begins doing its effect. In reality it's just a timer. Each missile has 1 health. A single AMS takes down 1.5 missiles per second. Two will take down 3 missiles per second. 12 will take down 18 missiles per second.
AMS may or may not have received a buff since the new missile speed, I don't know as I stopped tracking it or really even using it.
#2532
Posted 08 September 2014 - 08:18 AM
Koniving, on 08 September 2014 - 07:56 AM, said:
AMS may or may not have received a buff since the new missile speed, I don't know as I stopped tracking it or really even using it.
Thanks sir. I really only use them when I have the option to plug two or more on my build with the Range and Overload modules, was just wondering how they worked.
Edited by xeromynd, 08 September 2014 - 08:18 AM.
#2533
Posted 08 September 2014 - 10:46 AM
#2534
Posted 09 September 2014 - 12:13 AM
what is meta build or what do they mean??
thanks
#2535
Posted 09 September 2014 - 03:43 AM
#2536
Posted 09 September 2014 - 05:33 AM
Meta build has typically referred to PPC+ballistic weapon combo plus jumpjets plus being relatively fast, in the form of PPC+gauss or PPC+AC5 in various numbers, since these weapons were the most efficient at direct, pinpoint damage.
For any game, meta shifts and changes for various reasons
- people adapt to the meta
- people try to get ahead/find new meta
- game stat changes
- etc
Edited by Redshift2k5, 09 September 2014 - 05:34 AM.
#2537
Posted 09 September 2014 - 07:16 AM
#2538
Posted 09 September 2014 - 07:56 AM
Redshift2k5, on 09 September 2014 - 05:33 AM, said:
Meta is suaually defined as the lowest effort/highest reward ratio. That doesn't mean that Meta is always superior, but it's the easiest/most effective way to get to a high performance level.
In a lot of RPGs, you will find the Meta in Min/Max Stat and Skill builds that gets you to the highest possible values for that specific role. Since this game is not just statistics and hard math, Meta is more organic and non-meta designs can be used for specific niches or in an attempt to surpass the Meta with lower effort to reward ratios, but a higher cieling of what could be achieved. If you always run what feels most comfortable and most effective to you, you'll usually find yourself natuarally drawn either into one of the niches or into close proximity of the meta, as your builds and style evolve into more effective and more successful designs.
This style of gameplay is also nice as nieche and Meta designs can be used to compliment each other, providing a place for pretty much everyone outside of the competetive league. What is happening inside the competetive areas is not my place to judge.
#2540
Posted 09 September 2014 - 02:44 PM
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