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#2641 Reno Blade

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Posted 25 September 2014 - 07:22 AM

View PostExoForce, on 25 September 2014 - 07:09 AM, said:

Somebody asked already but could not find explanation..

"When I mouse over and omni pod to check it's specs there are 2 restrictions underneath, one is a dollar sign which I presume is whether I can afford it, but what is the other one? Sometimes it's green and sometimes it's red, it's a little circle with a dot in the middle with for line protruding from it."

What is a dollar sign? XP bonus will be applied if used?
What is a little circle with a dot in the middle with for line protruding from it? (banging my head to the wall about this one, please...)

This is one of the symbols you can also see on weapons.
It means Hardpoint. In case of the Omni pods, you can only mount one Omni-pod per section and if you have one already equipped, that one is not available to use, even if you own more, or could buy a new one.

Weapons also have Slots and Tonnage icons.

#2642 ExoForce

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Posted 25 September 2014 - 07:35 AM

OMG, so that little circle with a dot inside means: that place is already occupied with the same component..

I feel like an... Dont tell anyone Ive asked.. I am short on C-bills because of bloody Daishi so I need to sell some stuff and I was double checking inventory...

Thank You!

#2643 Reno Blade

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Posted 25 September 2014 - 08:19 AM

View PostExoForce, on 25 September 2014 - 07:35 AM, said:

OMG, so that little circle with a dot inside means: that place is already occupied with the same component..

I feel like an... Dont tell anyone Ive asked.. I am short on C-bills because of bloody Daishi so I need to sell some stuff and I was double checking inventory...

Thank You!

Don't worry! This is the right place to ask all these questions and nobody will facepalm questions asked.
You are free you facepalm yourself in secret, if you feel like it :)

#2644 Alaskan Nobody

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Posted 25 September 2014 - 10:31 AM

View PostExoForce, on 25 September 2014 - 07:35 AM, said:

I feel like an... Dont tell anyone Ive asked.. I am short on C-bills because of bloody Daishi so I need to sell some stuff and I was double checking inventory...


Tis better to ask and be thought a fool, but to improve your knowledge, than to continue in ignorance. -_-

#2645 aGentleWarrior

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Posted 25 September 2014 - 11:12 AM

Hi warriors, it's me again...

your hints to concentrate fire on damaged parts helped, recently i manged to kill a stormcrow (or nova - i was very excited ) with a firestarter!


Can you explain me one more thing:

How does "spotting" work? I see sometimes enemy mechs in some hundreds of meters in front of me, but they get no red marker. Do I have to close in till the systems of my mech recognize that threat? Or is there a way to actively mark a mech I see to make it identified as enemy? In other words: can i trigger identification of the thing which i aim at?
I mean I can shoot them and damage them with lasers and autocannons although the sensors of my mech ignored them.
However does it make sense to shoot TAG or NARC at these enemies before my or systems of a teammate have identified the enemy?

In world of tanks i can hide in bushes and spot targets so my teammates shoot them while i stay undetected.
I even get a nice reward for that there!

When I have to get that close in mwo till my target computer identifies enemy I wonder how I am supposed to stay undetected...

Edited by aGentleWarrior, 25 September 2014 - 11:18 AM.


#2646 TheCaptainJZ

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Posted 25 September 2014 - 11:35 AM

View PostaGentleWarrior, on 25 September 2014 - 11:12 AM, said:

Hi warriors, it's me again...

your hints to concentrate fire on damaged parts helped, recently i manged to kill a stormcrow (or nova - i was very excited ) with a firestarter!


Can you explain me one more thing:

How does "spotting" work? I see sometimes enemy mechs in some hundreds of meters in front of me, but they get no red marker. Do I have to close in till the systems of my mech recognize that threat? Or is there a way to actively mark a mech I see to make it identified as enemy? In other words: can i trigger identification of the thing which i aim at?
I mean I can shoot them and damage them with lasers and autocannons although the sensors of my mech ignored them.
However does it make sense to shoot TAG or NARC at these enemies before my or systems of a teammate have identified the enemy?

In world of tanks i can hide in bushes and spot targets so my teammates shoot them while i stay undetected.
I even get a nice reward for that there!

When I have to get that close in mwo till my target computer identifies enemy I wonder how I am supposed to stay undetected...

Your sensors have a range of about 750 or 800 meters. Anything beyond that cannot be targeted by your computer, but can be shot at by long range weapons. However, if the enemy mech is under ECM coverage, your computer will still not be able to target it. This is where TAG comes in handy. You can "light it up" by TAGing it. This allows you to target it as long as you can hold the TAG laser on it (can target for 1 second after TAGing so it's not exactly a continuous hold but close enough).

Now any target you have highlighted is available to your teammates; that is, only the one that is your primary target. You can rapidly switch targets if you see several enemy markers in a spot. This will make those markers pop in and out on your allies' screens indicating there is more than one in that location. But be sure to hold on to one for LRM support. They can't lock on if you keep changing targets. This is all assuming that you also are not under enemy ECM coverage. That blocks the sharing of target info with your allies.

So as far as spotting goes, you can be up in the front lines fighting and have a target selected and one of your buddies could be lobbing LRMs from behind cover in the back. You would be spotting for that other player.

Forgot to add that there is a module and also BAP which increases your sensor range to about 1km

Edited by TheCaptainJZ, 25 September 2014 - 11:38 AM.


#2647 aGentleWarrior

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Posted 25 September 2014 - 11:42 AM

Yeah, my catapult has BAP, however sometimes I get anyway sneaked up from behind...
I will try that TAG for sure, however currently i dont have any lights, the triaal ones dont have tag and my mechs dont go faster then 65kph which makes them arguable scouts!

THX for sharing! and best regards

#2648 DEMAX51

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Posted 25 September 2014 - 11:48 AM

View PostTheCaptainJZ, on 25 September 2014 - 11:35 AM, said:

Your sensors have a range of about 750 or 800 meters...
Forgot to add that there is a module and also BAP which increases your sensor range to about 1km


Base sensor range is 800 meters. BAP gives you 25% more sensor range, taking it up another 200 meters. The Advanced Sensor Range module also gives you 25% more sensor range, for an additional 200 meters. If you run both BAP and Advanced Sensor Range, you get a total 1200 meter range for your sensors.

Targeting Computers improve sensor range as well, with the range boost scaling with the size of the Targeting Computer.

#2649 TheCaptainJZ

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Posted 25 September 2014 - 12:21 PM

View PostaGentleWarrior, on 25 September 2014 - 11:42 AM, said:

Yeah, my catapult has BAP, however sometimes I get anyway sneaked up from behind...
I will try that TAG for sure, however currently i dont have any lights, the triaal ones dont have tag and my mechs dont go faster then 65kph which makes them arguable scouts!

THX for sharing! and best regards

BAP does NOT detect mechs behind you, nor do your sensors see behind you.

#2650 Redshift2k5

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Posted 25 September 2014 - 01:27 PM

Only Seismic Sensor can decent anything not in front of you (and does not get target locks, only radar blips)

#2651 ExoForce

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Posted 26 September 2014 - 01:38 AM

If You carry TAG, put it in all direct fire weapon groups (e.g. lasers). Each time when You fire directly towards enemy, TAG will be active. You can get a lot of XPs that way. Usefull for grinding basic and elite skills. Rememer, TAG will also show Your position to the enemy.

Edited by ExoForce, 26 September 2014 - 01:38 AM.


#2652 FogOfW4r

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Posted 26 September 2014 - 03:31 PM

Q: In order to elite a 'mech, do I have to own all other variants permanently? Or can I basic all variants one by one then sell them and elite the variant of my choice?

#2653 Alaskan Nobody

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Posted 26 September 2014 - 03:37 PM

View PostFogOfW4r, on 26 September 2014 - 03:31 PM, said:

Q: In order to elite a 'mech, do I have to own all other variants permanently? Or can I basic all variants one by one then sell them and elite the variant of my choice?

You can run them one by one up through the Basics at least.

I haven't tested through Elite, but I do not see why that would change

#2654 Redshift2k5

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Posted 26 September 2014 - 03:47 PM

View PostFogOfW4r, on 26 September 2014 - 03:31 PM, said:

Q: In order to elite a 'mech, do I have to own all other variants permanently? Or can I basic all variants one by one then sell them and elite the variant of my choice?


You can basic them one by one and Elite the third one. Make sure you don't miss any when you do your basics! There is no easy way to go and check if you unlocked them or not once you sell a mech. I suggest taking a screenshot of each mech with the basics completed in case you run into any issues, you have documentation.

You can even unlock Master this way if you complete elite on any three variants in the same weight class.

#2655 FogOfW4r

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Posted 26 September 2014 - 03:57 PM

Whew! That's great news, the only problem is all the c-bills I will need if I plan to elite a 'mech.

Well at least I get refunded half (or was it a 3rd) of the price I paid.

Does anyone know if it's worth eliting heavy/assault 'mechs that can cost a ton?

#2656 Alaskan Nobody

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Posted 26 September 2014 - 04:08 PM

Heavies and Assaults get just as much out of Eliting (which is to say a LOT) as Lights and Mediums.

#2657 Redshift2k5

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Posted 26 September 2014 - 04:29 PM

View PostFogOfW4r, on 26 September 2014 - 03:57 PM, said:

Whew! That's great news, the only problem is all the c-bills I will need if I plan to elite a 'mech.

Well at least I get refunded half (or was it a 3rd) of the price I paid.

Does anyone know if it's worth eliting heavy/assault 'mechs that can cost a ton?


Sell value is half, but if you stripped any of the items (such as the engine) out of the mch, or do not check the "include equipment" button in the sell menu, it will be less than half. Selling a mch with nothing in it isn't worth very much. The value of the items it came with can really add up, but you may need to keep some so you don't have to buy more later (such as an engine or an expensive weapon, whatever)

I've had fun in all of my Heavy chassis, and my Assaults, and my mediums too (I don't have any IS lights though). It's worth it to skill up every mech, the doubled basics and speed tweak skill are vital to being competitive.

#2658 SethAbercromby

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Posted 27 September 2014 - 06:05 AM

View PostRedshift2k5, on 26 September 2014 - 04:29 PM, said:

I've had fun in all of my Heavy chassis, and my Assaults, and my mediums too (I don't have any IS lights though). It's worth it to skill up every mech, the doubled basics and speed tweak skill are vital to being competitive.

Not just to being competetive competetive. Expecially Assaults feel much more nimbe with full elite skills which makes playing them much more enjoyable. I've had fun playing stalker before I elited the first one and now it feel like I'm playing a completely different 'Mech :D The skills alone can patch up a lot of the shortcoming of a chassis.

#2659 ColonelProctor

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Posted 27 September 2014 - 08:55 PM

I have a BJ-1 both regular and standard variant and a BJ-3. However I don't see the champion one in the mech skills just the Hero and 10 and dc other variants. Do champion mechs not count as a variant of the three to get the skills up and mastered?

#2660 Alaskan Nobody

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Posted 27 September 2014 - 08:57 PM

View PostColonelProctor, on 27 September 2014 - 08:55 PM, said:

I have a BJ-1 both regular and standard variant and a BJ-3. However I don't see the champion one in the mech skills just the Hero and 10 and dc other variants. Do champion mechs not count as a variant of the three to get the skills up and mastered?

The BJ-1(C) and the BJ-1 count as the same variant.

Anything with anything in ()* counts as the same variant as without.


*(I) (P) (F) (C) (G) or (S)

Edit: the (C) mechs simply come pre-upgraded, and with a 10% XP earnings boost

Edited by Shar Wolf, 27 September 2014 - 09:03 PM.






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