Short Question, Short Answer
#2721
Posted 06 October 2014 - 05:24 PM
Unless I am missing something in the mechanics of it.
-ST
#2722
Posted 06 October 2014 - 05:25 PM
Soul Tribunal, on 06 October 2014 - 05:24 PM, said:
Unless I am missing something in the mechanics of it.
-ST
Well, sometimes you can use both. But always* use Endo-Steel first.
*There is one extreme edge case where you can justify FF over ES just to save some c-bills.
#2723
Posted 06 October 2014 - 05:28 PM
Soul Tribunal, on 06 October 2014 - 05:24 PM, said:
Unless I am missing something in the mechanics of it.
-ST
In this game - none
If you can have both - it is that much more space saved, but otherwise FF is of no use compared to Endo
Having said that - in campaign play (Usually in table top) FF is cheaper to repair, and thus more likely to be used
#2724
Posted 06 October 2014 - 06:47 PM
I do use ES on most of my medium and heavy chassis as well, and about half my assaults. ES is a trade off depending on if you need more slots or more tonnage. Some builds you don't want to give up those 14 slots though. I use smurphy to figure out a few different builds before I buy either ES or FF, to see if it's worth it.
#2725
Posted 07 October 2014 - 08:20 AM
So in theory, the Clan FF is much closer to the weight saving of Endo than the IS FF armor.
#2726
Posted 07 October 2014 - 10:15 AM
#2727
Posted 07 October 2014 - 10:16 AM
Tim East, on 07 October 2014 - 10:15 AM, said:
No, but at least you don't need to discard every mech that uses FF but no Endo compared to Omnimechs that use Endo without FF, because they are very close to each other in regards to saved tonnage (compared to IS mech who nearly always choose Endo over FF).
#2728
Posted 07 October 2014 - 10:24 AM
#2730
Posted 07 October 2014 - 03:54 PM
Tylerchu, on 07 October 2014 - 03:31 PM, said:
What is that extreme case?
Dang, I knew somebody was going to ask that...I've been trying to remember since I posted that.
Basically, if you have all the engine, armor and guns you can fit and you only have space for one of the two, FF is cheaper. I swear I saw a build once where it actually made reasonable sense, but I can't recall the details...I just really hate to say "never."
#2731
Posted 07 October 2014 - 05:37 PM
Edit: from what I can see, team damage apparently does take your C-bills away? (I think) and locking targets not spotting targets (unless they just changed the wording) has been also here giving C-bills etc. And I don't know if it's a bug but they put GXP as MXP in the screen, confusing me massively earlier but it's just MXP.
Edited by luxebo, 07 October 2014 - 08:47 PM.
#2732
Posted 07 October 2014 - 09:58 PM
luxebo, on 07 October 2014 - 05:37 PM, said:
Edit: from what I can see, team damage apparently does take your C-bills away? (I think) and locking targets not spotting targets (unless they just changed the wording) has been also here giving C-bills etc. And I don't know if it's a bug but they put GXP as MXP in the screen, confusing me massively earlier but it's just MXP.
The new reward "System" is now a scrolling area close above the minimap that instantly shows what CBill/XP reward you get.
I think the new Rewards themselves will come in a later patch (see wording of the patchnote).
If this is indeed showing you minus from team damage, thats a great way to teach/show players that they just did hurt their team.
Oh and I love that you can now access your sold mechs in the skill menu !
#2733
Posted 08 October 2014 - 04:17 AM
Terciel1976, on 07 October 2014 - 03:54 PM, said:
Basically, if you have all the engine, armor and guns you can fit and you only have space for one of the two, FF is cheaper. I swear I saw a build once where it actually made reasonable sense, but I can't recall the details...I just really hate to say "never."
Well, it's clearly cheaper, so.. I guess if you plan to sell/discard the mech once unlocking the skill tree then you can save a little in the long term.
#2734
Posted 08 October 2014 - 04:31 PM
Reno Blade, on 07 October 2014 - 09:58 PM, said:
I think the new Rewards themselves will come in a later patch (see wording of the patchnote).
If this is indeed showing you minus from team damage, thats a great way to teach/show players that they just did hurt their team.
Oh and I love that you can now access your sold mechs in the skill menu !
Gotcha, though that's really weird why they would give anything for suiciding. Maybe they placed a way to see whether it was a proper suicide otherwise it would be abused?
Yeah I realized that it was just placeholder text atm and not yet refined.
This new patch has been all around good, a full roster of Clan trials (4), refined bugs and stuff like that, better UI status updates (store and the mech xp lab), and last time's patch with it's Mining Collective has also been good.
Edit by proper suicide I mean as in a combat suicide taking your own life rather than getting killed by someone, not run off the edge suicide or override on Terra suicide.
Edited by luxebo, 08 October 2014 - 04:33 PM.
#2735
Posted 10 October 2014 - 02:20 AM
#2736
Posted 10 October 2014 - 03:00 AM
BSK, on 10 October 2014 - 02:20 AM, said:
- Lances can be modified by the team leader during the match to move players from lance to lance
- Odd-numbered or last-added premades can/must be split up
- you absolutely cannot form a group with more than 3 of any weight class. If there are 4 assaults on the same team, they cannot all be from the same premade launch group, but they can be from multiple groups if the matchmaker has "relaxed" the restrictions.
#2737
Posted 10 October 2014 - 03:37 AM
Redshift2k5, on 10 October 2014 - 03:00 AM, said:
- Lances can be modified by the team leader during the match to move players from lance to lance
- Odd-numbered or last-added premades can/must be split up
- you absolutely cannot form a group with more than 3 of any weight class. If there are 4 assaults on the same team, they cannot all be from the same premade launch group, but they can be from multiple groups if the matchmaker has "relaxed" the restrictions.
Nope. In 6 out of 8 games both teams had a lance with 4 Dire Whales ..
#2738
Posted 10 October 2014 - 03:50 AM
BSK, on 10 October 2014 - 03:37 AM, said:
Yes, there can be matches with 4 (or more) assaults.
If you're playing in group queue:
They were NOT in a premade together, it was either a group with 3 assaults and a group with 1 assault or two groups with 2 assaults each, and someone either took Company Command moved players to the or they just happened to get put into the same lance.
The matchmaker looks for exactly 3/3/3/3 first, but if it cannot find exactly 3/3/3/3 in a limited time it will "relax" these expectations and it will bring in a match with more/fewer of a specific weight class in order to keep wait times lower.
Matches can happen with more than 3 of a weight class, but when building your premade team to drop with the limits are absolute; if me and my friends drop together we cannot build a drop group with more than 3 of any class (but if we have 3 assaults we might join a team that also has one Assault, or 2 and 2, or 2+1+1)
If you're playing solo queue:
then drop deck doesn't matter, but the matchmaker will still TRY to look for 3/3/3/3 before relaxing the restriction and allowing for more/fewer of a weight class, and since dire wolves are very popular then it will tend to have more DWs than expected. This is required to keep wait times lower. The 3/3/3/3 is a baseline but matchs will happen with other numbers.
Edited by Redshift2k5, 10 October 2014 - 03:54 AM.
#2739
Posted 10 October 2014 - 04:16 AM
As of RIGHT NOW the matches are all made as follows:
4 Assaults in one lance.
3 to 4 Heavies with an optional medium in another lance.
1 to 3 Mediums with optional Lights in the last lance.
In EVERY single match so far. The match maker is even looking for mechs of the same type, I have had matches with 4 Summoners or Cataphracts in the heavy lance. I can provide screenshots if you need them while you are at work and cant play a match ..
#2740
Posted 10 October 2014 - 04:47 AM
Are you playing group queue or solo queue?
I'm just saying they are not a premade of 4 assaults, which lance they are in isn't relevant.
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