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#3261 Doubtful Danary

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Posted 24 January 2015 - 10:25 AM

Got my first mech with ominpods. I wanted to switch around my ominpods. But the center torso doesnt seem to be changeable. Im stuck at 7/8 omnipods and i cant get the bonus for having 8. What am i missing?

#3262 TercieI

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Posted 24 January 2015 - 10:36 AM

View PostMontavious, on 24 January 2015 - 10:25 AM, said:

Got my first mech with ominpods. I wanted to switch around my ominpods. But the center torso doesnt seem to be changeable. Im stuck at 7/8 omnipods and i cant get the bonus for having 8. What am i missing?


The CT omnipod is what defines a clan mech and cannot be switched. XP is tied to it, etc.

#3263 TheCaptainJZ

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Posted 24 January 2015 - 11:43 AM

When you are buying mechs there are at least 3 variants in the store. That defines the ct omnipod and cannot be swapped. The rest can. The matching pod bonus is very small though so it doesn't make much difference.

Edited by TheCaptainJZ, 24 January 2015 - 12:31 PM.


#3264 TercieI

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Posted 24 January 2015 - 11:58 AM

View PostTheCaptainJZ, on 24 January 2015 - 11:43 AM, said:

When you are buying mechs there are at least 3 variants in the store. That defines the ct omnipod and cannot be swapped. The rest csn. The matching pod bonus is very small though so it doesn't make much difference.


Approximately one match over the course of leveling by my math. No doubt in my mind that tailored loadout is worth more.

#3265 ColonelProctor

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Posted 25 January 2015 - 08:13 AM

If you win premium time on a challenge and you have some already started, does the time you win just get added too what you have active?

Also Saw a thread that jump jets cannot be put on mechs that don't have them. Is that rule still in effect? Was going to switch my BJ -1C for an Arrow to take advantage of the cbills bonus.

#3266 TercieI

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Posted 25 January 2015 - 08:26 AM

View PostColonelProctor, on 25 January 2015 - 08:13 AM, said:

If you win premium time on a challenge and you have some already started, does the time you win just get added too what you have active?

Also Saw a thread that jump jets cannot be put on mechs that don't have them. Is that rule still in effect? Was going to switch my BJ -1C for an Arrow to take advantage of the cbills bonus.


Yes, PT stacks.

JJs are a variant-specific option (like ECM). The -1DC and -1X cannot mount them, other BJs can. Also, quirks make the variants very different these days. If you're running AC/5s on your 1DC, they won't be nearly as effective on the Arrow.

#3267 ColonelProctor

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Posted 25 January 2015 - 08:45 AM

View PostTerciel1976, on 25 January 2015 - 08:26 AM, said:


Yes, PT stacks.

JJs are a variant-specific option (like ECM). The -1DC and -1X cannot mount them, other BJs can. Also, quirks make the variants very different these days. If you're running AC/5s on your 1DC, they won't be nearly as effective on the Arrow.


Yeah I think i saw that the Arrow gets an AC/20 quirk. So was just going to redesign it on the champion model, but not before trying it out as it is. Don't have any Hero variants at the moment but have the Centurion AH and King Crab with 30 percent cbills bonus.

#3268 TercieI

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Posted 25 January 2015 - 09:13 AM

View PostColonelProctor, on 25 January 2015 - 08:45 AM, said:


Yeah I think i saw that the Arrow gets an AC/20 quirk. So was just going to redesign it on the champion model, but not before trying it out as it is. Don't have any Hero variants at the moment but have the Centurion AH and King Crab with 30 percent cbills bonus.


The Arrow does get AC20 quirks, the -1 gets (useless) AC2 quirks. It has been hinted that BJs may get requirked in the second pass, so I would recommend keeping that in mind when considering purchases.

#3269 TheCaptainJZ

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Posted 25 January 2015 - 10:57 AM

Of course just because quirks don't line up with your desired build doesn't mean you can't do it. It will still see some benefit from the generic quirks.

#3270 ExoForce

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Posted 25 January 2015 - 11:48 AM

Recently, in many cases, I cannot tag close range ECM enemy.
In another words, I point TAG on him, get TAG bonus but cannot get lock on it.
Was there some patch note recently or bug about TAG behaviour or what?

Edit, as I can recall it, this happens mostly on Tourmaline Desert. Atlas walking straight toward me, or ECM light standing in front of me for example...

Edited by ExoForce, 25 January 2015 - 12:19 PM.


#3271 Rogue Jedi

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Posted 25 January 2015 - 12:17 PM

View PostExoForce, on 25 January 2015 - 11:48 AM, said:

Recently, in many cases, I cannot tag close range ECM enemy.
In another words, I point TAG on him, get TAG bonus but cannot get lock on it.
Was there some patch note recently or bug about TAG behaviour or what?

That is no bug, basically the TAG gets jammed if fired within 180m of an ECM, as far as I know it has always been that way
below is a quote from the MWO wiki

Quote

TAG completely nullifies ECM (One target only) if the beam is held on the target from beyond the ECM's range.
.

Edited by Rogue Jedi, 25 January 2015 - 12:18 PM.


#3272 IraqiWalker

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Posted 25 January 2015 - 01:51 PM

View PostExoForce, on 25 January 2015 - 11:48 AM, said:

Recently, in many cases, I cannot tag close range ECM enemy.
In another words, I point TAG on him, get TAG bonus but cannot get lock on it.
Was there some patch note recently or bug about TAG behaviour or what?

Edit, as I can recall it, this happens mostly on Tourmaline Desert. Atlas walking straight toward me, or ECM light standing in front of me for example...


If TAG is fired under 180 meters of an active ECM field, you don't get the lock. TAG is jammed.

#3273 ExoForce

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Posted 25 January 2015 - 02:59 PM

Thank You. Ive checked my mech. I forgot that I have switched BAP for more ammo. My bad.

#3274 Bulletsponge0

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Posted 25 January 2015 - 03:02 PM

Do NARC and TAG work on the generators in CW?

#3275 IraqiWalker

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Posted 25 January 2015 - 03:04 PM

View PostBulletsponge0, on 25 January 2015 - 03:02 PM, said:

Do NARC and TAG work on the generators in CW?


I believe so. You can lock on to the O-Gens, and even Omega. So I would assume they can work on them. (bear in mind, this is speculation, and deduction).

#3276 Bulletsponge0

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Posted 25 January 2015 - 03:10 PM

View PostIraqiWalker, on 25 January 2015 - 03:04 PM, said:


I believe so. You can lock on to the O-Gens, and even Omega. So I would assume they can work on them. (bear in mind, this is speculation, and deduction).

I was asked that question earlier today, and had no idea if they worked or not.

#3277 IraqiWalker

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Posted 25 January 2015 - 03:14 PM

View PostBulletsponge0, on 25 January 2015 - 03:10 PM, said:

I was asked that question earlier today, and had no idea if they worked or not.


we're gonna need a volunteer CW drop to test this out. I will say this though: If you have LoS on the gens, you should be shooting them, not marking them. LRMs are ineffectual against some of the O-Gens, and you'd be faster than those slow missiles.

Edited by IraqiWalker, 25 January 2015 - 03:15 PM.


#3278 Bulletsponge0

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Posted 25 January 2015 - 03:24 PM

View PostIraqiWalker, on 25 January 2015 - 03:14 PM, said:


we're gonna need a volunteer CW drop to test this out. I will say this though: If you have LoS on the gens, you should be shooting them, not marking them. LRMs are ineffectual against some of the O-Gens, and you'd be faster than those slow missiles.

I agree.... I never carry LRMs...so I had no idea if that would work or not....so I couldn't give any kind of answer

#3279 Koniving

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Posted 25 January 2015 - 03:35 PM

TAG works. I know this from my Trollurion. However the enemy will immediately know you're tagging and your life will promptly come to an end.

You're better off delivering a NARC. An enemy with ECM can instantly remove that NARC, however.

Note: Some Generators are protected from the top down, so only missiles coming in at an angle will work on them. This precludes being able to LRM it from the ground bear the gate and sort of requires you to be either far and LRM'ing (the Trench on the left side of Boreal Rift is an ideal location) or on the hill where enemies can shoot you (defeating the purpose of using the LRMs).

Edited by Koniving, 25 January 2015 - 03:37 PM.


#3280 Scout Derek

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Posted 25 January 2015 - 03:49 PM

or you can have artemis and a BAP to help speed up the lock... BAP blocks ECM as well





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