JC Daxion, on 10 March 2015 - 02:33 PM, said:
2) Internal structure stats.
. I know what armor is, But how do i know how many internal structure hit points does a mech has? Is it standard by weight class? Is it by mech? does it go of how much armor you have placed? Does back internal structure, have less than front? I was pondering this subject, and i have not really found any useful info on this.
1) also, once armor is gone you get a higher chance of crit right? but does that just mean weapon destroyed, or a chance for bonus damage?
1) In MWO, there are no crits until armor is gone. You then have the stuff up above. There are no through armor crits in MWO.
2) Smurfy temporarily had these listed, but the way quirks change it will change the internal structure of mechs (and total armor worth) and there isn't a good way to have that all autoloaded with Smurfy's program.
You can use the current max values of armor per location divided by 2 to find your base structure stats.
Max Armor(section) / 2.
There's an exception to this, the structure of the cockpit is always 15.
Then add quirks.
Or to get total base structure take the armor maximum and / 2 (and add 6)
Hunchback 4G for example:
As you can see from the link below, the max possible armor is 338.
338 /2 = 169 structure +6 (the additional head structure) = 175 total structure in a Hunchback before quirks.
The quirk is: ADDITIONAL STRUCTURE (RT): 12.00
After quirks it's 175+12 = 187 total structure.
Or for individual sections:
Armor each number to the right of the / mark is the max for that section.
- So to take the CT (64) / 2 = 32 structure
- LT (48) / 2 = 24
- RT (48) / 2 = 24 + 12 RT structure = 36 (note that quirked armor does NOT get put into the equation)
- Arms (32) / 2 = 16 (*2 because 2 arms = 32 total between them)
- Legs (48) / 2 = 24 (*2 because 2 legs, 24 for each)
- Cockpit/Head (18) /2 + 6 = 15.
- 32 + 24 + 36 + 32 + 48 +15 = 187 structure. Everything is accounted for.
So while the CT is usually the strongest body part a mech has, we've just learned that the strongest body part on the Hunchback 4G is the right torso.
See what else you can learn. Good luck!
(Also a quick tip: All mechs of X tonnage are identical in structure, save for when quirks change it; this will make it easier).
Edited by Koniving, 10 March 2015 - 03:11 PM.