Rogue Jedi, on 13 March 2015 - 03:33 AM, said:
Meta is what is at current the most powerful option for building Mechs, this does not nessicarly mean it is an autowin loadout or something that will work well for you (I am hopeless in many Meta builds and usualy do fairly well in builds which are far from the meta)
More accurately, the meta, or metagame, is the prevailing builds most commonly in use due to a
perception of their superiority. This perception is often true, but by no means absolutely true. Meta builds are the ones you see time and time and time again, such as the pre-nerf 3-4 ERPPC Thunderbolt 9S, and usually arise from a strategy being so good that it is optimal in more circumstances than any other. The thing about the metagame in MWO is that while traditionally the meta can be countered by something else in the game, this has not been the case imo for sometime.
That is to say, the meta builds are genuinely superior to non-meta builds in literally every circumstance likely or unlikely to arise, and have been so at least since the era of jump-sniping. Example: the TDR 9S ERPPC spam build. It did enough front-loaded damage at a low enough heat cost that it was actually more or less incredibly hazardous for me to even approach in my Locust. It could afford to miss me several times and keep on shooting, while I could not afford to be hit even once due to the sheer pin-point front-loaded damage output of the thing. I never did figure out an appropriate counter to it, which is why I consider it an
ideal meta, if you will.
Going a bit further back, we had the gausskat meta, which was essentially twin gauss rifles crammed into a Catapult K2. This was also a very strong meta for its time, and you could go days without seeing a match without at least one it it. The difference was, this meta was counterable at the time; I wound up using a Raven 4X with 2 AC 2s and a very bad engine to screen-shake and blind these guys. Due to the nature of the K2, they had to expose a pretty good chunk of the top of their mech to engage our forces, and in my small Raven, I was somewhat hard to hit despite being very slow. My build was extremely sub-optimal for fighting any non-snipers, but it worked pretty good against the meta, and could kills other mechs despite being very vulnerable itself. Thus, I'd label the old gauskat meta an imperfect one, and consequently better balanced, since it encouraged more versatility in builds. As much as I love quirks, weapon-specific ones bug me because you either use the weapon it's for, or lose out on the bonus.
Sorry about the length of my answer. I didn't mean to ramble.