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Short Question, Short Answer


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#3481 Nick Makiaveli

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Posted 12 March 2015 - 01:23 PM

View PostReno Blade, on 12 March 2015 - 12:14 PM, said:

Which ones?
The dates are usually in the FAQ


I was hoping there was a master list (official or reliable unofficial) with all the confirmed ones. But for now I know to not worry about it May. Ah well, gives me time for save for Grasshoppers I guess (have my Panther money banked.)

#3482 JC Daxion

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Posted 12 March 2015 - 07:25 PM

Ghost heat,

Large Lasers.. I have read on the forums in places that says you can fire 3 with out ghost heat.. But in the mech lab, it says ghost heat kicks in after two.

Was this changed? Is this a GUI error? Or is it still 2? anyone know for sure?

#3483 TercieI

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Posted 12 March 2015 - 07:31 PM

View PostJC Daxion, on 12 March 2015 - 07:25 PM, said:

Ghost heat,

Large Lasers.. I have read on the forums in places that says you can fire 3 with out ghost heat.. But in the mech lab, it says ghost heat kicks in after two.

Was this changed? Is this a GUI error? Or is it still 2? anyone know for sure?


It's three for now, but still in "extended test," so the game hasn't been updated to say so (yet?)

#3484 bruceisnice

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Posted 12 March 2015 - 10:44 PM

Is it just me, or sometimes some simple things, basic informations that SHOULD be included directly in game just aren't.

I find it mind bogling that a game that has been running for (how many years?) still has so many holes.

IE, where the hell do I see what is the NARC range? NARC missile weapon? nope, no range mentioned. NARC ammo perhaps? nope, no range mentioned. Oh! Maybe in the NARC enhancement module! nope, no range mentioned. Anywhere?

Alt-Tab google get to mechwiki that says 450m, is this still valid or has it changed in a patch? dunno, no real way of knowing.

And god, that UI sometimes... browse mechlab, select medium, select purchasable, scroll to a mech, click on mech details. Click back, takes you back... to a blank screen, have to reselect medium, purchasable, rescroll to where I was at... I mean really?

Dont get me wrong, I love this game, but god, seems to me those are pretty basic things.

So venting aside, NARC range is 450m?

#3485 Rogue Jedi

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Posted 12 March 2015 - 11:03 PM

View Postbruceisnice, on 12 March 2015 - 10:44 PM, said:

So venting aside, NARC range is 450m?

yes, if you are having trouble finding stats for a weapon check here:
http://mwo.smurfy-net.de/equipment
Smurfy extracts everything from the game files within a few hours of each update so should be accurate except perhaps immediately after a patch

#3486 TheCaptainJZ

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Posted 12 March 2015 - 11:26 PM

View PostJC Daxion, on 12 March 2015 - 07:25 PM, said:

Ghost heat,

Large Lasers.. I have read on the forums in places that says you can fire 3 with out ghost heat.. But in the mech lab, it says ghost heat kicks in after two.

Was this changed? Is this a GUI error? Or is it still 2? anyone know for sure?

It is 3. Servers are patched but your client is not (yet). So you WILL see ghost heat for 3 in the testing grounds since that uses the local client values (which is set to 2. The servers are set to 3.)

#3487 xxSilverWolfxx

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Posted 13 March 2015 - 01:36 AM

Ok... this one dumb question but...
What is this "meta" people talking about ?

#3488 Magna Canus

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Posted 13 March 2015 - 03:28 AM

Hi all,
I have been out of game since mid Jan. I looked up the command chair announcements and saw some interesting changes.
Re. VOIP: Does it conflict with TS3 (opened as a separate application)? How does the ingame VOIP work with/next to TS3?

#3489 Rogue Jedi

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Posted 13 March 2015 - 03:33 AM

View PostxxSilverWolfxx, on 13 March 2015 - 01:36 AM, said:

Ok... this one dumb question but...
What is this "meta" people talking about ?

Meta is what is at current the most powerful option for building Mechs, this does not nessicarly mean it is an autowin loadout or something that will work well for you (I am hopeless in many Meta builds and usualy do fairly well in builds which are far from the meta)

tor Clans it is the Timber Wolf or Storm Crow with a lot of Lasers and heatsinks.

for Light IS Mechs it is lasers and high speed, for most other IS Mechs it is pinpoint Alpha Strike (big Balistics or PPCs to rip off componants) or Pulse Lasers on a Mech quirked for them

#3490 aGentleWarrior

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Posted 13 March 2015 - 03:36 AM

View PostxxSilverWolfxx, on 13 March 2015 - 01:36 AM, said:

Ok... this one dumb question but...
What is this "meta" people talking about ?


Meta from what i understand is the preparation thing, all that outside the battle,
like loadout, upgrading, modules of mech, choosing mechs for a drop in cw etc etc.
it influences the game/battles and can decide outcome, beside influence by team and skill

#3491 Rogue Jedi

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Posted 13 March 2015 - 03:55 AM

View PostMagnakanus, on 13 March 2015 - 03:28 AM, said:

Hi all,
I have been out of game since mid Jan. I looked up the command chair announcements and saw some interesting changes.
Re. VOIP: Does it conflict with TS3 (opened as a separate application)? How does the ingame VOIP work with/next to TS3?


they can work together, I suggest setting both to push to talk on different buttons, the ingame is Caps Lock by default, and I have not changed it, TS3 I have mapped to ALT and have mapped Alt to a button on my mouse.

if you have both on the same button you get a distorted voice type effect due to different delay and quality (low audio quality on the ingame)

#3492 Tim East

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Posted 13 March 2015 - 08:36 PM

View PostRogue Jedi, on 13 March 2015 - 03:33 AM, said:

Meta is what is at current the most powerful option for building Mechs, this does not nessicarly mean it is an autowin loadout or something that will work well for you (I am hopeless in many Meta builds and usualy do fairly well in builds which are far from the meta)

More accurately, the meta, or metagame, is the prevailing builds most commonly in use due to a perception of their superiority. This perception is often true, but by no means absolutely true. Meta builds are the ones you see time and time and time again, such as the pre-nerf 3-4 ERPPC Thunderbolt 9S, and usually arise from a strategy being so good that it is optimal in more circumstances than any other. The thing about the metagame in MWO is that while traditionally the meta can be countered by something else in the game, this has not been the case imo for sometime.

That is to say, the meta builds are genuinely superior to non-meta builds in literally every circumstance likely or unlikely to arise, and have been so at least since the era of jump-sniping. Example: the TDR 9S ERPPC spam build. It did enough front-loaded damage at a low enough heat cost that it was actually more or less incredibly hazardous for me to even approach in my Locust. It could afford to miss me several times and keep on shooting, while I could not afford to be hit even once due to the sheer pin-point front-loaded damage output of the thing. I never did figure out an appropriate counter to it, which is why I consider it an ideal meta, if you will.

Going a bit further back, we had the gausskat meta, which was essentially twin gauss rifles crammed into a Catapult K2. This was also a very strong meta for its time, and you could go days without seeing a match without at least one it it. The difference was, this meta was counterable at the time; I wound up using a Raven 4X with 2 AC 2s and a very bad engine to screen-shake and blind these guys. Due to the nature of the K2, they had to expose a pretty good chunk of the top of their mech to engage our forces, and in my small Raven, I was somewhat hard to hit despite being very slow. My build was extremely sub-optimal for fighting any non-snipers, but it worked pretty good against the meta, and could kills other mechs despite being very vulnerable itself. Thus, I'd label the old gauskat meta an imperfect one, and consequently better balanced, since it encouraged more versatility in builds. As much as I love quirks, weapon-specific ones bug me because you either use the weapon it's for, or lose out on the bonus.

Sorry about the length of my answer. I didn't mean to ramble.

#3493 GreyNovember

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Posted 13 March 2015 - 10:39 PM

I've noticed SRMs have a tendency to go wide when you first launch them, then end up grouping tighter as they approach their maximum range.

Has anyone else seen this? Or am I just lacking sleep?

#3494 Nothing Whatsoever

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Posted 13 March 2015 - 10:41 PM

View PostEonai, on 13 March 2015 - 10:39 PM, said:

I've noticed SRMs have a tendency to go wide when you first launch them, then end up grouping tighter as they approach their maximum range.

Has anyone else seen this? Or am I just lacking sleep?


Is this without Artemis?

#3495 Eider

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Posted 13 March 2015 - 10:43 PM

no?

#3496 GreyNovember

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Posted 13 March 2015 - 10:46 PM

View PostPraetor Knight, on 13 March 2015 - 10:41 PM, said:


Is this without Artemis?



This is with. I can't recall what SRMs were like without Artemis however. When I do have them without, I have so many that I can't tell where they group.

#3497 Tim East

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Posted 13 March 2015 - 10:48 PM

In my experience, they seem to almost fire in a cloud-like pattern similar to the way LRMs do. Kind of like they reach their maximum dispersion fairly quickly, and then fly relatively straight thereafter.

#3498 Nothing Whatsoever

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Posted 13 March 2015 - 11:06 PM

Okay, if we're looking at say SRM-6ers, they have what feel like a bloom pattern, where they seem to spread out, but then converge closer together, maybe that is the phenomenon in question?

#3499 GreyNovember

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Posted 13 March 2015 - 11:11 PM

That sounds accurate, yes. I'm using SRM4s however.

#3500 TheCaptainJZ

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Posted 14 March 2015 - 12:25 AM

View PostxxSilverWolfxx, on 13 March 2015 - 01:36 AM, said:

Ok... this one dumb question but...
What is this "meta" people talking about ?

This has been answered but I'd like to generalize it more for outside of MWO too.

The meta is essentially the best builds/strategies/decks etc. used by the largest number of players (most likely the most competitive) due to its effectiveness. In card games, there is a handful of meta decks or strategies. In FPS, it might be a location on the map with a certain combination of weapons. You may also run into (as Tim East described) a counter-meta build or strategy. This may not be a very effective way to play, but it's sole purpose is to counter players playing to the meta. It may not be effective against players not playing according to the meta, or it may only work against one of the metas. The meta usually involves only a small number of variations at any one time, but can definitely evolve and change over time.





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