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#521 TheCaptainJZ

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Posted 11 December 2013 - 11:25 AM

My cataphract has an ammo screen, but it doesn't show my ammo. So the screens don't seem to work in all mechs. They are extremely low priority so it will probably be a long time before they are fixed or used.

edit: confirmed, no heat sink or ammo screens in shadowhawk

Edited by TheCaptainJZ, 11 December 2013 - 11:28 AM.


#522 Alaskan Nobody

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Posted 11 December 2013 - 11:42 AM

View PostTheCaptainJZ, on 11 December 2013 - 11:25 AM, said:

edit: confirmed, no heat sink or ammo screens in shadowhawk


I knew there was another reason I didn't like that cocpit. :huh:
(first being the tunnel vision impairment of the design.)

#523 Koniving

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Posted 11 December 2013 - 02:26 PM

View PostTheCaptainJZ, on 11 December 2013 - 11:25 AM, said:

My cataphract has an ammo screen, but it doesn't show my ammo. So the screens don't seem to work in all mechs. They are extremely low priority so it will probably be a long time before they are fixed or used.

edit: confirmed, no heat sink or ammo screens in shadowhawk


Some of them are a bit broken, they did rush the four mechs out the door. The screens are actually very low priority. As in UI 2.0, CW, Knockdowns, and then Screens for a list of what the specific people associated with the screens are doing.

Some screens on older mechs will not work occasionally. Usually in the same drops as ammo screens not working the pilot animations won't work either.

View PostShar Wolf, on 11 December 2013 - 11:42 AM, said:


I knew there was another reason I didn't like that cocpit. :huh:
(first being the tunnel vision impairment of the design.)


If you think it's bad, try leaning back in your seat!


#524 Makro

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Posted 12 December 2013 - 06:20 AM

Any point capping?
I've noticed, that it's better to just plain slaughter the enemy team, or lose trying to as you'll get more money and exp for damage anyway. Is there really no benefit in cap?

#525 Mahws

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Posted 12 December 2013 - 06:36 AM

Capping in Assault matches exists to prevent one lone player from hiding somewhere on the map powered down to force everyone to wait fifteen minutes. There's no benefit to capping to end the game unless someone is doing that, often you earn more from fighting and losing than winning by cap.

Conquest is different, a great deal of each players end of game income comes from how many points their team earned from the cap points and games are frequently won by cap points.

#526 DEMAX51

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Posted 12 December 2013 - 09:09 AM

Capping plays a much bigger role in 12 man assault matches as well, especially in the community driven tournaments like RHOD or Proxis, where the wins matter.

#527 Nick Makiaveli

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Posted 12 December 2013 - 09:41 AM

View PostMahws, on 12 December 2013 - 06:36 AM, said:

Capping in Assault matches exists to prevent one lone player from hiding somewhere on the map powered down to force everyone to wait fifteen minutes. There's no benefit to capping to end the game unless someone is doing that, often you earn more from fighting and losing than winning by cap.

Conquest is different, a great deal of each players end of game income comes from how many points their team earned from the cap points and games are frequently won by cap points.


The average salvage for all 12 mechs is around 10K. Off the top of my head I don't remember what the bonus for capping is, but it's not a huge difference. Add in the cash you get for winning vs losing, and I would bet you are wrong.

Also, there is a bonus to xp for capping, and if you help cap you get even more XP. If you are in a Light or Medium, you are not likely to get as much cash/XP fighting so capping makes more sense.

Also, if in a Locust, for example, I will often head straight to the enemy base. Serves two purposes. First, you often have enemy mechs come back to defend the base which helps you front line fighters. Second, if the battle goes poorly, base capping is a way to squeak out a win. Plus, see what I did there?

You guys fight, get all the kills etc you would normally get, then instead of settling for a loss, you get all that plus a win. Unless you think a Locust will make the difference? Now if the enemy is shot to pieces, then sure I will go for some kills but winning is worth more always.

Now rushing the base and getting a cap win right off the bat, yea that could conceivably net some people less money, but you can't make blanket statements based simply on what you earn.

#528 Mahws

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Posted 12 December 2013 - 11:03 PM

I'll take that bet. <_<

Assault win = 25,000 cbills 300XP
Assault loss = 25,000 cbills 100XP

Salvage is only awarded to the winning side (IIRC), but at 10K or less unless the enemy team is down to one or two mechs (the exception I named above) you'll almost certainly earn more from fighting and dying than you would from capping to win with half the enemy team still on the field.

As for XP, the capping bonus is 75XP if you're in the cap zone when the game ends, 50XP if you're not in the cap zone when the game ends, but were inside it during the match. So cap by win earns you 275XP more than if you'd lost (as long as you're in the cap zone) or 200XP if not. So again, more XP if you keep fighting unless there's only one or two stragglers.

Winning by cap when you've lost the battle is a good point. However in my experience it happens so rarely that it's not really worth mentioning. In the last few months I think I've seen it happen all of once, it requires a perfect storm of situations that very, very rarely come about in a PUG. Back before the capture speed nerf it was something to consider, now not so much.

Cap feinting is a legitimate tactic (and I agree that if you're in a locust you might as well be doing that if you're on a map/team where you're no use spotting for LRMs/poptarts), but I didn't mention that because I was talking about capping with intention to end the game.

#529 RavenKnight86

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Posted 13 December 2013 - 05:44 AM

I have a quick question. Is there any way to report someone who you figure to be DCing just to farm some money?

#530 TercieI

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Posted 13 December 2013 - 05:56 AM

View PostRavenKnight86, on 13 December 2013 - 05:44 AM, said:

I have a quick question. Is there any way to report someone who you figure to be DCing just to farm some money?


Support@mwomercs.com, include screenshots and time/maps.

(And never name them here, as you wisely did not)

#531 Geek Verve

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Posted 13 December 2013 - 06:44 AM

Just happened to notice something the other night - surprised I haven't noticed it before, if it's working as intended.

Assuming I've not overheated at all, how is it that my center torso can become red, when I still have armor on it (yellow outline)? Are there some types of damage that bypass armor?

Also, I was in a match last night, where I saw a Cat K2 that I could get a target lock, but no weapon lock for LRMs in direct line of sight. The were not under ECM, and the target lock square was flickering irregularly like a low signal image transmission or something. What could cause that?

#532 Redshift2k5

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Posted 13 December 2013 - 06:52 AM

View PostGeek Verve, on 13 December 2013 - 06:44 AM, said:

Just happened to notice something the other night - surprised I haven't noticed it before, if it's working as intended.

Assuming I've not overheated at all, how is it that my center torso can become red, when I still have armor on it (yellow outline)? Are there some types of damage that bypass armor?

Also, I was in a match last night, where I saw a Cat K2 that I could get a target lock, but no weapon lock for LRMs in direct line of sight. The were not under ECM, and the target lock square was flickering irregularly like a low signal image transmission or something. What could cause that?


Screenshots can help immensely in both of these cases.

There are no weapon types or damage types that can bypass armor. If there were, that is the only weapon anyone would use. However, this would not be the first time someone has reported a bug with receiving damage that has apparently bypassed their armor; As a rare but outstanding bug, document it. Most people are not going to believe that you did not overheat at least a little bit.

Again, screenshots help with targetting bugs. A screenshot would help prove that there was - or was not- an ECM present. I personally have had cases where I could not get a target lock even though there was no ECM or I had a BAP equipped; In all these cases this typically occurred at the same time as game stuttering, teleporting, lag, or fluctuating ping. Lag, high ping, FPS loss, and general instability can easily lead to this issue.

tldr; both are possibly bugs, but both are possibly caused by a poor or fluctuating server connection (which may be caused by factors outside of your control such as inter-region internet infrastructure or server instability). Take screenshots of your bugs.

#533 Geek Verve

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Posted 13 December 2013 - 09:46 AM

View PostRedshift2k5, on 13 December 2013 - 06:52 AM, said:

Screenshots can help immensely in both of these cases.

There are no weapon types or damage types that can bypass armor. If there were, that is the only weapon anyone would use. However, this would not be the first time someone has reported a bug with receiving damage that has apparently bypassed their armor; As a rare but outstanding bug, document it. Most people are not going to believe that you did not overheat at least a little bit.

I'm guessing I likely got the "Heat level critical" message a few times, but I know I hadn't overheated in those particular matches.

View PostRedshift2k5, on 13 December 2013 - 06:52 AM, said:

Again, screenshots help with targetting bugs. A screenshot would help prove that there was - or was not- an ECM present. I personally have had cases where I could not get a target lock even though there was no ECM or I had a BAP equipped; In all these cases this typically occurred at the same time as game stuttering, teleporting, lag, or fluctuating ping. Lag, high ping, FPS loss, and general instability can easily lead to this issue.

tldr; both are possibly bugs, but both are possibly caused by a poor or fluctuating server connection (which may be caused by factors outside of your control such as inter-region internet infrastructure or server instability). Take screenshots of your bugs.

All I can say is that I was able to flip to another target and it appeared to lock just fine with no flickering. When I went back to the K2, it continued to behave as before. The mech was right next to a large rock with perhaps one arm only partially obscured, so perhaps that was the problem. Still, I would expect that if I can target lock him and see 90% of his mech, I should be able to weapon lock him as well. /shrug

I'll try to remember to grab screenshots if either happens again.

#534 TheCaptainJZ

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Posted 13 December 2013 - 10:38 AM

What you saw as the outline of the rock might not have been exactly the dimensions of the rock. At greater distances and depending on what you set your graphic levels to in the options, terrain will be more curvy or more jagged as it drops fidelity at farther distances esp. at the low graphic levels. Might it be that the rock extended out more where the catapult was? I've never noticed this making a big difference but I suppose it is possible. I do know that I've missed enemies at far distances and when I walked closer, it was because the terrain was there (like the crest of a hill).

#535 Nick Makiaveli

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Posted 13 December 2013 - 04:46 PM

View PostMahws, on 12 December 2013 - 11:03 PM, said:

I'll take that bet. :)

Assault win = 25,000 cbills 300XP
Assault loss = 25,000 cbills 100XP

Salvage is only awarded to the winning side (IIRC), but at 10K or less unless the enemy team is down to one or two mechs (the exception I named above) you'll almost certainly earn more from fighting and dying than you would from capping to win with half the enemy team still on the field.

As for XP, the capping bonus is 75XP if you're in the cap zone when the game ends, 50XP if you're not in the cap zone when the game ends, but were inside it during the match. So cap by win earns you 275XP more than if you'd lost (as long as you're in the cap zone) or 200XP if not. So again, more XP if you keep fighting unless there's only one or two stragglers.

Winning by cap when you've lost the battle is a good point. However in my experience it happens so rarely that it's not really worth mentioning. In the last few months I think I've seen it happen all of once, it requires a perfect storm of situations that very, very rarely come about in a PUG. Back before the capture speed nerf it was something to consider, now not so much.

Cap feinting is a legitimate tactic (and I agree that if you're in a locust you might as well be doing that if you're on a map/team where you're no use spotting for LRMs/poptarts), but I didn't mention that because I was talking about capping with intention to end the game.


I may be off on the salvage and will look into that. As to more XP, sure if you can lay down some serious damage etc but that isn't always going to happen especially in a lighter mech. Really boils down to personal style.

Also capping is the first win condition listed on both modes and provides a bonus in both modes. So hard to believe that the evs didn't mean for it to be included. Also it adds a whole other layer to the game as if you don't defend your base you can lose even if you are up in kills.

Finally, we should agree to disagree and people who are curious can search for one of the many threads on this subject.


**edit**

Just now had a win via All enemy mechs destroyed... Got 13K in salvage....

Edited by Nick Makiaveli, 14 December 2013 - 05:16 PM.


#536 Koniving

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Posted 13 December 2013 - 08:58 PM

View PostGeek Verve, on 13 December 2013 - 09:46 AM, said:

Heat level critical message.

Targeting glitch.


For your heat level critical message, that occurs typically when you near somewhere between 92% and 97% heat. Sometimes the warning never comes or comes late due to lag. The "heat" is controlled server side and thus if there's high ping then there is longer delays for message warnings. Take note of this video where I made a "Betty" mockup before the computer voice was released. I used a very similar method for heat warnings, though I created two different kinds of warnings. Take particular note of 1:10 through 1:40 which is where the warnings occur. Also created an announcement of an enemy component being destroyed.

For your targeting glitch I have a tip for you. Bring a tag with you and just use it for the sake of using it on the testing grounds. Aim towards terrain especially on Tourmaline. Walk along pillars while pointing the laser. Notice how the red dot 'stops' on air? Your weapons will also stop on the same air. I use this trick for targeting with PPCs on mechs where it is too hot to risk firing without results. The buildings around Frozen City can also result in 'floating' walls to block shots.

With low settings you will also witness very odd behavior when targeting enemies behind cover that is beyond what you can see.

#537 TheCaptainJZ

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Posted 13 December 2013 - 10:02 PM

View PostKoniving, on 13 December 2013 - 08:58 PM, said:

For your targeting glitch I have a tip for you. Bring a tag with you and just use it for the sake of using it on the testing grounds. Aim towards terrain especially on Tourmaline. Walk along pillars while pointing the laser. Notice how the red dot 'stops' on air? Your weapons will also stop on the same air. I use this trick for targeting with PPCs on mechs where it is too hot to risk firing without results. The buildings around Frozen City can also result in 'floating' walls to block shots.

With low settings you will also witness very odd behavior when targeting enemies behind cover that is beyond what you can see.

Ha! Koniving just repeated what I said! It's great to know when you are right :)

#538 The Governator

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Posted 15 December 2013 - 01:42 AM

It has been one year since I last played, what has changed?

#539 Redshift2k5

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Posted 15 December 2013 - 05:48 AM

View PostThe Governator, on 15 December 2013 - 01:42 AM, said:

It has been one year since I last played, what has changed?


Lots of new mechs, including several 'Unseen' as part of Project Pheonix
Several new maps
Heat Penalties for firing too many of the same weapon at the same time (The grumpy people call it 'Ghost Heat')
Various nerfs & buffs to PPCs, missiles, etc.
consumable modules (including artillery strike, air strike, coolant flush, UAV drone)
3rd person view (it's not OP, really)
A few other new/changed modules (enhanced zoom is now functional and not junk)

#540 Robert Montjoy

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Posted 15 December 2013 - 06:39 AM

Hello Everybody!

Today I do have a rather special Question. But first let me point out that this Question is no rant or simply trolling. I just can't get the Point and would like to know if there is an Answer.


Q: Why are there so many Things in this Game so outright unrealistic and nearly hilarious?


Examples:

1.) To see what is behind your Mech you need 15.000 GXP and have to spend multimillions C-Bills in an awesome Device which senses Groundvibrations. So why does'nt some Mech-Tech come up with the great Idea to install a 5 C-Bills Rear-View-Mirror on the Mech... or even better this "Biep-Thing" (sorry don't know the english Word) which is installed in even the cheapest Korean or Rumanian Car?

2.) I was walking around in a 75 Tonnes Warmachine through a City as it suddenly stopped for no apparant reason. As I investigated further I learned that it was a wire-mesh fence (Maschendrahtzaun in German) meant to keep Infantry out. It doesn't even reach up to the knees of my Mechs. So why does that Fence stop an unstoppable 75 Tonnes Warmachine which every Rank-and-File-Infantry-Trooper could have climbed over or made a hole in it with 0,75€ Wireclipper?

3.) Even in WW2 there where many Guns who could target, shoot, hit and penetrate Armor on 3.000m and more. My sophicticated Weapons in a far distant Future can't manage even half the Distance? Surely there was many Tech lost... but such an old and reliable Tech? Same is true for following the Target. Even my 100,--€ Camera is able to recognize the Face of a Person and follow it with no Time loss. And now... the Target Device of a Battlemech can't even follow a 100 Tones, 20m tall, gigantic Robot who walks in a distance of 50m on its own?


I guess there are many more examples of mentioned situations above and everybody knows quite a few.

My Question is, why is it so? Is it maybe for Game Balance? Does'nt anybody care for a least a bit of realism? Is it just plain difficult to programm such things?

I'm really interested in a answer.

Thanks in advance.
Robert


Disclaimer:
I'm fully aware that this is a Fantasy Video Game... but... but some things are just hilarious in my Opinion.





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