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Short Question, Short Answer


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#6721 TercieI

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Posted 16 October 2016 - 01:29 PM

View PostTeer5, on 15 October 2016 - 09:08 PM, said:

Yes I meant targetting them when using them. I have seen people to target those strikes but somehow never managed to do it myself. I thought maybe it required some unlocking. I'll try doing it like that.


You can tell that you have it targeted when the infinity range symbol changes to an actual range number. Then fire the strike and the strike will go off directly below.

View Postel piromaniaco, on 16 October 2016 - 01:20 PM, said:

I once saw one shot down by LRMs.


I've killed quite a few with clan streaks. Cracks me up every time. No reason you couldn't do it with LRMs (except for the you-should-never-mount-LRMs thing).

#6722 TheCaptainJZ

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Posted 16 October 2016 - 01:38 PM

View Postel piromaniaco, on 16 October 2016 - 01:20 PM, said:

I once saw one shot down by LRMs.

I once did this, no lock!

#6723 TheCaptainJZ

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Posted 16 October 2016 - 01:42 PM

View PostTercieI, on 16 October 2016 - 01:29 PM, said:


You can tell that you have it targeted when the infinity range symbol changes to an actual range number. Then fire the strike and the strike will go off directly below.

This is also true if you are aiming at a mech. It will place at their feet. Be careful to check the range if peeking around a corner as the hitboxes of the environment usually stick out a little and you could wind up dropping it on yourself!

#6724 mailin

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Posted 16 October 2016 - 03:34 PM

I actually took out an enemy UAV once with an air strike, but I don't think it's easily repeatable. And yes, I have taken them out with lrms a few times, both with and without a lock.

#6725 p4r4g0n

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Posted 16 October 2016 - 05:26 PM

View PostTeer5, on 15 October 2016 - 02:41 PM, said:

So of UEVs, artillery and air strike, is it possible to target them?

View PostTeer5, on 15 October 2016 - 09:08 PM, said:

Yes I meant targetting them when using them. I have seen people to target those strikes but somehow never managed to do it myself. I thought maybe it required some unlocking. I'll try doing it like that.


Placement of UAV: UAV is launched right above you when you trigger it and remains in that position until the timer expires or it is shut down.

Placement of Arty Strikes: Artillery drops in a circle around the centre point which is based on where the circle of your reticle is pointed as indicated by the smoke when you trigger it.

Placement of Air Strikes: An Air Strike starts from the point where you aimed your circle in the reticle when you trigger it (i.e. where the smoke is) and extends in a straight line.

Hope that helps.

Edited by p4r4g0n, 16 October 2016 - 05:27 PM.


#6726 Xaat Xuun

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Posted 17 October 2016 - 04:04 AM

is there a way to stop the Mini map from rotating ?

#6727 TercieI

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Posted 17 October 2016 - 04:14 AM

View PostXaat Xuun, on 17 October 2016 - 04:04 AM, said:

is there a way to stop the Mini map from rotating ?


Lol. No. Why would you want that? When they updated it, it didn't rotate for a few days. It was useless.

#6728 Xaat Xuun

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Posted 17 October 2016 - 04:30 AM

View PostTercieI, on 17 October 2016 - 04:14 AM, said:

Lol. No. Why would you want that? When they updated it, it didn't rotate for a few days. It was useless.

gets me lost, don't need the map rotating. it leaves me in a state of disorientation
it may be good for some, for the map to rotate , but for me, it's messed up.

using the battle grid takes up too much time to find which direction I need face or go to,

#6729 TercieI

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Posted 17 October 2016 - 04:54 AM

View PostXaat Xuun, on 17 October 2016 - 04:30 AM, said:

gets me lost, don't need the map rotating. it leaves me in a state of disorientation
it may be good for some, for the map to rotate , but for me, it's messed up.

using the battle grid takes up too much time to find which direction I need face or go to,


I feel exactly the opposite. Having learned with rotating I was barely able to get around without it doing it! Ha.

#6730 Spangle

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Posted 17 October 2016 - 08:18 AM

Random question of the day

Anyone else's mechtoberfest countdown show 1 minute more for 'time left today' than 'time left'?

#6731 TercieI

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Posted 17 October 2016 - 08:21 AM

View PostSpangle, on 17 October 2016 - 08:18 AM, said:

Random question of the day

Anyone else's mechtoberfest countdown show 1 minute more for 'time left today' than 'time left'?


Ha! Yeah. That is weird.

#6732 Koniving

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Posted 17 October 2016 - 10:01 AM

View PostSpangle, on 17 October 2016 - 08:18 AM, said:

Random question of the day

Anyone else's mechtoberfest countdown show 1 minute more for 'time left today' than 'time left'?



PGI math at work.

#6733 el piromaniaco

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Posted 17 October 2016 - 02:52 PM

It starts at 12:01 and ends at 11:59 and now both timers show the same time for me.



#6734 Spangle

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Posted 18 October 2016 - 12:36 PM

When I go into 'My Profile' there used to be a slide bar of Mechs I owned, starting from earlist to latest

I used if I had bough a mech pack then I played them in order they where injected if I couldn't pick one

But post patch its blank

#6735 Tier5 Kerensky

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Posted 18 October 2016 - 02:21 PM

Yep, mine is bugged too, it shows N/A

#6736 BodakOfSseth

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Posted 18 October 2016 - 04:13 PM

How long from patch day does it usually take Smurfy's to update for new mechs available?

#6737 Bilbo

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Posted 18 October 2016 - 04:18 PM

View PostScottAleric, on 18 October 2016 - 04:13 PM, said:

How long from patch day does it usually take Smurfy's to update for new mechs available?

Used to be same day or the next. No idea lately though.

#6738 Koniving

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Posted 18 October 2016 - 04:25 PM

View PostScottAleric, on 18 October 2016 - 04:13 PM, said:

How long from patch day does it usually take Smurfy's to update for new mechs available?

Within a few minutes of whenever the guy who runs the site downloads his patch of the game. Just depends on if he was working that day.

Or spending time with his family. His screen name also happens to be Smurfy or something close to it; I've seen him a few times and once asked about the (OLD) Flamer to see if he's noticed the same thing -- which he had and told me it was difficult to quantify what happens with ghost heat 0.5 (as in the only weapon that had some kind of ghost heat before ghost heat actually existed) and thus why he left it out of the site.

Edited by Koniving, 18 October 2016 - 04:27 PM.


#6739 Nerokar

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Posted 19 October 2016 - 03:23 AM

To avoid the ghost heat I need to wait 0,5 sec. Does this cooldown start at the beginning of the shot, or at the end?
Example: Shooting with 2 groups of 2 C-ERLL.
Grp1 fired bei 0,0.
Can Grp2 be fired 0,5 sec later?
Or 2,0 sec later, after the beam finished burning things?

#6740 mailin

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Posted 19 October 2016 - 03:32 AM

View PostNerokar, on 19 October 2016 - 03:23 AM, said:

To avoid the ghost heat I need to wait 0,5 sec. Does this cooldown start at the beginning of the shot, or at the end?
Example: Shooting with 2 groups of 2 C-ERLL.
Grp1 fired bei 0,0.
Can Grp2 be fired 0,5 sec later?
Or 2,0 sec later, after the beam finished burning things?


At the end of the shot.





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