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#6901 Tier5 Kerensky

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Posted 24 November 2016 - 05:53 AM

So, damage. Suppose a enemy mech has fully intact arm, but you take out it's ST and thus the arm blows out too. Do you get damage counted from the arm as well?

And unrelated to that situation, what about parts, if you take an arm out, and the arm has intact weapons, do you get damage as if destroying those weapons as well?

#6902 TercieI

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Posted 24 November 2016 - 07:18 AM

View PostTeer Kerensky, on 24 November 2016 - 05:53 AM, said:

So, damage. Suppose a enemy mech has fully intact arm, but you take out it's ST and thus the arm blows out too. Do you get damage counted from the arm as well?

And unrelated to that situation, what about parts, if you take an arm out, and the arm has intact weapons, do you get damage as if destroying those weapons as well?


You get credit for the arm, but no credit for the weapons, etc.

#6903 Tesunie

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Posted 24 November 2016 - 07:19 AM

View PostTeer Kerensky, on 24 November 2016 - 05:53 AM, said:

So, damage. Suppose a enemy mech has fully intact arm, but you take out it's ST and thus the arm blows out too. Do you get damage counted from the arm as well?

And unrelated to that situation, what about parts, if you take an arm out, and the arm has intact weapons, do you get damage as if destroying those weapons as well?


You get the component destruction for that arm, but not the potential damage/health it had. Taking a single side torso will also net you the component destruction of the arm that was attached to it, if it was at that time.

As far as equipment/weapons inside the components destroyed (or attached to the destroyed component, such as the arms) I don't believe get counted. I don't recall (but could be wrong) equipment counting towards any achievements or in game rewards.

Just to be clear (and try to ease confusion here):
Component: Sections of the mech, such as the Arms, Legs, Torsos (all three sections) and Head. Every mech has eight components.

Equipment: The gear you place onto your mech. These fit inside the mech's components and are often weapons, ammo or something on that lines. (Also, confusingly enough, often referred to as components. These are not technically called components, hence a lot of people's confusion.)


Edit (because I think I missed something):
As far as damage score wise, what I mean is if it took you 50 points of damage to destroy an opponent's side torso, and their arm (which lets just say had 25 health) also blows off, your end of match score will only read 50 damage for that action, as that was all the damage you did. However, if you had specifically destroyed the arm first (25 damage) and then specifically and separately took out the side torso (50 damage), than in that example you'd have actually dealt 75 damage for those actions.

Damage scores are the actual damage you did to an opposing mech. Rather you took components or not doesn't matter to your damage score. I'm thankful for this, seen as I can't tell you how many matches I've had several KMDDs by stripping armor, but not a single kill to my name and no component destructions either...

Edited by Tesunie, 24 November 2016 - 07:27 AM.


#6904 TercieI

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Posted 24 November 2016 - 07:26 AM

I'm pretty sure you do get damage credit for the arm, Tesunie. It's one reason people suggest STs for running up damage totals for leaderboards and why sometimes in a short fight you can get outlier damage numbers (kill a KDK via double STing = big damage)

#6905 Tesunie

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Posted 24 November 2016 - 07:35 AM

View PostTercieI, on 24 November 2016 - 07:26 AM, said:

I'm pretty sure you do get damage credit for the arm, Tesunie. It's one reason people suggest STs for running up damage totals for leaderboards and why sometimes in a short fight you can get outlier damage numbers (kill a KDK via double STing = big damage)


They normally recommend side torsos for bigger scores because you can pop a side torso and your opponent normally loses some (if not all) of their weapons, on top of the scores for two components destroyed for the price of one. It actually takes more damage to kill that way than by CT for clan mechs, but if it's an IS XL equipped mech, than they would say aim for the side torso because you'd drop it faster (and get KMDD and Solo Kill, which are worth a lot more than damage on the leader boards).

If you get credit for the health remaining on the arms, I've never seen it in my matches (besides as maybe the C-bill salvage rewards). However, I've also never specifically tested nor was looking for this, so I will admit I could be completely wrong. Wishing I recorded my matches, because then I could figure out what hit and see if you are right. Sadly... I do not have that capability right now (and I don't know how my computer would handle it) combined with HST seeming to mess shots up for me... (I've hit someone in the top shoulder, only to deal damage to their leg before. Or hit their right side torso, only to hit their left arm... Hit Reg has been strange for me for... a really long time now.)

#6906 TercieI

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Posted 24 November 2016 - 07:43 AM

View PostTesunie, on 24 November 2016 - 07:35 AM, said:


They normally recommend side torsos for bigger scores because you can pop a side torso and your opponent normally loses some (if not all) of their weapons, on top of the scores for two components destroyed for the price of one. It actually takes more damage to kill that way than by CT for clan mechs, but if it's an IS XL equipped mech, than they would say aim for the side torso because you'd drop it faster (and get KMDD and Solo Kill, which are worth a lot more than damage on the leader boards).

If you get credit for the health remaining on the arms, I've never seen it in my matches (besides as maybe the C-bill salvage rewards). However, I've also never specifically tested nor was looking for this, so I will admit I could be completely wrong. Wishing I recorded my matches, because then I could figure out what hit and see if you are right. Sadly... I do not have that capability right now (and I don't know how my computer would handle it) combined with HST seeming to mess shots up for me... (I've hit someone in the top shoulder, only to deal damage to their leg before. Or hit their right side torso, only to hit their left arm... Hit Reg has been strange for me for... a really long time now.)


Two guys in a private lobby could test it. But I'm a bit busy today. :)

#6907 Tesunie

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Posted 24 November 2016 - 07:50 AM

View PostTercieI, on 24 November 2016 - 07:43 AM, said:

Two guys in a private lobby could test it. But I'm a bit busy today. Posted Image


Hum. You make it seem like it's Thanksgiving or something. (If you are in the US that is.) Posted Image

#6908 TercieI

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Posted 24 November 2016 - 08:49 AM

View PostTesunie, on 24 November 2016 - 07:50 AM, said:


Hum. You make it seem like it's Thanksgiving or something. (If you are in the US that is.) Posted Image


I can't hear you over the pie crusts.

#6909 Koniving

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Posted 25 November 2016 - 05:45 AM

View PostTesunie, on 24 November 2016 - 07:35 AM, said:


They normally recommend side torsos for bigger scores because you can pop a side torso and your opponent normally loses some (if not all) of their weapons, on top of the scores for two components destroyed for the price of one. It actually takes more damage to kill that way than by CT for clan mechs, but if it's an IS XL equipped mech, than they would say aim for the side torso because you'd drop it faster (and get KMDD and Solo Kill, which are worth a lot more than damage on the leader boards).

If you get credit for the health remaining on the arms, I've never seen it in my matches (besides as maybe the C-bill salvage rewards). However, I've also never specifically tested nor was looking for this, so I will admit I could be completely wrong. Wishing I recorded my matches, because then I could figure out what hit and see if you are right. Sadly... I do not have that capability right now (and I don't know how my computer would handle it) combined with HST seeming to mess shots up for me... (I've hit someone in the top shoulder, only to deal damage to their leg before. Or hit their right side torso, only to hit their left arm... Hit Reg has been strange for me for... a really long time now.)


Short answer, yes the credit is given for a double component destruction when the arm pops off -- the exception is when the arm doesn't due to the >1 HP glitch. This is because the arm remains intact. Credit for the destruction also occurs when it is caused by an ammo explosion that your shots caused.

----

This said, your hit detection sounds like old closed beta hit detection. Watch this short using the Centurion AH one week before the Wang was released (and the AH removed for years);. Notice how I'm getting hits in locations I'm not shooting at? And how leading insanely far ahead and blatantly missing is getting me more accurate hits?

Whether it's a condition of a slow computer, a slow connection, or just a bad geographic location... the bad HR could have an explainable and fixable cause.

#6910 Tesunie

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Posted 25 November 2016 - 12:02 PM

View PostKoniving, on 25 November 2016 - 05:45 AM, said:

This said, your hit detection sounds like old closed beta hit detection. Watch this short using the Centurion AH one week before the Wang was released (and the AH removed for years);. Notice how I'm getting hits in locations I'm not shooting at? And how leading insanely far ahead and blatantly missing is getting me more accurate hits?

(Video omitted for space)

Whether it's a condition of a slow computer, a slow connection, or just a bad geographic location... the bad HR could have an explainable and fixable cause.


It sometimes seems to act like before we had HSR in the game, but not really. It can be strange some nights, and other nights (or even just individual targets) it seems fine.

From what I can tell, my computer should be able to handle the game fine, as I'm well above minimum requirements, and just about everything is above recommended requirements (I think my Video card is a smidgen under recommended, but well above minimum). However, I seem to be stuck at running it at lowest visual settings or have frame rate jumps (from 70+ down to single digits, in an almost rhythmic pattern). In the most resent patch (or two), I've actually had to reduce the one setting I had set to medium down to low, for no reason I can determine on my side. (I've also recently reduced the number of tabs in my internet browser, and that seemed to have helped with this issue. So I'm guessing it may have been in part that. And to note, I typically have run with firefox open when playing, but I've also ran it without and the game still sometimes have these issues.)

As far as internet, I run on wireless connection but my Ping always seems to be rather stable (around 60ish). This game I've always seemed to have a bit of a hit reg issue, but it could also be my target's ping as much as it could be my own (due to how HSR works by my understanding of it). This seems to depend upon whom I'm shooting at I think. Most times it's alright. Sometimes it's great. Other times... I hit and seem to deal no damage. (Have I told you about my 300+ damage end of match results, fighting a single light only, never breached his armor and I died fighting only the single mech? Somehow, I sometimes hit and deal no damage, but end of match scores seems to log the damage...)

I don't have so much "lag" hitting, like how things where before HSR where you had to lead even lasers. I seem to have shots either register as a hit and deal no damage, or I'm aiming high and I hit low. Like I'm aiming for a shoulder, and I seem to damage their leg, or I hit their CT and I blow off their arm. But I think the second example might be HSR, as in they twisted on their side, but the twist either never "rendered" on my side (thus I shot their arm by HSR) or something of that sort. Other times though, I hit exactly where I'm aiming for.



Then again, you are talking to someone whom have had enemy (and friendly) mechs (and even some terrain) fail to render in. Lets just say, it can be interesting when you are being shot at by nothing, turn around, continue to be shot at, then turn a full 360 to finally see an enemy mech now standing right in front of you... (I sometimes get attacked by ghosts, or I move to engage a single enemy, only to find that there were others right behind them. I might want to mention, I've had witnesses from unit mates playing with me about this, as well as when I was observing them (I can see the mechs vanish and reappear out of thin air) and I've had people watching over my shoulder see them do so on my screen, typically when I can't notice it because I'm trying to play.)

Thankfully the "disappearing mech" issue is not a constant issue, and rarely happens. But it's really annoying when it does. I theorize that the mechs/objects are being caught between low render (distance) and high render (close up), and that somehow there sometimes is a gap where things are rendered neither high nor low... thus leaving them unrendered.

(If you want my system specs, just ask.)



I will leave a final comment that these issues, though they continue to persist for me, never seem to be regular enough for me to find out what might be the problem. It's just so random...

#6911 AureliusDean

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Posted 25 November 2016 - 02:24 PM

Hey folks: I have a TBR-C Right Arm valued at 187000 in my inventory that I won, but I can't see myself ever running a Timberwolf because I'm a not a good enough player to handicap the team by running big stuff and taking tonnage from better players isn't something I regularly do. Sell? Or Keep? I currently only have around 2.2 million C-bills and I'd like to change a loadout or save for another Centurion or Vindicator. Thoughts?

#6912 Tesunie

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Posted 25 November 2016 - 02:31 PM

View PostAureliusDean, on 25 November 2016 - 02:24 PM, said:

Hey folks: I have a TBR-C Right Arm valued at 187000 in my inventory that I won, but I can't see myself ever running a Timberwolf because I'm a not a good enough player to handicap the team by running big stuff and taking tonnage from better players isn't something I regularly do. Sell? Or Keep? I currently only have around 2.2 million C-bills and I'd like to change a loadout or save for another Centurion or Vindicator. Thoughts?


If you don't have it, don't intend to get it, etc... I'd sell it.

Not to mention, the pods are rather inexpensive to get and they also come standard with the mechs when you buy them. AKA: You'd probably buy a Timberwolf C, thus making the arm pod redundant. (I also say this, with no knowledge on what the C right arm pod has for quirks or hardpoints.)

#6913 Tier5 Kerensky

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Posted 25 November 2016 - 02:52 PM

View PostAureliusDean, on 25 November 2016 - 02:24 PM, said:

Hey folks: I have a TBR-C Right Arm valued at 187000 in my inventory that I won, but I can't see myself ever running a Timberwolf because I'm a not a good enough player to handicap the team by running big stuff and taking tonnage from better players isn't something I regularly do. Sell? Or Keep? I currently only have around 2.2 million C-bills and I'd like to change a loadout or save for another Centurion or Vindicator. Thoughts?


Well that's about the cbills of 2-3 fights. Yes you can freely sell it but it's really not going to help much.

Hmm I looked it up, your average match score is pretty low.(current season, little below 200 games and average of 56 match score) It means you deal rather little amount of damage and that's why you are not making so much cbills. I'm guessing you make something 20k-40k.

I also first had weak performance when I first tried a light mech them a medium, until I got a nice heavy(Mad Dog with lots of LRMs) and started making about 100000 cbills on average.(no premium time)

But since them I've improved and I can do about well enough on lights and mediums too.

I can't say anything spesific if those mediums you have are good enough, or do you need something better or bigger, but you definetly need to increase your damage output. And that mostly means you need to survive longer. Concentrate on that.

#6914 AureliusDean

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Posted 25 November 2016 - 02:52 PM

Thanks Tesunie. I've been playing since '84. I also love forums... used to moderate MTW for Creative Assembly. I'm almost too mellow for this FPS stuff, but I'm loving the community and the gameplay is great.

I'm selling it now. :-)

#6915 AureliusDean

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Posted 25 November 2016 - 03:01 PM

Hey TK, thanks for taking an interest. The average is skewed, haven't been playing long and was afraid to commit until I knew how things worked. I don't even have all the maps memorized yet. I knew that off the bat scouting was something I could do, so that's how I started a lot of my first matches. My Cent AH build is getting my damage up in the 250 range so my average will climb by next year. LOL

And like I said in previous post, this is a great community. I even had a guy apologise to me for calling me a quitter when I said "Good try" while spectating and he thought I was calling the match with 3 mechs still on the board. There seems to be a lot of actual war veterans on here too, which I like; that and the community seems more mature. OK, wife is in the shower and I'm being polite on a forum instead of digging my giant robot! What is wrong with me? ;-)

#6916 Rogue Jedi

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Posted 26 November 2016 - 09:54 AM

On the whole the comunity arround here does seem more mature than some other games, I am late thirties and my unit has plenty of people who make me seem rather young.
This is due to the fact that Battletech which MWO is based upon is about 30 years old, and many people have loved this franchise since starting playing it as teenagers or young adults 30 years ago, then there are people like me who picked it up from the PC games in the 90s or early 0s and still others who picked it up since.

I also know the community to be helpful, in games where someone asks for advice 2-3 people usually try to help, and only occaisionaly will someone offer intentional bad advice (e./. Press alt and F4).

As for what is wrong with you, you have been infected with the niceness of the community, I know of no cure for this, sorry

#6917 Koniving

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Posted 26 November 2016 - 10:13 AM

View PostAureliusDean, on 25 November 2016 - 03:01 PM, said:

Hey TK, thanks for taking an interest. The average is skewed, haven't been playing long and was afraid to commit until I knew how things worked. I don't even have all the maps memorized yet. I knew that off the bat scouting was something I could do, so that's how I started a lot of my first matches. My Cent AH build is getting my damage up in the 250 range so my average will climb by next year. LOL And like I said in previous post, this is a great community. I even had a guy apologise to me for calling me a quitter when I said "Good try" while spectating and he thought I was calling the match with 3 mechs still on the board. There seems to be a lot of actual war veterans on here too, which I like; that and the community seems more mature. OK, wife is in the shower and I'm being polite on a forum instead of digging my giant robot! What is wrong with me? ;-)


To note: The Timber Wolf has certain qualities that will make it great even in the hands of someone who has only the most basic knowledge of what they are doing. These qualities are such that the mech is one of the extreme few that still has a "negative" quirk... in fact it has several and is still regarded as one of the best heavies in the game.

If you ever get one, try this.
Setup 3 ballistic hardpoints in the torsos (this requires a TBR Prime), load them with MGs. All torso armor: 8 rear, rest front. (I prefer 2, but just starting go with 8). Supplement the following missile weapons: A single LRM-20 for long range reach. Twin SRM-6s. Supplement the following energy weaponry: Either 2 MPL or 4 ER ML (you'll have more combat endurance with 2 MPL, but be quicker to kill with 4 ER ML).

This requires four firing buttons, the MGs should be under mouse 2 for ease of access. The LRMs should be under the hardest to reach button, as you won't use them terribly often.

You can of course use even simpler setups, however I did this one as a loyal BT fan whom enjoys the mix of weaponry, and this build has never failed me. (Video in regular color. Video in Sephia, because why not?)

Edited by Koniving, 26 November 2016 - 10:16 AM.


#6918 BodakOfSseth

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Posted 28 November 2016 - 01:55 PM

Is it possible to group drop into Academy or Testing Grounds?

#6919 Tesunie

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Posted 28 November 2016 - 02:30 PM

View PostScottAleric, on 28 November 2016 - 01:55 PM, said:

Is it possible to group drop into Academy or Testing Grounds?


Not that I am aware of. I also don't see the reason behind trying to do so.

For the most part, what you seem to be asking would be something you'd do in Private Lobbies. However, you can't drop in a private lobby without either 24 players (two full 12 man teams) or having two players with Premium time active.

Short Answer: No. You can't.

Edited by Tesunie, 28 November 2016 - 02:30 PM.


#6920 BodakOfSseth

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Posted 28 November 2016 - 02:54 PM

View PostTesunie, on 28 November 2016 - 02:30 PM, said:


Not that I am aware of. I also don't see the reason behind trying to do so.

For the most part, what you seem to be asking would be something you'd do in Private Lobbies. However, you can't drop in a private lobby without either 24 players (two full 12 man teams) or having two players with Premium time active.

Short Answer: No. You can't.

Sadface.

I was hoping for a drop into one of those two so that I could show a complete newb the basics, without annoying everyone over team chat.

It's one thing to say "go forth into the wild lands of the Academy and figure thine controls out" and quite another to directly explain the basics of weapon grouping, mouse sensitivity, practice targets, etc.





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