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Short Question, Short Answer


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#7021 Bulletsponge0

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Posted 25 December 2016 - 03:14 PM

View PostIraqiWalker, on 22 December 2016 - 10:48 AM, said:

I honestly can't think of a single hero I would recommend to be a LRM boat.

Tempest?

#7022 Audacious Aubergine

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Posted 25 December 2016 - 04:19 PM

View PostDavidStarr, on 22 December 2016 - 01:29 PM, said:

Alright, let's forget that, then. Are there any hero mechs that perform OK (not necessarily super-meta, but OK), and at the same time offer something unique compared to the regular variants of the chassis?

It makes me violently ill, but I do see LRM Spirit Bears stomping around making full (read: shameful) use of the high number of missile hardpoints

#7023 IraqiWalker

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Posted 25 December 2016 - 07:05 PM

View PostDavidStarr, on 25 December 2016 - 02:26 AM, said:

It's placed very low on the MetaMechs tier list (possibly because the base chassis wasn't great to begin with?).

metamechs should be taken as "suggestions" at best. Back when the locust was considered practically a reportable offense to field, I was still getting 600+ damage games with it. So don't use the tier lists.

The builds are nice, but the tier lists might as well not exist. Consider them a ranking of "easiest to pilot' mechs. With the lower tiers being harder to pilot.

#7024 IraqiWalker

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Posted 25 December 2016 - 07:23 PM

View PostBulletsponge0, on 25 December 2016 - 03:14 PM, said:

Tempest?

Maybe, but it's better at boating lasers, than missiles. Also, I tend to get upset at seeing LRM 20s in a mech. Let alone 2 of them.

At 3 LRM 10s, or two 15s + 10, it can work, but that's a terrible payload for a heavy "LRM boat". Especially at 70 tons.

Compare to the 5W ARC-5W "Fight In The Shade Edition"

Bear in mind, I usually play with a group that can spot for me, hence the bear-bones set up here.

However, keep in mind, that's 70 tubes of hell raining on you, and with indirect fire, I don't want Artemis. However, if I wanted to swap to Artemis, I can drop it down to 55-60 tubes, shave off a few tons of ammo, and still be a damn effective LRM mech. Ofcourse, if a mech catches me, I'm dead without back up weapons.

#7025 DavidStarr

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Posted 26 December 2016 - 12:56 AM

View PostBulletsponge0, on 25 December 2016 - 03:14 PM, said:

Tempest?

With only 3 missile hardpoints, one of which is limited to 2 slots - I don't think so. This mech is clearly designed for SRM use.

#7026 Koniving

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Posted 26 December 2016 - 03:10 AM

View PostDavidStarr, on 26 December 2016 - 12:56 AM, said:

With only 3 missile hardpoints, one of which is limited to 2 slots - I don't think so. This mech is clearly designed for SRM use.

As a practical LRM boat it is perfect. Twin LRM 20s or 15s, SRM 6 or SRM 4 + Artemis, ammo and backup weaponry to avoid the melancholy of the LRM boat.



#7027 DavidStarr

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Posted 26 December 2016 - 05:05 AM

View PostKoniving, on 26 December 2016 - 03:10 AM, said:

As a practical LRM boat it is perfect. Twin LRM 20s or 15s, SRM 6 or SRM 4 + Artemis, ammo and backup weaponry to avoid the melancholy of the LRM boat.

That's interesting. I'm usually a fan of "all or nothing" builds - I specialize for one thing and try to do it well. But your idea is appealing.

#7028 Koniving

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Posted 26 December 2016 - 05:17 AM

View PostDavidStarr, on 26 December 2016 - 05:05 AM, said:

That's interesting. I'm usually a fan of "all or nothing" builds - I specialize for one thing and try to do it well. But your idea is appealing.

Indeed.

Some examples of successful LRM boats I've had.




Battlemaster 1S with 3 ML, 1 TAG and 4 LRM-15s is pretty damn sweet too.

#7029 jackswift

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Posted 26 December 2016 - 06:36 PM

So it's been a year since I bought my last hero and I forget. Do they come with a mechbay or do I need to have one open?

#7030 Leone

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Posted 26 December 2016 - 06:42 PM

They come with their own bay.

Edit:Only if purchased from the website. Apologies, I was, it seems, wrong.

~Leone.

Edited by Leone, 26 December 2016 - 07:30 PM.


#7031 Tesunie

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Posted 26 December 2016 - 07:09 PM

View Postjackswift, on 26 December 2016 - 06:36 PM, said:

So it's been a year since I bought my last hero and I forget. Do they come with a mechbay or do I need to have one open?


Hero mech? I don't believe they come with a mechbay, unless it was part of a mech pack or preorder pack. Of course, the last time I bought a hero... oh... well... I've actually never bought a hero (unless it was in a mech pack or was a prize in an event, which then come with their own mechbays).

#7032 Jingseng

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Posted 26 December 2016 - 07:15 PM

View Postjackswift, on 26 December 2016 - 06:36 PM, said:

So it's been a year since I bought my last hero and I forget. Do they come with a mechbay or do I need to have one open?

View PostTesunie, on 26 December 2016 - 07:09 PM, said:


Hero mech? I don't believe they come with a mechbay, unless it was part of a mech pack or preorder pack. Of course, the last time I bought a hero... oh... well... I've actually never bought a hero (unless it was in a mech pack or was a prize in an event, which then come with their own mechbays).


Tes is correct and Leone is not (soz). Heroes purchased with MC do not come with a bay. Heroes purchased from the website with cash monies do come with a bay.

#7033 DavidStarr

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Posted 28 December 2016 - 12:25 AM

What are the "Invasion" and "Scouting" modes in the stockings event? At first I thought those are CW modes, but there are more CW modes than these two...

#7034 Leone

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Posted 28 December 2016 - 12:54 AM

CW has a separate scouting mode. (Hint: It's the bottom option.) Also, invasion is what CW normally was until they introduced the Quickplay matches to CW. Now you only get invasion when one side or the other's been pushed to the last game mode.

~Leone.

#7035 DavidStarr

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Posted 28 December 2016 - 01:08 AM

Ah, so these are, in fact, CW modes. Thanks :)

#7036 DavidStarr

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Posted 28 December 2016 - 03:08 AM

What's your opinion on the Steam Assault package? It's on sale at the moment, and I believe I'm also getting a regional discount for the final price of $18. That seems to be an OK deal just for the MC and premium time alone, and I'm also interested in the colors and C-Bills. I'm NOT, however, very interested in these two mechs, they both seem to be very sub-par assaults. If this was the old KGC + DWF pack I'd grab it with no second thought, but these two...

On the other hand, the heavy pack offers two mechs that I would actually play, and even with a sensible loadout (except for maybe XL 340 engine). I would play the heck out of EBJ for sure, I have lots of XP on the trial EBJ-C but I have not purchased any EBJ yet (due to lack of C-Bills).
The heavy package is a worse deal on MCs, though, and that's the primary thing I'm interested in. 4000 MCs for $18 plus lackluster mechs, or 3000 MCs for $15 plus good mechs...

I'm also going to buy the $30 MC pack (7800 MCs) to get as many hero mechs for as little $ as possible during this sale, and the Steam offer seems worthy. Do you think so too, or am I missing something?

Edited by DavidStarr, 28 December 2016 - 09:16 AM.


#7037 Leone

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Posted 28 December 2016 - 08:18 AM

I concur that mechwise, the Heavy Pack seems so much stronger. Had it been one of the ballistic Zues chassis, I mighta swung the other way. Now, I agree, three dollars aint much to quibble over, but... think of the mechs! Basically, is 1000 MC worth the drop in mech quality? You can't buy a decent hero mech, (Well, save for the locust's Pirate's Bane, while on sale.) for that kinda MC. So, for me, the better mech's make the deal.

~Leone.

Edited by Leone, 28 December 2016 - 08:18 AM.


#7038 Killer Kellaine

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Posted 28 December 2016 - 01:43 PM

View Postcleghorn6, on 20 October 2016 - 06:13 AM, said:


PPC only.

PPC's are affected by ER PPC, PPC, and energy quirks.

#7039 DavidStarr

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Posted 28 December 2016 - 01:43 PM

Thanks, Leone. You helped me set my mind. Unless that 1000 MC will make a difference between having and not having enough to buy a mech (combined with other MC I will purchase), I'll get the better mechs.

#7040 Tesunie

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Posted 28 December 2016 - 07:33 PM

Quick question: I've being told in another thread that you get a chirp sound and a flash of light when lock is acquired/lost on your mech. They are claiming it has been in the game since beta and has always been. I've only noticed it when I've broken a lock and I have the Radar Deprivation module equipped on my mech. If I don't have Radar Dep on my mech, I get no notification of enemy locks on my mech. These are my observations.

So, my question is; Which one of us is right? Has it always been in the game, and I've just never noticed it? Or is that a function of Radar Dep and he's trying to pull a fast one on me?

If I'm wrong, I don't mind. I just want to get the correct information.





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