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#7281 DavidStarr

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Posted 31 January 2017 - 01:45 AM

View PostTeer Kerensky, on 30 January 2017 - 12:15 PM, said:

Smurfy definetly.
The main page lists all mechs

Oh, I never noticed! Guess I never visited the home page...

#7282 Xaat Xuun

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Posted 02 February 2017 - 10:47 PM

even tho I own a hero mech with Omni pods, I just can't buy, say a left torso Hero omni pod, and place on another Variant,but it looks like, I can just remove the omni pod from the hero, and use on the other variant ?
is this correct

#7283 DavidStarr

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Posted 02 February 2017 - 11:33 PM

Does Spirit Bear have missiles bay doors? It doesn't look like it has, but it reacts to the '\' button as if it does. It even has a light indicator in the cockpit, just like Archers do.

Edited by DavidStarr, 02 February 2017 - 11:33 PM.


#7284 Tesunie

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Posted 03 February 2017 - 12:16 AM

View PostXaat Xuun, on 02 February 2017 - 10:47 PM, said:

even tho I own a hero mech with Omni pods, I just can't buy, say a left torso Hero omni pod, and place on another Variant,but it looks like, I can just remove the omni pod from the hero, and use on the other variant ?
is this correct


Currently, you can not purchase additional hero omnipods individually. However, if you already own a Hero mech with it's Omnipods (they come standard, I know) you can unequip them and move them onto another mech (of the same chassis).

So yes, as far as I understand your question, you are correct.

View PostDavidStarr, on 02 February 2017 - 11:33 PM, said:

Does Spirit Bear have missiles bay doors? It doesn't look like it has, but it reacts to the '\' button as if it does. It even has a light indicator in the cockpit, just like Archers do.


They do not have missile bay doors on any Kodiak. However, the Kodiak does have retractable claws, which are tied to the same operations as missile bay doors.

Go to the testing grounds, punch up 3rd person few (F3 by default) and then open and close your "missile bay doors". You should see the claws on it's arms retract, if you can get them into view of course.

Consider them a lot like the Crabs and King Crabs claw "missile bay doors". Purely decorative.

#7285 Xaat Xuun

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Posted 03 February 2017 - 04:58 AM

View PostTesunie, on 03 February 2017 - 12:16 AM, said:


Currently, you can not purchase additional hero omnipods individually. However, if you already own a Hero mech with it's Omnipods (they come standard, I know) you can unequip them and move them onto another mech (of the same chassis).

So yes, as far as I understand your question, you are correct.

ahh that's what I thought,
also noticed, that the omni pods of the Variants I do not own are also unavailable, my guess, is because that mech is not c-bills yet.
just guessing that, since I see only the Omnipods of the Variants I own available to purchase

#7286 Tesunie

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Posted 03 February 2017 - 10:38 AM

View PostXaat Xuun, on 03 February 2017 - 04:58 AM, said:

ahh that's what I thought,
also noticed, that the omni pods of the Variants I do not own are also unavailable, my guess, is because that mech is not c-bills yet.
just guessing that, since I see only the Omnipods of the Variants I own available to purchase


Most likely.

As an example, when I customize the Linebacker right now, I can only purchase the pods for the Prime, A and B. All the other variants will remain behind a "pay wall" because they are not released for C-bills, even if I did own the add on content.

As far as why, PGI doesn't want people to purchase the minimum package, and then get the additional content just by "switching out Omnipods". If they permitted that, imagine how the preorder players would feel? The mechs they paid to use first, suddenly would be open to all players who preordered the minimum package...


As far as Hero pods, all Hero Pods can not be purchased individually. I wish PGI would change this, as part of the Hero mech is that +30% C-bill boost as well as the unique camo pattern on them. Purchasing just the pods does not transfer those to a new mech... Plus, they could have the Hero pods be for MC only as well. (My opinion of course.)

#7287 DavidStarr

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Posted 04 February 2017 - 01:45 AM

View PostTesunie, on 03 February 2017 - 12:16 AM, said:

the Kodiak does have retractable claws, which are tied to the same operations as missile bay doors.

Cool! I never knew Crab and King Crab have controllable arms/pincers, either.

Another question: are there known hitreg issues with clan UAC/20s? I've been running dual UAC/20 EBJ and it often looks as if the projectiles are flying square into the enemy but the reticle doesn't highlight with red. Happened when shooting stationary assaults. Never noticed similar problems with any other weapon I ever played.

Edited by DavidStarr, 04 February 2017 - 09:58 AM.


#7288 Tesunie

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Posted 04 February 2017 - 01:03 PM

View PostDavidStarr, on 04 February 2017 - 01:45 AM, said:

Cool! I never knew Crab and King Crab have controllable arms/pincers, either.

Another question: are there known hitreg issues with clan UAC/20s? I've been running dual UAC/20 EBJ and it often looks as if the projectiles are flying square into the enemy but the reticle doesn't highlight with red. Happened when shooting stationary assaults. Never noticed similar problems with any other weapon I ever played.


Depends upon your and your target's ping... and if Hit Reg is having a bad time.

I've seen shots hit but deal no damage a lot of times for myself, for whatever reason. ACs and PPCs are large offenders here, as well as SRMs. Lasers tend to work better, but sometimes I still notice issues with them. I've even been noticing a lot of times where I'm clearly hitting a mech's side torso/shoulder/arm, but instead my target's leg takes damage...

I can't say for certain besides from my own experience, but yes. Things are not perfect with this game. Then again, I've never seen any online game work perfectly yet... (I also have to admit, I have not used the UAC20 all that much...)

#7289 Koniving

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Posted 04 February 2017 - 01:16 PM

View PostXaat Xuun, on 02 February 2017 - 10:47 PM, said:

even tho I own a hero mech with Omni pods, I just can't buy, say a left torso Hero omni pod, and place on another Variant,but it looks like, I can just remove the omni pod from the hero, and use on the other variant ?
is this correct

Yes. You must remove it from the hero to use on another variant.
And you must own the hero... otherwise... why would you buy the hero?

#7290 Koniving

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Posted 04 February 2017 - 01:24 PM

View PostDavidStarr, on 04 February 2017 - 01:45 AM, said:

Cool! I never knew Crab and King Crab have controllable arms/pincers, either.

Another question: are there known hitreg issues with clan UAC/20s? I've been running dual UAC/20 EBJ and it often looks as if the projectiles are flying square into the enemy but the reticle doesn't highlight with red. Happened when shooting stationary assaults. Never noticed similar problems with any other weapon I ever played.


Not really. However there might be something going on at the specific moment.

Also if the enemy is stationary...by means of being powered down... don't trust your eyes. There are on going problems about the exact positioning of the enemy between what you see and what the network sees when it comes to being powered down.

If you're not certain, aim for a pelvis or for a leg.

#7291 Spangle

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Posted 05 February 2017 - 05:56 AM

Should I download the new launcher now or wait?

Just thinking for when the new skill tree PTS comes out

https://mwomercs.com...launcher-portal

#7292 Koniving

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Posted 05 February 2017 - 09:19 AM

Up to you; literally if I download the new launcher it will just be for the PTS.

#7293 Spangle

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Posted 05 February 2017 - 09:46 AM

View PostKoniving, on 05 February 2017 - 09:19 AM, said:

Up to you; literally if I download the new launcher it will just be for the PTS.


Just noticed the first underlined bit so guess I'll stick to the standard launcher "a little while longer"

#7294 Desjarnes Folly

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Posted 06 February 2017 - 08:28 AM

How do I access and play after the 24 hour time has expired for new recruits? Sory if this is a dumb question, but I am new to Mechwarrior online. I apppreciate any advice anyone might have.

#7295 Rogue Jedi

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Posted 06 February 2017 - 08:59 AM

View PostDesjarnes Folly, on 06 February 2017 - 08:28 AM, said:

How do I access and play after the 24 hour time has expired for new recruits? Sory if this is a dumb question, but I am new to Mechwarrior online. I apppreciate any advice anyone might have.


new players can claim 24 hours of free premium time, premium time gives a 50% increase in Cbill and XP earnings, it is not required to play the game.

after the free premium time runs out just login and play, all not having it means is that your rate of earnings will be a bit slower

Edited by Rogue Jedi, 06 February 2017 - 09:02 AM.


#7296 Koniving

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Posted 06 February 2017 - 09:41 AM

View PostDesjarnes Folly, on 06 February 2017 - 08:28 AM, said:

How do I access and play after the 24 hour time has expired for new recruits? Sory if this is a dumb question, but I am new to Mechwarrior online. I apppreciate any advice anyone might have.

Like many free to play games... Earning in-game income comes at the regular rate.
Premium Time in almost all of them, basically gives a boost to your income; handy for the people who don't have as much time to play.
Honestly, my recommendation is to never buy it. If you use that money to occasionally pre-order mechs that you like the looks of... Well I recently activated 30 days, and currently have 450 days of premium time banked. And two years ago, I activated 500+ on accident. So it really doesn't take much.

Edit: 3 years ago.

Also the only dumb questions are those not asked, and "when do I get a tank?"
Sadly the answer to that is you won't. (Play Battletech for that.)

#7297 FireDog

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Posted 06 February 2017 - 05:11 PM

Q: What will happen to the mech/weapon modules in the supply cache not yet opened after the skill tree changes? Will an equivalent rare choice be substituted? Or will they just go away? E.g. Eight choices become seven choices.

#7298 Tesunie

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Posted 06 February 2017 - 06:21 PM

View PostFireDog, on 06 February 2017 - 05:11 PM, said:

Q: What will happen to the mech/weapon modules in the supply cache not yet opened after the skill tree changes? Will an equivalent rare choice be substituted? Or will they just go away? E.g. Eight choices become seven choices.


No idea, and I don't think PGI has announced that information as of yet.

I would imagine either it would be replaced with something else, or it will be granted as a C-bill equivalent reward. But really... any possibility is, well, possible.

#7299 DavidStarr

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Posted 08 February 2017 - 05:02 AM

Did they nerf Timberwolf in the last year? Not necessarily per se, maybe they've buffed everything else and left Timby out?
The reason I ask is I distinctly remember there was a trial TBR when I just started playing this game last February or March, and I liked it a lot. It was a solid mech, I enjoyed it and accumulated 26k XP on it. Now I decided to elite it, bought two variants, and no matter how I try to configure either of them, it all feels weak. And by "weak" I mean worse than an Ebon Jaguar. Why could that be?

Edited by DavidStarr, 08 February 2017 - 05:02 AM.


#7300 Rogue Jedi

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Posted 08 February 2017 - 09:09 AM

View PostDavidStarr, on 08 February 2017 - 05:02 AM, said:

Did they nerf Timberwolf in the last year? Not necessarily per se, maybe they've buffed everything else and left Timby out?
The reason I ask is I distinctly remember there was a trial TBR when I just started playing this game last February or March, and I liked it a lot. It was a solid mech, I enjoyed it and accumulated 26k XP on it. Now I decided to elite it, bought two variants, and no matter how I try to configure either of them, it all feels weak. And by "weak" I mean worse than an Ebon Jaguar. Why could that be?

as far as I am aware there have been no nerfs to the TBR, and the nerfs implemented about 18 months ago were removed.

as for why you are now finding the TBR to be worst then the EBJ that could just be because you have got used to the EBJ, I persionaly much prefer the TBR.

if you want to see the loadout of the Trial TBR this is it
I do know lots of lasers seems to have gone out of fashon as the "top meta" but I did not see significant changes cause this, it seems like the top tier players have just realised it was not as good as they all thaught (for more than 2 years, since Clans were launched)

possible reasons are you have realised you hate having the option to jump, you have come to rely on the EBJs high hardpoints, you have for no apparent reason decided the EBJ is better (like me with the Raven or Wolverine, vs Jenner Spider or Griffin, I like the second group but strongly dislike piloting the first group, and cannot figure out why).

in many cases I have come back to a Mech I did not like a year or 2 earlier and decided it is not bad, or even rather good, also with Mechs like Atlas, I used to rather enjoy it but now hate it, I was unable to force myself to play enough to even complete basics on the AS7-S

Edited by Rogue Jedi, 08 February 2017 - 09:10 AM.






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