Amatsukaze, on 14 February 2017 - 01:13 PM, said:
I think I read somewhere you need to wait 1/2 a sec or so between shots to keep ghost heat from appearing. What I have done to minimize this little understood concept is break my laser vomit mechs weapons into 2 or more groups firing 1 then what a split sec after the beam fades to fire the other. I think this works?? I generally don't have a problem with heat management except on terra therma,
The tips as the map loads say to use chain fire but I think that creates to much face time & using my technique seems to work fine.
the way Heat Scale, more commonly known as ghost heat, works
each weapon has a threshold after which firing more than a certain number within 0.5 seconds of the previous one causes additional heat, if you wait 0.5 seconds or more before firing the next you do not generate the additional heat, if you fire at 0.49 seconds that resets the timer, the games inbuilt chain fire feature automaticly fires the next shot at 0.5 seconds.
the AC20 has a threshold of 1, so fire 2 at once and you get additional heat
IS Small class lasers and machine guns do not have a threshold (and as the extra heat is measured in % it would not affect MGs anyway because a trillion percent of zero is still zero
all medium class lasers and clan small class lasers have a combined threshold of 6, so fire 7 or more medium IS lasers or small and/or medium clan lasers and you will get more heat, and the further over the threshold you are the worse penalty you get.
here is an example using the stock Nova Prime,
it comes with 12 ER Medium Lasers, if you fire one arm then the other for 6 and 6 ER Medium Lasers, half a second or more apart, then fire again as soon as they cycle you will overheat, if however youf first shot fires all 12 you will overheat during the first shot (as in before the lasers finish discharging) and remain shutdown for about 30 seconds, weather of not your Mech blows up depends on your heat level when firing the first shot and the map temperature (a cool map you will most likely survive an alpha strike, a warm map you will not, a neutral map you have about a 70% chance of powering back up.
it was highly amusing when the stock Nova Prime was a trial Mech, about 1 game in 5 I would literaly see a "player1 has killed player1" type notification, about 30 seconds into the match when someone took the trial Mech out and decided to test the heal level from an alpha strike
or for more visual examples
the Dire Star exploited a bug in ghost heat calculations which has (apparently) been fixed, so would blow up on the Alpha strike now, you may have a few seconds so if you override shutdown you may survive long enough to get off a second shot, but you would not get a third
Edited by Rogue Jedi, 14 February 2017 - 03:17 PM.