Jump to content

- - - - -

Short Question, Short Answer


10417 replies to this topic

#8341 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 29 December 2017 - 06:33 PM

View PostIllCaesar, on 29 December 2017 - 05:24 PM, said:

I'm seeing quite a few Hunchback-4Ps with an (S) suffix. Are those from an event of some kind or what? Doesn't match up with any kind of event.

In addition to what you've been told, it is one of the several "Steam" versions of mechs that gives a 30% cbill bonus. When bought it has the (C) champion loadout rather than the stock loadout, and instead of an experience boost it has the hero and collector style cbill bonus. (These can be bought as "DLC" from Steam. These packs are not cheap, but come with a lot of stuff in addition to two mechs.)

Personally I own the King Crab and Dire Wolf (Steam) versions.
(Edit: Added some missing words. Also added pictures of my [S] mechs.)
My King Crab 000B (S)team version. Stock skin + decals + color changes. Someone said it looked like "Rabies," and thus it has become one of my few named Mech.
Posted Image
My Dire Wolff DWF-W (S)team version.
Posted Image
Default skin, color change, no decals added.

View PostAudacious Aubergine, on 29 December 2017 - 06:10 PM, said:

Will there be an end date for being able to redeem the MechCon pattern? I haven't used any of mine from having the TSP because I'm still indecisive about what I want

Unknown. If it is a choice made through this page, however, there is no set end date.
https://mwomercs.com/profile/content
Except for the day when mwo discontinues though that isn't in the next ten years it seems.

Edited by Koniving, 29 December 2017 - 09:11 PM.


#8342 IllCaesar

    Member

  • PipPipPipPipPipPipPip
  • 980 posts

Posted 29 December 2017 - 09:12 PM

View PostTesunie, on 27 December 2017 - 07:46 PM, said:

Wolfhound probably isn't bad, as it's a Wolfhound with ECM.


So I nabbed that Wolfhound hero since its on sale, figuring that it was almost identical to all of the C-Bill variants and I had the dosh and...

Posted Image

Posted Image

Well, that was my first match. XL275 with 4x SPL and its base ERLL. Haven't even figured out if I wanted to put stealth armour on it or put FF on it to fit an extra DHS.

So thanks for the recommendation. Loving my new toy already. Posted Image

#8343 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,749 posts
  • LocationPoland

Posted 30 December 2017 - 09:27 AM

View PostIllCaesar, on 29 December 2017 - 05:24 PM, said:

I'm seeing quite a few Hunchback-4Ps with an (S) suffix. Are those from an event of some kind or what? Doesn't match up with any kind of event.

(S) = (Special). Came with one of the Steam mech packs and was one of the options for the pick-a-prize during this year's halloween loot bag event.

#8344 Lorcryst NySell

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 533 posts
  • LocationBetween Chair and Keyboard

Posted 31 December 2017 - 08:08 AM

View PostIllCaesar, on 29 December 2017 - 05:24 PM, said:

I'm seeing quite a few Hunchback-4Ps with an (S) suffix. Are those from an event of some kind or what? Doesn't match up with any kind of event.


Others have already answered, but there is more to this :

There is a Performance Pack for each weight class (Light, Medium, Heavy, Assault), you get two 'Mechs per pack with all the equipement for their loadouts and a special +30% bonus, , , 2 Mech Bays, permanent camo pattern unlocks for the two chassis in the pack, three permanent colour unlocks and 30 days of Premium Time.

There are TWO versions of the Performance Packs for each weight class, the second version having the same perks on differents 'Mechs and a different camo and colours.

Their price depend on weight class, the camos are unlocked for the variants of the 'Mechs in the pack (all the variants of those 'Mechs, but no other chassis), the colours can be applied to every 'Mech you own, and while you need the Steam Client (and a Steam Account) to purchase them, you CAN play them on the standalone client/portal after your purchase.

Honestly, I'm mad, so I bought all 8 of those packs, but I think that the Light Performance Packs (1 and 2) at 27.99 euros base each (there is a -40% discount currently, so 16.79 euros) are a TREMENDOUS value for money : in those you get two 'Mechs (one Clan one IS) with a special +30% and their MechBays (but they are not sellable), 2 permanent camo unlocks for those two 'Mechs chassis, 3 permanent colour unlocks, 30 days Premium Time, 1500 and 2.5 millions .

If you want to give yourself a nice gift, think about those ... or wait until a massive Steam sale (I saw them at -75% once, but I already had them) and splurge a bit.

With the 16 'Mechs available in those, there will be one that pleases you even if the other one in the pack is "meh" in your eyes, and the other bonuses included in the pack means that that particular 'Mech is cheaper than buying it from PGI (for example, buying the HBk-4P(C) and the Stormcrow Prime(C) from the Gift Store would cost 26 euros, a bit more than the Steam Medium Performance Pack 1, but you'd need to buy 10 euros of Premium Time too, and 6 euros of for a total of 42 euros instead of 28 ... and you wouldn't get the bonus and MechBays, nor the special bonus on the 'Mechs).

List :

Performance 1 Lights = Raven and Arctic Cheetah, Phranken pattern and the three Phranken colours.
Performance 2 Lights = Panther and Mist Lynx, HotRod pattern, Camo Black, Crimson Red and FRR Pure Orange

Performance 1 Mediums = Hunchback and Stormcrow, Phranken pattern and the three Phranken colours.
Performance 2 Mediums = Crab and Shadow Cat, HotRod pattern, Camo Black, Crimson Red and FRR Pure Orange

Performance 1 Heavies = Thunderbolt and Timber Wolf, Phranken pattern and the three Phranken colours.
Performance 2 Heavies = Grasshopper and Ebon Jaguar, HotRod pattern, Camo Black, Crimson Red and FRR Pure Orange

Performance 1 Assaults = King Crab and Dire Wolf, Phranken pattern and the three Phranken colours.
Performance 2 Assaults = Zeus and Warhawk, HotRod pattern, Camo Black, Crimson Red and FRR Pure Orange

#8345 TooDumbToQuit

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • 1,539 posts

Posted 31 December 2017 - 07:31 PM

I've noticed that when using ATMs or LRMs, often my first shot misses. I almost consider it a "ranging" shot and a "throw away".

I just played a match on Grim that is a perfect example. At least 4 times I had a enemy mech fully locked and tagged within 250-300ms and the first shot misses. I even made some recordings to check and have even allowed myself to get shot just to make sure that I had my target dead on.

And at least 90% miss unless the enemy mech is facing me and still. If he is moving from right to left etc, it will be a miss.

Why?

Edited by LikeUntoGod, 31 December 2017 - 07:32 PM.


#8346 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,730 posts
  • LocationSeraphim HQ: Asuncion

Posted 31 December 2017 - 07:38 PM

View PostLikeUntoGod, on 31 December 2017 - 07:31 PM, said:

I've noticed that when using ATMs or LRMs, often my first shot misses. I almost consider it a "ranging" shot and a "throw away".

I just played a match on Grim that is a perfect example. At least 4 times I had a enemy mech fully locked and tagged within 250-300ms and the first shot misses. I even made some recordings to check and have even allowed myself to get shot just to make sure that I had my target dead on.

And at least 90% miss unless the enemy mech is facing me and still. If he is moving from right to left etc, it will be a miss.

Why?


Can't say, never seen it happen on my end. Do you see it not registering damage? Because it could be a case of HSR, where visually you don't see it hitting, yet it still actually hits the target as normal.

Otherwise, no idea. And I use a reasonable amount of missile weaponry, such as LRMs and starting to get into ATMs.

#8347 TooDumbToQuit

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • 1,539 posts

Posted 31 December 2017 - 07:48 PM

Well, I do not see well so...good point and my PC is under powered so...thanks!

#8348 TooDumbToQuit

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • 1,539 posts

Posted 31 December 2017 - 08:35 PM

Well, on ATMS at least it is sure happening to me now as far as missing. I'm even standing there taking hits to make sure I have them in full lock. I remember being told that if you do not keep the full lock on LRMs until they hit, it increases the chances of missing.

I fired twice at another Hunchback II and bot times he was 100% after it. I'm going to switch the atms to lrms just o see.

#8349 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,730 posts
  • LocationSeraphim HQ: Asuncion

Posted 31 December 2017 - 08:48 PM

View PostLikeUntoGod, on 31 December 2017 - 08:35 PM, said:

Well, on ATMS at least it is sure happening to me now as far as missing. I'm even standing there taking hits to make sure I have them in full lock. I remember being told that if you do not keep the full lock on LRMs until they hit, it increases the chances of missing.

I fired twice at another Hunchback II and bot times he was 100% after it. I'm going to switch the atms to lrms just o see.


I will mention, LRMs (and ATMs is presumed here) continue to track a target that is still locked on. If the lock is lost, they stop tracking that target on the path that they last were taking. This does mean that holding your lock for the entire flight of the missile gets better results. However, you can lose your lock and still hit, depending upon the situation. If, for instance, the opponent is standing still, it wont matter if you lose your lock or not as you'll still hit. If you lose your lock just moments before your missiles hit, they are still very likely to hit the target as they already tracked as far as they need to.

It's a finesse thing, more than actually necessary knowledge (and me being technical). At least in the case of what you are talking about.

#8350 TooDumbToQuit

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • 1,539 posts

Posted 01 January 2018 - 06:58 AM

I need to make another video.....

I switch the ATM to a "simple" LRM and was hitting from twice the distance and over buildings. And I was doing 3 times the damage over the ATM 12.

I'm also going to go to the academy and work on those that cross from side to side. I'm missing something here....

I did try this. I put a ATM ad a LRM on the same mech and once again, the LRMs worked better.

#8351 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 01 January 2018 - 07:41 AM

ATMs are also easily shot down. They dont' go up and over things, and as such are more likely to get caught on invisible structures. Despite their exceptional range they are best at sub 500 meters.
At long range they are identical to LRMs in terms of damage, just as easily destroyed (perhaps more so as they aren't as fast and prone to hitting obstacles), and overall LRMs will be superior at long range.

#8352 Panzerkuh

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 22 posts

Posted 02 January 2018 - 01:33 AM

Q. Where can I make a suggestion/pose a question to developers? The developer outreach page won't let me start a topic.

#8353 BTGbullseye

    Member

  • PipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 1,540 posts
  • LocationI'm still pissed about ATMs having a minimum range.

Posted 02 January 2018 - 02:13 AM

View PostPanzerkuh, on 02 January 2018 - 01:33 AM, said:

Q. Where can I make a suggestion/pose a question to developers? The developer outreach page won't let me start a topic.

https://mwomercs.com...pport-feedback/
Just pick the subsection that best matches the subject matter.

It is however extremely unlikely for the devs to ever hear about your suggestion/question.

#8354 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,749 posts
  • LocationPoland

Posted 02 January 2018 - 02:14 AM

You basically can't. Filing a support ticket is the closest thing.

#8355 IllCaesar

    Member

  • PipPipPipPipPipPipPip
  • 980 posts

Posted 02 January 2018 - 06:23 PM

Scale of 1 to 10 how dumb is it to buy a mech solely because its cheaper than the XL engine that it comes with itself? Looking at that Panther-10P.

Edit: Considering an Enforcer too, since the XL250 in that is more expensive than the chassis as well. Wanted to get an Enforcer anyways though.

Edited by IllCaesar, 02 January 2018 - 06:39 PM.


#8356 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,730 posts
  • LocationSeraphim HQ: Asuncion

Posted 02 January 2018 - 06:33 PM

View PostIllCaesar, on 02 January 2018 - 06:23 PM, said:

Scale of 1 to 10 how dumb is it to buy a mech solely because its cheaper than the XL engine itself? Looking at that Panther-10P.


If the mech is cheaper than the XL engine itself to purchase, than I'd say it's free c-bills. Buy it, take the engine out, sell the mech. But only if I was going to use said engine.

Of course, this statement comes with the "while the sale is going on". However, to do this, I think it's borderline exploitation. So... I wouldn't go abusing it for free c-bills... Plus, it's only an XL 175. Not sure how often that engine size would be useful. Also not sure how much it would all sell back for, so it may still end up being a loss of c-bills.

(Edit: Corrected incorrect word.)

Edited by Tesunie, 03 January 2018 - 12:22 AM.


#8357 Panzerkuh

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 22 posts

Posted 03 January 2018 - 07:14 AM

I just picked up the Hangover and noticed its right arm missile hard points load out 3 hand-1shoulder-1 hand. Is there a work around on this to install 4 in the hand if I don't want to use all 5 points so they fire from the same place?

#8358 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,730 posts
  • LocationSeraphim HQ: Asuncion

Posted 03 January 2018 - 08:58 AM

View PostPanzerkuh, on 03 January 2018 - 07:14 AM, said:

I just picked up the Hangover and noticed its right arm missile hard points load out 3 hand-1shoulder-1 hand. Is there a work around on this to install 4 in the hand if I don't want to use all 5 points so they fire from the same place?


I do not see any mech called "Hangover". So, I can not see what you are referring to. By chance, what might the base chassis be called?

#8359 Panzerkuh

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 22 posts

Posted 03 January 2018 - 10:10 AM

View PostTesunie, on 03 January 2018 - 08:58 AM, said:


I do not see any mech called "Hangover". So, I can not see what you are referring to. By chance, what might the base chassis be called?


It is the hero mech for the Thanatos, the right arm has 5 missile hard points 4 in the hand 1 in the shoulder but I can't get 4 in the hand without putting using all 5 points

#8360 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,730 posts
  • LocationSeraphim HQ: Asuncion

Posted 03 January 2018 - 10:16 AM

View PostPanzerkuh, on 03 January 2018 - 10:10 AM, said:


It is the hero mech for the Thanatos, the right arm has 5 missile hard points 4 in the hand 1 in the shoulder but I can't get 4 in the hand without putting using all 5 points


Thanatos, that explains that then. Don't own in.

No, there is no way to get all the missiles in the hands only then, without placing one into that shoulder/upper arm. Hard point locations tend to be locked, and they go into specific locations based on what other things are there. For example, some mechs the second laser mount is higher than the first, forcing people to take another energy weapon to "bump" a better weapon higher.

I don't know the Thanatos, so I can't say for certain. But, if you've already tested it, then that is how it just is.





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users