Khazad Boom, on 07 January 2018 - 06:33 PM, said:
Good an answer as any. Thanks.
Pretty much, heatsinks weren't just modular things to stick in like the one on your CPU. They were tied into everything with heat pumps funneling heat from weapons and equipment into the network of heatsinks and then forcing it out of various ports. There were numerous brand names of heatsinks, many only compatible with their own brand (think phone adapters before Android, how we'd have like 12 different connectors on a 'universal' phone charger and even then it didn't have the connection you needed). Different ones used different methods to cool, too, including a whole host of liquids and other means.
Of interesting note is that Liquid Nitrogen use in heatsinks is conflicting, there's a few sources that say yes, and two sources that say "a commonly stated misconception is that Liquid Nitrogen is among the liquid solutions used in heatsinks. This couldn't be farther from the truth as liquid nitrogen has a very low thermal tolerance." Liquid Nitrogen boils at "Room temperature" and evaporates, losing all ability to cool. In applications where temperatures can achieve well over a thousand degrees Fahrenheit, liquid nitrogen in real life would be completely useless in this application.
"At normal atmospheric pressure,
nitrogen is a
liquid between 63 K and 77.2 K (-346°F and -320.44°F). Over this
temperature range,
liquid nitrogen looks much like boiling water. ...
Liquid nitrogen boils into
nitrogen vapor at room
temperature and pressure."
Source:
https://www.thoughtc...nitrogen-608592
And yes, in BT it was against the rules to combine the two types.
There were some in between options. Extra cooling jackets on weapons. (Basically out reduce heat skill nodes cover that). Had to take a negative quirk to go with such a positive quirk, though.
There was also a kind of
"double" like heatsink you can stuff in with standard heatsinks but as I recall there were numerous issues with them that'd rear their head during gameplay which after that experience I kinda felt the same as most military forces in BT.... they weren't worth mass implementation.
They often led to severe technician injury and death, their destruction automatically disabled surrounding equipment in adjascent slots (so lose a prototype double heatsink between your AC/5 and your AC/2, bam both guns no longer work). Lost one near your engine? Congratulations, your mech is now a really big paper weight. Reading up on
Sarna's really...pale entry (compared to the original stuff I discovered them from), I'm reminded of the first time I tried using them on a campaign. As I recall one of my best technicians lost an arm and a leg, and even after I got him some prosthesis he still quit, causing me to lose my only Veteran Tech. Everything became harder after that, and one Regular Tech and three AsTechs died due to a critical failure in repairing a prototype double heatsink. This also effectively made a nearby weapon unrepairable, as well as part of my XL engine, permanently leaving me with an unfixable 5 heat per turn problem, with an engine I could no longer replace even if I had the 12 million necessary to do so.
Edited by Koniving, 07 January 2018 - 08:13 PM.