Jump to content

- - - - -

Short Question, Short Answer


10417 replies to this topic

#8541 Tier5 Kerensky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,051 posts

Posted 31 March 2018 - 10:50 AM

View PostLikeUntoGod, on 31 March 2018 - 06:28 AM, said:

1) Do ATMS take longer to lock on than LRMS? (all things being equal)

The next question would be about Streaks. And maybe my answer is the same. For me, Streaks seem to take an extra split second or so to fire. And I'll get that sound in my ear like it is locking on but not yet. So....


No, all missiless are using the same lock-on mechanic so they will always have same lock-on time on any given mech.

Having artemis, tag, or locking narced target will make the locking slightly faster, no matter what missile type you are using. Also as it's common confusion, targetting computers don't accelerate lock, they accelerate "targetting data" which means enemy readout.

#8542 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,730 posts
  • LocationSeraphim HQ: Asuncion

Posted 31 March 2018 - 03:28 PM

View PostLikeUntoGod, on 31 March 2018 - 06:28 AM, said:

Mystery solved and more related questions to ask. Because I roll like that.....

OK, do you remember me saying that I was having a problem with ATMS hitting? And mainly on the first shot at a target? And I was always using a TAG.

I watched a lot of videos I made and never really caught the problem. I have poor vision and I'm color blind which semi explains it. I finally just figured it out on my own. A part of my answer came from watching ATM once they have a lock on. Kind of like LRMs a year or two ago, they can do some crazy course corrections.

And that is when the simple explanation came to me. I was shooting the first salvo of ATMS before I had a "solid" or real lock on. I have a problem telling when that is because of the colors but I was simply firing a split-second too fast.

And this makes me want to ask a couple of questions and maybe solve one of my other mysteries.

I was shooting ATMs using the time in my mind from LRMS. So....

1) Do ATMS take longer to lock on than LRMS? (all things being equal)

The next question would be about Streaks. And maybe my answer is the same. For me, Streaks seem to take an extra split second or so to fire. And I'll get that sound in my ear like it is locking on but not yet. So....

2) What is the lock on time of each missile/rocket (everything being equal)

Streaks
LRMS
ATMS


When you use SSRMs and/or ATMs, do you have Artemis on it? I know ATMs say they don't need it and have the benefits already built it, and SSRMs don't say they gain any benefit, but all lock on missiles operate under the same system. So anything that improves missile lock on speeds will always improve it. TAG, NARC and Artemis all improve missile lock speeds.

This may be some of your problem.

#8543 Audacious Aubergine

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 1,035 posts

Posted 31 March 2018 - 08:29 PM

How long does the UAV effect on the Incursion radar actually last? I see the radar stays "up" for 2 minutes or so but all the icons vanish off the minimap after 20-ish seconds.
And a follow up question, I guess - what else does the Incursion radar actually do?

Edited by Audacious Aubergine, 31 March 2018 - 08:30 PM.


#8544 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,749 posts
  • LocationPoland

Posted 01 April 2018 - 12:15 AM

The radar effect isn't continouous, but rather works similarly to the Sensor Sweep in Faction Play, revealing enemy locations for a few seconds at set time intervals while the battery lasts. I think the interval is 20s.

#8545 TooDumbToQuit

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • 1,539 posts

Posted 01 April 2018 - 08:58 AM

View PostSpare Parts Bin, on 31 March 2018 - 07:27 AM, said:

I am bad at missles other than SRMs except when I use SRMs and ATMs together. It seems like I hit "R" and the missles are ready.



If you get really good with SRMs you can tear this game up. I miss using them way too much. I've even started doing something that ASH will cuss me out for using (I think of him when I decide to do it, lol, ASH is the "do not stagger fire" guy)

You do risk taking more damage but I find it really works to adjust on the target. Let's say I'm carrying 4 SRMs. Instead of missing with all of them, I end up hitting with 2 and 1/2 of them against a fast light.

LRMs seem easy if you get a good lock and it is a good target (an assault mech is perfect).

ATMs were my problem as are Streaks. I think they take longer to lock on.

#8546 TooDumbToQuit

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • 1,539 posts

Posted 01 April 2018 - 09:09 AM

View PostTesunie, on 31 March 2018 - 03:28 PM, said:


When you use SSRMs and/or ATMs, do you have Artemis on it? I know ATMs say they don't need it and have the benefits already built it, and SSRMs don't say they gain any benefit, but all lock on missiles operate under the same system. So anything that improves missile lock on speeds will always improve it. TAG, NARC and Artemis all improve missile lock speeds.

This may be some of your problem.



I almost always have Artemis and almost always use a TAG. And I have to say it seems longer for Streaks and ATMS to lock on. Maybe because when I'm using Streaks and ATMS, I am close to the target and being shot at so it "seems" longer, lol.

On Streaks, it is the only missile where I get the "GRRR" in my ear like a fighter pilot using missiles. Am I the only person hearing that? I notice it most when I'm trying to target a fast light.

Honestly, I'd like ATMS and maybe even LRMS to have a sound when the target is locked.

#8547 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,730 posts
  • LocationSeraphim HQ: Asuncion

Posted 01 April 2018 - 09:13 AM

View PostLikeUntoGod, on 01 April 2018 - 08:58 AM, said:

(I think of him when I decide to do it, lol, ASH is the "do not stagger fire" guy)


Stagger fire can and does have it place. It depends upon how you stagger fire. If you are looking at your opponent the whole time while chain firing one at a time (for example) twelve MPLs/SPLs... it's just ineffective. Sure, you'll almost never overheat, but you really are cutting your damage potential considerably, not to mention making yourself an easier target to hit and they can almost hit you wherever they want.

However, same said example, if you stagger fire 6 and then 6 of those lasers, it's good. You avoid Ghost heat, remain cooler and can control your heat better. Then, you can twist between "punches" or get that one two in and then run off.


For example, I have a Crab build with two LLs and four ERMLs. It's a great mid ranged mech build. I'll open up with some alphas to get some solid damage in, but as I start to get warm, I'll start to stagger fire my weapons to prevent override. Shoot a LL and ERML here, then the other side, then if I still have a shot and aren't too hot, shoot the ct ERML set... (I set it up in three weapon groups.) Doing this keeps me in the fight when I may need to be, prevents me from overheating, and due to my weapon groupings I can control how much heat I take at any given time by shooting smaller bursts of damage.

For the most part, producing a full alpha of damage is typically more viable. But there are many times where it's more beneficial to get what damage you can out before you die. I've had alpha mechs waiting for their next alpha (instead of shooting what I can), where I die before it recharges. So, I missed out on some damage while waiting for that burst alpha... damage that in some situations could have disabled or even killed my opponent.


You also present a good point with velocity weapons (SRM, PPCs, ACs, etc). Sometimes, it might be better to shoot a shot, get your lead corrected, then shoot with everything else. Sometimes, instead of shooting two PPCs at once, it's better to stagger them, so at least one of the two hits rather than none. (Always depending upon the situation.) Especially key as you are learning the weapons behaviors...

View PostLikeUntoGod, on 01 April 2018 - 09:09 AM, said:

On Streaks, it is the only missile where I get the "GRRR" in my ear like a fighter pilot using missiles. Am I the only person hearing that? I notice it most when I'm trying to target a fast light.


That "Grr" sound is you trying to fire your SSRMs without any lock. No lock, and SSRMs just wont shoot.

Try it out. Go into any portion of the game and try to shoot your SSRMs without a lock. You should clearly hear that noise again.

#8548 Tier5 Kerensky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,051 posts

Posted 01 April 2018 - 11:59 AM

View PostAudacious Aubergine, on 31 March 2018 - 08:29 PM, said:

How long does the UAV effect on the Incursion radar actually last? I see the radar stays "up" for 2 minutes or so but all the icons vanish off the minimap after 20-ish seconds.
And a follow up question, I guess - what else does the Incursion radar actually do?


Yes, the radar works only few seconds time, not even enough to fire LRMs at longer range.(you can aquire lock but it's likely to be lost too fast if the range to target is over anything but close) During it's 2 min runtime it does the sweep few times, haven't observed how often but maybe the 20 seconds interval is about right. I would personally think it's a bit longer but I don't remember it being originally documented.

Besides that it doesn't do anything else. Also, it won't show mechs protected by ECM. I'm not sure if it detechs powered down mechs. I tried to power down once to sneak behind enemy but failed, though it's possible they saw me while I was still going to my sneaky position to which they could not see me visually.

It probably doesn't apply to you but it's worth noting that in FP play the satellite sweep enabled by scouting missions, it will detect all mechs, ECM protected and powered down included. Because of that, I would expect it being able to see though stealth mechs as well, but won't say it 100% sure.

Just to make it clear, Im 100% sure for the fact that invasion mode radar doesn't detect ECM protected mechs, as well as other hand in FP satellite sweep will detect ECM protected as well as powered down mechs. The rest are a bit unknown.

Edited by Teer Kerensky, 01 April 2018 - 12:55 PM.


#8549 Robaxacet

    Member

  • PipPipPip
  • Little Helper
  • Little Helper
  • 52 posts
  • LocationSteel Tower

Posted 03 April 2018 - 10:55 AM

When you use an IS PPC within minimum range does it still disrupt ECM at least? I know it doesn't do any damage.

Also when Stealth armor is on, does your team still see your friendly tag? I know originally it didn't so I'd get lit up by reds and blues alike.

#8550 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,730 posts
  • LocationSeraphim HQ: Asuncion

Posted 03 April 2018 - 11:37 AM

View PostRobaxacet, on 03 April 2018 - 10:55 AM, said:

When you use an IS PPC within minimum range does it still disrupt ECM at least? I know it doesn't do any damage.

Also when Stealth armor is on, does your team still see your friendly tag? I know originally it didn't so I'd get lit up by reds and blues alike.


As far as I last knew, no. It did when it's counter ECM effect was first added in, but it was removed to only if the PPC dealt damage. (I could be wrong here.)

You should now always have IFF for friendly ream mates. It was causing too many cases of FF and associated pens with it that it was corrected. (It also wasn't suppose to do that from the start... so was more or less a bug.)

#8551 Chryckan

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 301 posts

Posted 04 April 2018 - 07:48 AM

What does a Command Console do exactly? And who benefits form it, only you or your team too?

Same question but for the Tacticon B-2000 battle computer?

#8552 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,730 posts
  • LocationSeraphim HQ: Asuncion

Posted 04 April 2018 - 07:57 AM

View PostChryckan, on 04 April 2018 - 07:48 AM, said:

What does a Command Console do exactly? And who benefits form it, only you or your team too?

Same question but for the Tacticon B-2000 battle computer?


Last I knew (I haven't looked at a Command Console in some time), a CC acts much like a targeting computer. It benefits only yourself.

Tacticon B-2000 BC is a special built gear for the Cyclops only which increases sensor range to yourself and those friendly mechs within close proximity to you. Not over sure myself if it does a bit more than just sensor range, but it's free for the mech.

#8553 fuzzybuzzy

    Rookie

  • Bad Company
  • 3 posts

Posted 05 April 2018 - 03:29 AM

Hi. How can i make this https://ibb.co/d5WfCH from https://ibb.co/cbiDzx ? thx

#8554 FriedIV

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 115 posts
  • LocationFlorida, USA

Posted 05 April 2018 - 04:41 AM

Is there a way to enter brief text messages Into the In game team chat? Or do I need to learn to type faster?
I see a message like " Enemy spotted [G-6]" . Can I set up something to enable quickly doing something like this?
Or do I just need to type faster?

Thx

#8555 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,730 posts
  • LocationSeraphim HQ: Asuncion

Posted 05 April 2018 - 06:20 AM

View PostFriedIV, on 05 April 2018 - 04:41 AM, said:

Is there a way to enter brief text messages Into the In game team chat? Or do I need to learn to type faster?
I see a message like " Enemy spotted [G-6]" . Can I set up something to enable quickly doing something like this?
Or do I just need to type faster?

Thx


Depends upon the message. There are some messages that can be quickly popped into chat via the (default key) E command wheel.

Otherwise, either a Macro with special programing (press a button and it will auto-perform a string of commands, such as typing a message out) or.... learning to type faster...

#8556 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 05 April 2018 - 06:21 AM

View PostFriedIV, on 05 April 2018 - 04:41 AM, said:

Is there a way to enter brief text messages Into the In game team chat? Or do I need to learn to type faster?
I see a message like " Enemy spotted [G-6]" . Can I set up something to enable quickly doing something like this?
Or do I just need to type faster?

Thx


Command Wheel.

"Spot enemy" will do exactly that as well as show the enemy on everyone's display.

This is reliant on some stuff, but is faster than typing.

To add when working together with people and unable to talk (My wife has hidden my headset so I stop talking when she's asleep), I use the following codex of commands.

Enemy spotted (Currently focused target.)
Affirmative (Engage the enemy)
Negative (Disengage the enemy)
Need help (followed by) Sorry (We cannot risk saving you, we will try to cover your retreat. Run to our location.)

Edited by Koniving, 05 April 2018 - 06:28 AM.


#8557 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,749 posts
  • LocationPoland

Posted 05 April 2018 - 06:30 AM

View Postfuzzybuzzy, on 05 April 2018 - 03:29 AM, said:

Hi. How can i make this https://ibb.co/d5WfCH from https://ibb.co/cbiDzx ? thx
You mean different firing pattern? Each weapon fires from the specific hardpoint it was mounted in - you can see them in the mechlab. If a location has several hardpoints, the order in which you install the weapons matters (and it's not always intuitive, BTW).

View PostFriedIV, on 05 April 2018 - 04:41 AM, said:

Is there a way to enter brief text messages Into the In game team chat? Or do I need to learn to type faster?
I see a message like " Enemy spotted [G-6]" . Can I set up something to enable quickly doing something like this?
Or do I just need to type faster?
Hold down the E key on your keyboard to see the command wheel, move your mouse in the direction of one of the options and release the key.to transmit. "Enemy Spotted" will use the enemy you're currently locked on to.
If you took lance / team command, you'll see lance commander options there as well (you get more mileage out of those when you bring up the Battlegrid using B and right-click the desired location IIRC )

Additionally, it's generally recommended that you get a headset - the game has integrated VOIP (can be either push-to-talk or voice-activated) and you can use the voice comms to convey more meaningful information (such as: "E6, enemy assaults visual" or "G Mauler right side open").

Edited by Horseman, 05 April 2018 - 06:31 AM.


#8558 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 05 April 2018 - 06:38 AM

View Postfuzzybuzzy, on 05 April 2018 - 03:29 AM, said:

Hi. How can i make this https://ibb.co/d5WfCH from https://ibb.co/cbiDzx ? thx

Important to note is where they are located.

In the first image, you have two large lasers, one mounted in the ARM or a low side torso mount and one mounted up high, possibly on a high shoulder or from the "head" position.

In the second image, both are mounted either on side torsos or on the arms.

More importantly, in the first image both are mounted on the LEFT side.
On the second image, they are mounted one to the left and one to the right.

Is this what you were looking for? If not we could use more information.

#8559 S 0 L E N Y A

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,031 posts
  • LocationWest Side

Posted 05 April 2018 - 02:10 PM

View Postfuzzybuzzy, on 05 April 2018 - 03:29 AM, said:

Hi. How can i make this https://ibb.co/d5WfCH from https://ibb.co/cbiDzx ? thx


Push the "R" key when your reticle is over an enemy mech to "lock" your target.

This will put the red rectangle over your targeted mech, display the enemy mech health and weapons in the upper right hand corner of your screen, and most importantly it will make the LRM boats on your team very happy

#8560 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,730 posts
  • LocationSeraphim HQ: Asuncion

Posted 05 April 2018 - 04:32 PM

View PostBoogie138, on 05 April 2018 - 02:10 PM, said:

...and most importantly it will make the LRM boats on your team very happy


Not just the boats, anyone with some LRMs on them... actually it helps out the whole team by sharing the location data (letting us all know that there is/are enemy(s) there).





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users