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Short Question, Short Answer


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#8501 Horseman

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Posted 08 March 2018 - 04:08 AM

View PostProf RJ Gumby, on 08 March 2018 - 03:07 AM, said:

If, at this event, I unlock a pattern for e.g. an Orion using a trial mech, will that pattern stay unlocked on my account even though I don't have my own Orion and won't have any for at least some time?
Patterns rewarded from events are permanent unlocks. Yes, as far as I know it should unlock and stay unlocked even if you don't own a matching mech in your inventory.

#8502 Xaat Xuun

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Posted 08 March 2018 - 10:19 PM

View PostProf RJ Gumby, on 08 March 2018 - 03:07 AM, said:

If, at this event, I unlock a pattern for e.g. an Orion using a trial mech, will that pattern stay unlocked on my account even though I don't have my own Orion and won't have any for at least some time?

yes

#8503 Tier5ForLife

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Posted 09 March 2018 - 08:14 AM

Is there a place where you can see when you started playing MWO?

#8504 Ruccus

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Posted 09 March 2018 - 08:48 AM

View PostLikeUntoBuddha, on 09 March 2018 - 08:14 AM, said:

Is there a place where you can see when you started playing MWO?

Hold your cursor over your name in this thread. You've been a member since March 21st, 2017.

#8505 Tesunie

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Posted 09 March 2018 - 09:46 AM

View PostRuccus, on 09 March 2018 - 08:48 AM, said:

Hold your cursor over your name in this thread. You've been a member since March 21st, 2017.


This isn't an exact way to find out, but probably the only estimate one can get. The method you mentioned will only say when that account first logged onto the website, not necessarily when they started to play the game. I know of a few people who's member date is a few years off from their actual start date because they never logged into the web site before that date.
(Unless, of course, this has changed over the years. I don't believe it has.)

#8506 Xaat Xuun

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Posted 09 March 2018 - 12:16 PM

View PostTesunie, on 09 March 2018 - 09:46 AM, said:


This isn't an exact way to find out, but probably the only estimate one can get. The method you mentioned will only say when that account first logged onto the website, not necessarily when they started to play the game. I know of a few people who's member date is a few years off from their actual start date because they never logged into the web site before that date.
(Unless, of course, this has changed over the years. I don't believe it has.)

hasn't changed. I created a account and first couple games was within the first year, maybe a few months after launch, but my comp could not handle it, 7-11 FPS wasn't working well for me, Oh . . and only had satellite connection at that time

Although, the 'Member Since"date under my name, is pretty close to when I was able to start actually playing, and first time using forums

#8507 peekyblinder

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Posted 09 March 2018 - 01:02 PM

When should ecm be switched from 'disrupt' to 'counter' (or whatever the other mode is called)?

Thanks!

Edited by peekyblinder, 09 March 2018 - 01:03 PM.


#8508 Koniving

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Posted 09 March 2018 - 01:12 PM

View Postpeekyblinder, on 09 March 2018 - 01:02 PM, said:

When should ecm be switched from 'disrupt' to 'counter' (or whatever the other mode is called)?

Thanks!

You have the correct name.

There are only two situations in which one should really change modes.

1) You're trying to fight an enemy ECM user with lock weaponry or have allies that have lock weaponry that could support you if they could get through the ECM..

Counter will disable that enemy's ECM, allowing you and your allies to get their locks to be able to hit the enemy with lock-on weaponry (as well as quickly identify weak points as the 25% slower time to get target information will instantly be removed, as otherwise other players will have delays in getting information as to where exactly to shoot to get the most effect).

2) You're intending to move into extremely close (90 meters or closer) to an enemy unit without being detected. If you're too close with Disrupt, you alert the enemy in much the same way this Cicada alerts the Dragon.


Basically their minimap tells them that they are being jammed, which immediately tells any player that glimpses at their minimap that there's a threat right on top of them... You'll notice they immediately react even though they couldn't possibly have seen you. Switching to counter removes this proximity warning.

#8509 Tesunie

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Posted 09 March 2018 - 01:20 PM

View Postpeekyblinder, on 09 March 2018 - 01:02 PM, said:

When should ecm be switched from 'disrupt' to 'counter' (or whatever the other mode is called)?

Thanks!


Only if you are under an enemy ECM effects and need to get locks. Otherwise, typically you'll keep it in disrupt mode.

#8510 Xaat Xuun

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Posted 09 March 2018 - 04:17 PM

View PostHorseman, on 08 March 2018 - 04:08 AM, said:

Patterns rewarded from events are permanent unlocks. Yes, as far as I know it should unlock and stay unlocked even if you don't own a matching mech in your inventory.

want to add, that if you go to the store and we'll use Jenner as a the mech. I don't own any Jenners. I didn't want to mention this till I doubled checked first

select one of the jenners in the store, then click on "VIEW in LAB", select 'Camo Spec" and select the "OWNED" button, you should see the Pattern available, if you have claimed the reward,
you don't have to select own, it's just quicker to find it that way, and that you have the Pattern unlocked

you can't check with the Trial mechs, it just will not show, but you can from the store if you don't own the mech, and see that it is indeed unlocked


-=-=-=-=-=-=-=-=-=-

this was post 500 Posted Image

Edited by Xaat Xuun, 09 March 2018 - 04:20 PM.


#8511 Koniving

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Posted 09 March 2018 - 06:09 PM

For as long as PGI has had patterns available, it didn't matter if you owned the mech or not if they do something that ticks a pattern for a specific mech to be owned for you, you have it. Pattern unlocks are permanent.

Single use patterns are a purchase-only thing and require you to own the specific mech you go to acquire them on. Single use patterns cannot be given by events as there really isn't a way for PGI to give one as a reward through the delivery system.

(I suspect this is the reason they're giving out the Urban block camo... its largely unpopular and either it or the "dazzle" pattern is the cheapest pattern to buy...)

#8512 Tier5 Kerensky

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Posted 09 March 2018 - 06:42 PM

View PostLikeUntoBuddha, on 09 March 2018 - 08:14 AM, said:

Is there a place where you can see when you started playing MWO?


Besides the mentioned forum date,
email about registration,
if you registered through steam, steam archivement completion times,
events, not all but many of the pages will display something if you played back them( example https://mwomercs.com...=201512stocking it even shows I played 8 games of which 6 didn't qualify and 2 I didn't open)

#8513 Horseman

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Posted 10 March 2018 - 12:45 AM

And if you joined within past 18 months or so, the leaderboard archives - or ISEN's scrapes of them: http://leaderboard.isengrim.org/ - will show when you played at least 10 Quick Play matches (which as a new player you probably have done within first few days)

Edited by Horseman, 10 March 2018 - 12:46 AM.


#8514 TooDumbToQuit

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Posted 10 March 2018 - 06:03 AM

Thanks, I'll check my main account now using the hover method.

Next question. I've read a couple of times that MGs are "scan weapons".

What does that mean?

#8515 Tesunie

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Posted 10 March 2018 - 07:38 AM

View PostLikeUntoGod, on 10 March 2018 - 06:03 AM, said:

Thanks, I'll check my main account now using the hover method.

Next question. I've read a couple of times that MGs are "scan weapons".

What does that mean?


It means they work like how lasers work. Ignore the bullet graphic and use them like you would a small laser. AKA: You don't need to lead with MGs, unlike ACs or manually fired missiles.

#8516 Tier5ForLife

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Posted 10 March 2018 - 08:29 AM

View PostTesunie, on 10 March 2018 - 07:38 AM, said:


It means they work like how lasers work. Ignore the bullet graphic and use them like you would a small laser. AKA: You don't need to lead with MGs, unlike ACs or manually fired missiles.


Ahh, thanks

#8517 Robaxacet

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Posted 11 March 2018 - 11:36 AM

Maybe a dumb question, but how come sometimes when I change an Omnipod out the pod I change it with can't have the same armor value? ie. I had an arm pod that had 60 and when I changed it, mechbay says it's maxed at 52?

#8518 TheCaptainJZ

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Posted 11 March 2018 - 11:46 AM

View PostRobaxacet, on 11 March 2018 - 11:36 AM, said:

Maybe a dumb question, but how come sometimes when I change an Omnipod out the pod I change it with can't have the same armor value? ie. I had an arm pod that had 60 and when I changed it, mechbay says it's maxed at 52?

Some pods have additional armor as a quirk tied to that pod. Hover over it in the mechlab to see.

View PostLikeUntoBuddha, on 10 March 2018 - 08:29 AM, said:


Ahh, thanks

AMS also works in the same way. that is, there is no actual projectile. The actual mechanic is a constant laser that does damage over time in small increments.

#8519 Spare Parts Bin

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Posted 11 March 2018 - 01:11 PM

Skill tree adds armour and quirks adds some also. Hope this helps.

#8520 Koniving

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Posted 11 March 2018 - 01:53 PM

View PostTheCaptainJZ, on 11 March 2018 - 11:46 AM, said:

AMS also works in the same way. that is, there is no actual projectile. The actual mechanic is a constant laser that does damage over time in small increments.


To add: AMS ignores all physical elements, too. It shoots missiles through obstacles. This said it can give you away if you're trying to sneak up on the enemy through a tunnel, under a rafter, etc. They will see the particles of your AMS as they come through the floor, wall, etc. Be aware of that.

(As for small increments... It actually does rather immense damage over time, a single AMS easily do more damage per second than an AC/5. But it is worth knowing that LRMs/ATMs have 1 HP, SRMs and STreaks have 2 HP, and NARC has 3 HP... each.)





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