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#8621 Rogue Jedi

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Posted 15 April 2018 - 11:54 AM

View PostChryckan, on 15 April 2018 - 11:45 AM, said:

How do you get adv. zoom?
Bought the skill node in the sensor tree but nothing.

you have to press the key to activate it, I think it is [v] by default but I have not used it in a long time so I could be mistaken, look it up in settings and you can map it to whatever key you want.

#8622 Chryckan

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Posted 15 April 2018 - 12:16 PM

Ah okay. Thanks. Didn't remember a key. Thought it just replaced regular zoom

#8623 Koniving

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Posted 15 April 2018 - 12:23 PM

View PostChryckan, on 15 April 2018 - 07:48 AM, said:


Any chain fired missiles will suffer more from AMS as the AMs gets a chance to shoot down the missiles one by one. Being able to fire all missiles at once in a huge group is one of the hidden advantages IS LRMs have above Clan and why I always wince in pain when I see players chain fire LRM5s.


This is less a tactic to "get through" an AMS, and more of a tactic to drain AMS. Most AMS users tend to only have a ton of ammo. 4 to 6 LRM-5s chain fired can get through that ton of enemy AMS ammo, usually within 1 and a quarter tons of missiles or less, depending on how they are chain fired.

After that, the victim is pretty much at your mercy.

Especially if you have a team of SRM or Streak or ATM users and a NARC that can be delivered in, once the LRM-5 user has finished draining the AMS.

Edit: Actually in trying it just now, it took about 130 LRMs to do it, so less than a ton. And a fresh guy ran out of ammo.

Now draining that enemy's AMS with LRM-20s or LRM-15s, sure I'd punch through with every volley, but I'd eat up about 4 tons of ammo before he runs out.

Edited by Koniving, 15 April 2018 - 01:27 PM.


#8624 Chryckan

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Posted 15 April 2018 - 01:44 PM

View PostKoniving, on 15 April 2018 - 12:23 PM, said:


This is less a tactic to "get through" an AMS, and more of a tactic to drain AMS. Most AMS users tend to only have a ton of ammo. 4 to 6 LRM-5s chain fired can get through that ton of enemy AMS ammo, usually within 1 and a quarter tons of missiles or less, depending on how they are chain fired.

After that, the victim is pretty much at your mercy.

Especially if you have a team of SRM or Streak or ATM users and a NARC that can be delivered in, once the LRM-5 user has finished draining the AMS.

Edit: Actually in trying it just now, it took about 130 LRMs to do it, so less than a ton. And a fresh guy ran out of ammo.

Now draining that enemy's AMS with LRM-20s or LRM-15s, sure I'd punch through with every volley, but I'd eat up about 4 tons of ammo before he runs out.


That's actually an interesting tactic I've never considered.

Still, when you see a light in a PUG in the quickplay queue chain fire a pair of LRM5 I kind of doubt it's because some clever anti-ams tactic.

#8625 Koniving

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Posted 15 April 2018 - 01:48 PM

View PostChryckan, on 15 April 2018 - 01:44 PM, said:


That's actually an interesting tactic I've never considered.

Still, when you see a light in a PUG in the quickplay queue chain fire a pair of LRM5 I kind of doubt it's because some clever anti-ams tactic.

Nope, in that case it's usually sent at non-AMS using enemies... unless they're really not that bright.

(Generally the purpose of chain firing LRM-5s is the blinding effect which disorients the enemy similar to that of a quad UAC/2 build. Said disoriented enemy, especially if on a less than stellar machine, then suffers severe frame rate drops in addition to not being able to see where they are going, hopefully leading them to colliding into a wall.)
Examples
1
2

Edited by Koniving, 15 April 2018 - 01:56 PM.


#8626 Spare Parts Bin

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Posted 15 April 2018 - 02:05 PM

You can also disorient an opponent by hitting them repeatedly with LPPCs.

#8627 Koniving

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Posted 15 April 2018 - 02:20 PM

Not aware of a blur effect associated with them. But hard to imagine wanting to chain fire them. I imagine it could be done; haven't tried it though.

#8628 Spare Parts Bin

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Posted 15 April 2018 - 05:49 PM

View PostKoniving, on 15 April 2018 - 02:20 PM, said:

Not aware of a blur effect associated with them. But hard to imagine wanting to chain fire them. I imagine it could be done; haven't tried it though.


I had a Raven do this to me on Tourmaline Desert it was hidden in a cleft in the rocks. It kept doing this Every time I moved into the valley. Threw some CERPPC and Quad UAC-2 at the rocks that deterred it.

#8629 Chryckan

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Posted 16 April 2018 - 12:16 PM

How many tons of ammo do you need for the two different RACs?

Not sure of their RoF so have no idea what's enough or to much.

#8630 Horseman

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Posted 16 April 2018 - 12:38 PM

You can always test it by dropping into Testing Grounds on Canyon Network (see menu on your left when in mechbay)

#8631 S 0 L E N Y A

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Posted 16 April 2018 - 01:47 PM

View PostChryckan, on 16 April 2018 - 12:16 PM, said:

How many tons of ammo do you need for the two different RACs?

Not sure of their RoF so have no idea what's enough or to much.


Mixing RACs is generally not a great idea. To be honest, RACs are just not that great of weapon period.

That said, I would try at least 2 tons per gun, and see how that works out for you and go from there.

View PostSpare Parts Bin, on 15 April 2018 - 02:05 PM, said:

You can also disorient an opponent by hitting them repeatedly with LPPCs.


Wont mean a thing to a vet pilot.

#8632 Spare Parts Bin

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Posted 17 April 2018 - 02:52 AM

View PostBoogie138, on 16 April 2018 - 01:47 PM, said:


Mixing RACs is generally not a great idea. To be honest, RACs are just not that great of weapon period.

That said, I would try at least 2 tons per gun, and see how that works out for you and go from there.



Wont mean a thing to a vet pilot.


The first time it happened it had me wondering. Then I got mad and found the booger and threw CERPPC and CUAC-2 at the problem.

#8633 Lymark

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Posted 17 April 2018 - 06:54 AM

What's my best bet or a way to counter If no one in my team has AMS? I just reached T3 and I'm constantly running into matches with full LRM spam while we have zero AMS. It's especially not good as I'm playing the Mad Cat II(Dakka) now.

Edited by Lymark, 17 April 2018 - 07:00 AM.


#8634 Eisenhorne

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Posted 17 April 2018 - 06:58 AM

View PostLymark, on 17 April 2018 - 06:54 AM, said:

What's my best bet or a way to counter If no one in my team has AMS? I just researched T3 and I'm constantly running into matches with full LRM spam while we have zero AMS. It's especially not good as I'm playing the Mad Cat II(Dakka) now.


Stay in cover, next to high buildings. If LRM's start coming, just stay in cover and they impact against the cover. Stay out of line of sight. If you get NARC'd, just stay in cover. You'll spend less time shooting at the enemy, but you need to stay alive to do damage anyway, so it's OK.

The only maps i have trouble with this on are Polar Highlands and Alpine Peaks, because there's often a light mech spotting, but even on those if you have a good position you can find something resembling cover. You should -never- stand in the open. Just poke around a corner, deliver a few volleys, and get back into cover.

#8635 Spare Parts Bin

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Posted 17 April 2018 - 05:20 PM

View PostEisenhorne, on 17 April 2018 - 06:58 AM, said:


Stay in cover, next to high buildings. If LRM's start coming, just stay in cover and they impact against the cover. Stay out of line of sight. If you get NARC'd, just stay in cover. You'll spend less time shooting at the enemy, but you need to stay alive to do damage anyway, so it's OK.

The only maps i have trouble with this on are Polar Highlands and Alpine Peaks, because there's often a light mech spotting, but even on those if you have a good position you can find something resembling cover. You should -never- stand in the open. Just poke around a corner, deliver a few volleys, and get back into cover.


Good advice I need to take. I am learning to use a Mad Cat MK2-B twin UAC-5s,ERLLs,and LMGs.

#8636 ExoForce

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Posted 17 April 2018 - 10:53 PM

View PostChryckan, on 15 April 2018 - 07:48 AM, said:

Speaking of missiles does the range of LRM still count distance travelled instead of a straight line to the target? Used to be that you had to deduct the curvature of parabolic trajectory of the LRMs when figuring out if you were in range.


No, You can fire LRMs at e.g. 1150m and run closer. They will hit the target if it is locked or standing.

Translation - distance between your current position and the target.

Edited by ExoForce, 17 April 2018 - 11:17 PM.


#8637 Spangle

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Posted 18 April 2018 - 12:01 PM

Is AMS worth it after the latest LRM speed tweek?

#8638 ExoForce

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Posted 18 April 2018 - 12:10 PM

No. But LAMS are very good. Take 1, 2 is too much heat.
AMS will reveal your position, IMHO.

#8639 Spangle

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Posted 18 April 2018 - 12:24 PM

Neither seems to be doing anything compared to pre-patch for what they'd take out

Haven't got anything that carry more than one

#8640 Tesunie

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Posted 18 April 2018 - 05:23 PM

View PostSpangle, on 18 April 2018 - 12:01 PM, said:

Is AMS worth it after the latest LRM speed tweek?


It still is, just not as it once was before the velocity increase that LRMs just got.

However, I would like to make a note right here that, last time LRMs got a velocity buff, so did AMS get a "damage" buff so the two remained equal to each other. That's not the surprising part. The best part about it all was, people complained about the velocity buff last time LRMs got it, so PGI caved and reduced their velocity. However, they did not reduce AMS effectiveness, leaving AMS better than it was before hand. So now... it's just back to what it was before.


I will make note again, if LRMs are currently an issue, give it a little while. They just got an adjustment, so a lot of people are out and about checking them out. Give it a week or two and you'll see them return to more normal levels of use again. Till then, load up on AMS and ECM (if possible). Your AMS is still effective, and still effective with AMS overload skills. It just might be a touch less effective than it was previously (plus there may be more LRMs out at the moment, so it may just get overloaded at the moment).





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