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#9941 Tazer Face

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Posted 30 May 2022 - 04:34 AM

View PostScrapIron Prime, on 28 May 2022 - 04:34 PM, said:


There are 3 things that throw off hit reg. Either the target or the shooter has a terrible ping rate on their connection, or the target JUST started jumping, or the target just bumped over rough terrain and the game engine is dealing with the clipping involved.

A skilled pilot can exploit this. A fast mech will run up walls and over boulders to get that clipping effect and a jumpy mech can stutter the jump jets a lot, both allow for worse hit reg than normal. Bit of a ‘spoit, if you ask me, but perfectly legal.

Except none of that was happening when my shots were doing no damage. had a vapor eagle standing still in front of me with red CT armor. Put 3 alphas into it from my timberwofl and the CT armor was still red.

#9942 ScrapIron Prime

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Posted 30 May 2022 - 10:20 AM

View PostTazer Face, on 30 May 2022 - 04:34 AM, said:

Except none of that was happening when my shots were doing no damage. had a vapor eagle standing still in front of me with red CT armor. Put 3 alphas into it from my timberwofl and the CT armor was still red.


Then its terrible ping rate, yours or his. Was he still active, did he just disconnect?

#9943 Tazer Face

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Posted 30 May 2022 - 12:01 PM

View PostScrapIron Prime, on 30 May 2022 - 10:20 AM, said:

Then its terrible ping rate, yours or his. Was he still active, did he just disconnect?

Dont know his ping. mine is always around 90 to 93 (NA server) he was active, he was shooting at me

#9944 Gagis

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Posted 30 May 2022 - 01:52 PM

Its usually more down to packet loss than latency. When packets of information between player and server go missing and never reach their destination, the game state in the server and in the client application may go out of sync and the client will not have accurate information about the true state on the server side.

Severe packet loss makes playing pretty much any online game impossible. Congested WIFI, aging routers, broken down infrastructure etc. can be causes.

Edited by Gagis, 30 May 2022 - 01:53 PM.


#9945 Creavend

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Posted 01 June 2022 - 03:28 PM

Hi I play this game somewhat casually, sorry if I ask a repetitive question for being out of the loop.
More or less since the last patch it feels like I'm doing next to no damage to enemy mechs and getting killed instantly (some times even one or two-shot even in assault mechs). Am I missing something?

#9946 Void Angel

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Posted 01 June 2022 - 03:35 PM

Calibration. A lot of your performance in a match depends on how well your actions mesh with your teammates' decisions. If you play infrequently (as I do,) you can find that 'mechs and tactics that used to work perfectly well simply get you killed. It's a combination of being rusty, and of not being in tune with your teammates.

Change up your tactics with new builds, or a different 'mech class, and you should see your performance results improve.

#9947 ScrapIron Prime

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Posted 01 June 2022 - 03:38 PM

View PostCreavend, on 01 June 2022 - 03:28 PM, said:

Hi I play this game somewhat casually, sorry if I ask a repetitive question for being out of the loop.
More or less since the last patch it feels like I'm doing next to no damage to enemy mechs and getting killed instantly (some times even one or two-shot even in assault mechs). Am I missing something?

Is this a couple bad games, or a consistent thing? Without knowing your load out and play style, it’s hard to give specific advice.

#9948 Creavend

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Posted 01 June 2022 - 04:08 PM

Hahah I wanted to be brief but I will give out more context.

View PostVoid Angel, on 01 June 2022 - 03:35 PM, said:

Calibration. A lot of your performance in a match depends on how well your actions mesh with your teammates' decisions. If you play infrequently (as I do,) you can find that 'mechs and tactics that used to work perfectly well simply get you killed. It's a combination of being rusty, and of not being in tune with your teammates.

Change up your tactics with new builds, or a different 'mech class, and you should see your performance results improve.


I'm talking even 1v1. It has been at least 3 games now that my MAL-1R gets killed by a Centurion or comparable mech. I come across a single MED or Heavy mech, 300 to 400 meter away and Whaam! I single hit takes my armor to the red. I reverse, try to move, next thing I know I'm out.

View PostScrapIron Prime, on 01 June 2022 - 03:38 PM, said:

Is this a couple bad games, or a consistent thing? Without knowing your load out and play style, it’s hard to give specific advice.


It feels like every single game now. I use a FLE-20, SHD-5M, NTG-D, REL-3C and the aforementioned MAL-1R. Consequently, I play differently with each mech. For the Mal in particular I have maxed out the firepower skill tree, halfway the survival one. Two weeks ago I was using the Mal to semi-brawl up to 4 mechs at the time (You know, shoot, take cover, pressure using LRM, etc), right now if I try that, my armor disappears in seconds.

Edited by Creavend, 01 June 2022 - 04:10 PM.


#9949 Void Angel

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Posted 01 June 2022 - 04:34 PM

View PostCreavend, on 01 June 2022 - 04:08 PM, said:

I'm talking even 1v1. It has been at least 3 games now that my MAL-1R gets killed by a Centurion or comparable mech. I come across a single MED or Heavy mech, 300 to 400 meter away and Whaam! I single hit takes my armor to the red. I reverse, try to move, next thing I know I'm out.


That sounds like positioning relative to your teammates and the enemy. No Centurion is going to two-shot a Mauler, as I'm sure you know; but while you're focused on him, you could be getting shot from other angles and not seeing those effects because they're coming from another angle. Heck, earlier this weak I murdered some Assault-class ERLL sniper by shooting him in the back whenever he'd fire his lasers. =) He didn't realize I was there, and just walked a few steps forward each time (thinking he was being shot from below.) It's possible for all of us not to track all the people who may be shooting at us.

Related to this is your team's behavior. If none of them are in view of the enemy, you'll be the only red box that pops up for the entire enemy team, and you can become a magnet for a lot of incoming fire. Obviously I'm not sitting in your cockpit with you, but your description of your troubles is a possible match.

#9950 Creavend

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Posted 01 June 2022 - 04:57 PM

Hum... I know I said I play casually, but in not entirely a rookie either. I think you are making some assumptions about how I'm playing.

View PostVoid Angel, on 01 June 2022 - 04:34 PM, said:

That sounds like positioning relative to your teammates and the enemy. No Centurion is going to two-shot a Mauler, as I'm sure you know; but while you're focused on him, you could be getting shot from other angles and not seeing those effects because they're coming from another angle. Heck, earlier this weak I murdered some Assault-class ERLL sniper by shooting him in the back whenever he'd fire his lasers. =) He didn't realize I was there, and just walked a few steps forward each time (thinking he was being shot from below.) It's possible for all of us not to track all the people who may be shooting at us.


You know how some Lights and Meds like to scout ahead or get an early flank? I caught one of those by itself. I remained at some distance so he could not dance around me. He was using some sort of AC and some sort or SRM. 4 shots of the heavy PPC later his armor is still on the yellow, but my torso armor is out, he finishes me off with missiles.

Now granted, maybe I just suck; maybe I did not hit center mass consistently, but how did my armor go out so fast?

View PostVoid Angel, on 01 June 2022 - 04:34 PM, said:

Related to this is your team's behavior. If none of them are in view of the enemy, you'll be the only red box that pops up for the entire enemy team, and you can become a magnet for a lot of incoming fire. Obviously I'm not sitting in your cockpit with you, but your description of your troubles is a possible match.


This has happened to me by myself, in the middle of the team, in pairs, etc. It is so different from what I was experiencing a mere two weeks ago, that is why I'm posting. Did DPS change after the patch? Does armor work a different way now? Hackers? This is really atypical, and I know it sounds implausible, but it is what happened.

Edited by Creavend, 01 June 2022 - 05:04 PM.


#9951 Aidan Crenshaw

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Posted 01 June 2022 - 09:03 PM

This sounds like you are used to play in the lower tiers, but since the recent patch and the inception of the event queue in particular, all kinds of players get thrown into the same matches T1 and T5 alike. This is due to the matchmaker being used by both the event queue and Quickplay queue. See this post by the Community Manager for reference: https://mwomercs.com...ost__p__6457826

So, you might just run into people that know how to use mistakes you may make that the people you usually play with don't. Other than that, there were no major changes to mechs or weapon systems in the recent past.

#9952 ScrapIron Prime

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Posted 02 June 2022 - 06:02 AM

Yeah, you can’t expect more than 40 points at once from a Centurion. So let’s use that as a ballpark against your MAL-1R. Worst case, The first hit will take half your side torso armor, the second will tickle your internals there (assuming you didn’t go massive on rear armor, in which case it’s a much bigger tickle).

So are they getting a back armor shot on you? Ammo explosion? XL engine?

#9953 TheCaptainJZ

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Posted 02 June 2022 - 01:34 PM

Well, with the skill tree change, more people are able to put points into armor and faster or cooler weapons so you are probably definitely seeing a change there. But you can invest in the same skill points.
Additionally, Centurions have armor quirks and can be quite tanky.
Ping and latency are other factors. If you're playing on a server where you get a higher ping than the other players, it can put you at a competitive disadvantage. The difference from the NA server to European one isn't too bad for me but to Oceanic would definitely be different.

Edited by TheCaptainJZ, 02 June 2022 - 01:35 PM.


#9954 Tazer Face

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Posted 02 June 2022 - 02:04 PM

Getting incredibly tired of shooting mechs and having nothing happen to them

#9955 Creavend

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Posted 03 June 2022 - 01:39 PM

View PostAidan Crenshaw, on 01 June 2022 - 09:03 PM, said:

This sounds like you are used to play in the lower tiers, but since the recent patch and the inception of the event queue in particular, all kinds of players get thrown into the same matches T1 and T5 alike. This is due to the matchmaker being used by both the event queue and Quickplay queue. See this post by the Community Manager for reference: https://mwomercs.com...ost__p__6457826

So, you might just run into people that know how to use mistakes you may make that the people you usually play with don't. Other than that, there were no major changes to mechs or weapon systems in the recent past.


That actually sounds very plausible, thank you for the input.

View PostScrapIron Prime, on 02 June 2022 - 06:02 AM, said:

Yeah, you can’t expect more than 40 points at once from a Centurion. So let’s use that as a ballpark against your MAL-1R. Worst case, The first hit will take half your side torso armor, the second will tickle your internals there (assuming you didn’t go massive on rear armor, in which case it’s a much bigger tickle).

So are they getting a back armor shot on you? Ammo explosion? XL engine?


I don't think I'm getting hit with many rear shots on my recent matches no. I had more situations with ammo explosion's on my RFL, but no on the MAL since I use CASE in every slot. I am using STD engines in most mechs.

View PostTheCaptainJZ, on 02 June 2022 - 01:34 PM, said:

Well, with the skill tree change, more people are able to put points into armor and faster or cooler weapons so you are probably definitely seeing a change there. But you can invest in the same skill points.
Additionally, Centurions have armor quirks and can be quite tanky.
Ping and latency are other factors. If you're playing on a server where you get a higher ping than the other players, it can put you at a competitive disadvantage. The difference from the NA server to European one isn't too bad for me but to Oceanic would definitely be different.


My ping stays in the 40-60 almost every match on the N.A. server, so I don't think that is an issue. Thanks for the insight, I'll try to get some more points into survivability then.

#9956 ScrapIron Prime

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Posted 03 June 2022 - 03:53 PM

View PostCreavend, on 03 June 2022 - 01:39 PM, said:

I don't think I'm getting hit with many rear shots on my recent matches no. I had more situations with ammo explosion's on my RFL, but no on the MAL since I use CASE in every slot. I am using STD engines in most mechs.


How's your torso twisting skill, then? If you're busy lining up a shot while you're under fire, a skilled red player will be able to focus on one part of your mech and defeat the armor there much quicker. If you shoot, twist hard, then twist back, and line up your next shot quickly, they'll have to spread fire out across more of your armor locations. A few points into torso speed makes this easier on some mechs, the Mauler in particular.

And you'll want to consider upgrading many mechs from STD engines to LIGHT engines when you can. They're a few tons lighter, and while you're inconvenienced by the loss of a side torso, it gives you the ability to either mount a larger engine (and go faster) or pack on more weapons or heat sinks, depending on your design. The extra speed or tonnage can make a difference in an engagement.

#9957 Audacious Aubergine

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Posted 05 June 2022 - 01:57 AM

Do Missile Spread nodes affect ATMs, or do they work the same as Streaks?

#9958 Horseman

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Posted 05 June 2022 - 01:58 AM

ATMs do not track components, they're affected by spread normally.

#9959 Tazer Face

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Posted 11 June 2022 - 01:06 PM

Are certain mechs completely immune to certain types of weapons?

I was just hammering a kit fox at 60m, but my light PPCs didn't do any damage to it at all.

#9960 Void Angel

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Posted 11 June 2022 - 01:23 PM

View PostTazer Face, on 11 June 2022 - 01:06 PM, said:

Are certain mechs completely immune to certain types of weapons?

I was just hammering a kit fox at 60m, but my light PPCs didn't do any damage to it at all.


No 'mech will be immune to any weapon, but you've missed a weapon stat when you plugged that LPPC into your Battlemech - minimum range. Any "normal" PPC (i.e. not Snub or ER) will do no damage within 90 meters.

Edited by Void Angel, 11 June 2022 - 01:24 PM.






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