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#4801 Tesunie

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Posted 30 December 2015 - 06:24 PM

View Postjss78, on 30 December 2015 - 06:16 PM, said:

(This is perhaps more a TT BattleTech question, but I'm sure there's someone here who knows the answer.)

I've been wondering why some stock mechs (e.g. SHD-5M) have a side-torso CASE while using an XL engine? This configuration is obviously pointless in MWO, as protecting your CT from a ST ammo explosion helps little when the ST destruction kills you anyway. Does CASE work differently in TT?


In TT and Lore, CASE in the side torso of an XL engine would prevent total unit and/or engine loss. It makes effective repairs easier, if not at least possible, on the mech in the event of an ammo explosion. Your mech may become shut down and inactive, but at least there is a mech still there.

In MW:O however, your mech is still destroyed. With no Repair nor Rearm in the game (anymore), there is no reason to continue to take CASE in an XL equiped mech. It provides no function, as of current.

View PostLupis Volk, on 30 December 2015 - 06:18 PM, said:

How are Commandos?


Commandos are not viewed as being in a good place, when compared to Jenners, Firestarters, Spiders and Ravens. They aren't a bad mech, but they aren't that great either.

If you can get them to work for you, by all means use them. No harm in it really.

#4802 jss78

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Posted 30 December 2015 - 06:28 PM

View PostTesunie, on 30 December 2015 - 06:24 PM, said:

In TT and Lore, CASE in the side torso of an XL engine would prevent total unit and/or engine loss. It makes effective repairs easier, if not at least possible, on the mech in the event of an ammo explosion. Your mech may become shut down and inactive, but at least there is a mech still there.

In MW:O however, your mech is still destroyed. With no Repair nor Rearm in the game (anymore), there is no reason to continue to take CASE in an XL equiped mech. It provides no function, as of current.


Thanks, that makes sense. I almost added a humorous footnote that why use CASE with an XL engine, if the only benefit is to leave a pretty corpse -- but I guess that's the answer right there!

#4803 Lupis Volk

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Posted 30 December 2015 - 06:31 PM

View PostTesunie, on 30 December 2015 - 06:24 PM, said:


In TT and Lore, CASE in the side torso of an XL engine would prevent total unit and/or engine loss. It makes effective repairs easier, if not at least possible, on the mech in the event of an ammo explosion. Your mech may become shut down and inactive, but at least there is a mech still there.

In MW:O however, your mech is still destroyed. With no Repair nor Rearm in the game (anymore), there is no reason to continue to take CASE in an XL equiped mech. It provides no function, as of current.



Commandos are not viewed as being in a good place, when compared to Jenners, Firestarters, Spiders and Ravens. They aren't a bad mech, but they aren't that great either.

If you can get them to work for you, by all means use them. No harm in it really.

Okay i had planned to get them as my next light mech.

#4804 TheCaptainJZ

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Posted 30 December 2015 - 06:32 PM

View PostLupis Volk, on 30 December 2015 - 06:18 PM, said:

How are Commandos?

As far as lights go, most other lights are better. I really think it's the hardpoints and layout that hurts them. They are fast however and have gotten some quirks lately. They're not unredeemable.

#4805 IraqiWalker

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Posted 31 December 2015 - 01:57 PM

View PostSowaka, on 26 December 2015 - 04:01 PM, said:

What's the general opinion of the Marauders? Worth a buy?
If I purchase the $20 pack do they appear instantly? I recall people sometimes having to wait several days for things to appear in the past.

Thanks!


I like the Marauder (I don't own one, by the way, this is just from killing them, and dropping in group play with my unit mates who have them). From the front it is a very tanky mech, and has such a narrow silhouette that it's very difficult to drop it quickly, even with an XL engine.

Your main problem is going to be when an enemy flanks you. Your side profile is XBAWX HUGE. Like Christmas in July huge. People will rip your STs in no time if they can flank you. If you can keep them facing you, and stare them down, you can ruin their day quickly.

It also does rather well in the damage department. Especially with one of the best high ballistic mounts in the IS.

View PostLeone, on 26 December 2015 - 08:44 PM, said:


While I do not have marauders I should tell you they are low on my 'to kill' list of mech targets because I find them rather tanky. They're not horribly low, cuz they still seem to bring the firepower, but seriously, standard engine marauders feel like tiny stalkers when fighting em.

~Leone.

I was dropping with someone yesterday who was running a Standard engine Marauder. I think he tanked more damage than two of our other mechs combined.

View PostBSK, on 30 December 2015 - 11:45 AM, said:


A BoomJäger with 2AC20s has a maximum damage per secounds of 6.7 while a Jägermech with 3LPL+3ML has only 3.56 DPS. That means you can deal almost twice as much damage over time without overheating while the alpha damage with the large pulse lasers is only 8 points higher at 48 compared to 40 of 2AC20s.


Aside from damage, Boomjagers will crit, and when they do, you are guaranteed component destruction, better than the fractional damage ticks from lasers. Which aside from the damage difference, adds extra rewards in there.

#4806 Lupis Volk

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Posted 31 December 2015 - 07:05 PM

Hmm been loving the LB 10-X what mechs are more suited to using it. (from the IS side)

#4807 Tesunie

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Posted 31 December 2015 - 07:08 PM

View PostLupis Volk, on 31 December 2015 - 07:05 PM, said:

Hmm been loving the LB 10-X what mechs are more suited to using it. (from the IS side)


There is an Enforcer that had/has some good quirks you can look into. I also currently have an Atlas 7S with an LBX in it (2 LLs, 2 MLs, 4 SRM4s and an LBX to be a bit more precise).

Depends upon what you want to do with it. Honestly, any heavy and assault with a Ballistic mount could handle it, and even some medium mechs.

Of note, if you like Ballistics, the Jeagermech comes to mind.

#4808 IraqiWalker

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Posted 31 December 2015 - 11:26 PM

View PostLupis Volk, on 31 December 2015 - 07:05 PM, said:

Hmm been loving the LB 10-X what mechs are more suited to using it. (from the IS side)

The Centurion D had insane LB10X quirks. I mean firing faster than an AC 5 insane.

The list for LB10X on the CN9-D is:

40% Cooldown Reduction
-10% spread
+20% Projectile Velocity

Your rate of fire should be one shot every 1.5 seconds, and your shots will fly faster, and tighter, making it more effective at longer ranges, and making the grouping absolutely brutal at short ranges.

#4809 Roland09

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Posted 01 January 2016 - 02:27 AM

View PostTesunie, on 30 December 2015 - 06:24 PM, said:

In TT and Lore, CASE in the side torso of an XL engine would prevent total unit and/or engine loss. It makes effective repairs easier, if not at least possible, on the mech in the event of an ammo explosion. Your mech may become shut down and inactive, but at least there is a mech still there.


Nope. In TT, CASE will prevent damage from spreading outside the location where an ammo explosion occurred. Damage from the ammo explosion will still be applied to that location, most likely destroying that location and all the equipment which is located there. In the case of an IS mech with an XL engine, that will mean 3 engine hits (one for each slot the XL engine occupies in that side torso), which in turn will destroy the mech.

-> In TT, mounting CASE in an IS mech with an XL engine is a stupid idea. Lorewise, CASE in such a scenario may contribute to the survival chances of the pilot though, which would make a lot of sense on the other hand.

#4810 Audacious Aubergine

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Posted 01 January 2016 - 03:34 AM

Not a game question, per se, but is smurfy down for anyone else?

#4811 Leone

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Posted 01 January 2016 - 03:34 AM

Yes.

~Leone.

#4812 Rogue Jedi

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Posted 01 January 2016 - 03:49 AM

View PostTesunie, on 30 December 2015 - 06:24 PM, said:

In TT and Lore, CASE in the side torso of an XL engine would prevent total unit and/or engine loss. It makes effective repairs easier, if not at least possible, on the mech in the event of an ammo explosion. Your mech may become shut down and inactive, but at least there is a mech still there.

In MW:O however, your mech is still destroyed. With no Repair nor Rearm in the game (anymore), there is no reason to continue to take CASE in an XL equiped mech. It provides no function, as of current.

View PostRoland09, on 01 January 2016 - 02:27 AM, said:


Nope. In TT, CASE will prevent damage from spreading outside the location where an ammo explosion occurred. Damage from the ammo explosion will still be applied to that location, most likely destroying that location and all the equipment which is located there. In the case of an IS mech with an XL engine, that will mean 3 engine hits (one for each slot the XL engine occupies in that side torso), which in turn will destroy the mech.

-> In TT, mounting CASE in an IS mech with an XL engine is a stupid idea. Lorewise, CASE in such a scenario may contribute to the survival chances of the pilot though, which would make a lot of sense on the other hand.

yes the ammo explosion would kill the Mech for that fight, but not destroy it for the purpose of repairs, it was much cheaper to repair the Mech after the fight if the XL was protected by CASE, as said by Tesunie in the post you quoted, I think you misunderstood what he was saying, and thought he was suggesting you could keep fighting after loosing a CASE protected side torso containing an XL engine, where as he was saying it was less expensive to repair after the match

#4813 Roland09

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Posted 01 January 2016 - 03:58 AM

Ah, okay.

#4814 snow0815

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Posted 01 January 2016 - 05:47 AM

I know what H, C and S means for a chassis, but what are I, L, O, R? See them occasionally.

#4815 Rogue Jedi

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Posted 01 January 2016 - 06:02 AM

View Postsnow0815, on 01 January 2016 - 05:47 AM, said:

I know what H, C and S means for a chassis, but what are I, L, O, R? See them occasionally.

(C) means Champion
(S) means Special, Sarahs Jenner (Sarah was a very young Mechwarrior who died of Cancer, a special version of the JR7-D, her favorite Mech, was created in her honor) or Steam
(I) is Invasion from the Clan invasion pack, Wave 2 pack or Wave 3 pack
(L) is a Loyalty Mech, awarded for certain things, so far there have been sets of loyalty Mechs awarded in October 2014 (awarded again in March2015) and October 2015
(O) means the Mech was a special variant from the Origins IIC pack
(r ) means Resistance, the special Mech from the Resistance 1 or 2 pack
(P) is from the Project Phoenix pack
(F) is from the Founders pack

I think that is all of them

Edited by Rogue Jedi, 01 January 2016 - 06:07 AM.


#4816 TheCaptainJZ

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Posted 01 January 2016 - 06:24 AM

I believe (G) is for the Clan Wave 1 Gold mechs.

#4817 snow0815

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Posted 01 January 2016 - 06:28 AM

Thanks!

#4818 TheCaptainJZ

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Posted 01 January 2016 - 06:48 AM

Ok, I have a question: Does the tonnage of a mech affect the speed at which it caps? I never heard this was a thing until I was playing with my brother last night who had heard this.

#4819 Roland09

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Posted 01 January 2016 - 07:11 AM

View PostTheCaptainJZ, on 01 January 2016 - 06:48 AM, said:

Ok, I have a question: Does the tonnage of a mech affect the speed at which it caps? I never heard this was a thing until I was playing with my brother last night who had heard this.


No. Capture speed is related only to the number of mechs in the capture area. You can mount a module which will increase capture speed, but that module is useless otherwise.

#4820 TheCaptainJZ

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Posted 01 January 2016 - 07:27 AM

View PostRoland09, on 01 January 2016 - 07:11 AM, said:


No. Capture speed is related only to the number of mechs in the capture area. You can mount a module which will increase capture speed, but that module is useless otherwise.

Yeah thats what I though





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