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#4941 Reno Blade

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Posted 11 January 2016 - 04:16 AM

View PostFreebirthToad18999, on 11 January 2016 - 04:01 AM, said:

Aside from the increased range and reduced facetime (assuming you can actually aim quickly instead of doing what I do and need half an hour to line up a shot on a stationary assault), are there any benefits to clan ERPPCs over clan large pulse lasers? Trying to decide what to put on my new TBR-D

Lasers, Clan UAC and Clan LRMs are spreading the damage over time (beam, burstfire and stream of missiles).
The cERPPC is a single projectile that delivers 10 damage to the target location and 2.5 to the next 2 sections (possible to lose 2.5 damage if you hit the Arm/Leg and only one of the two 2.5 damage parts gets to the side torso).

The biggest advantage of this Front-Loaded damage is the face time and the concentrated damage on one section.
If your targets don't move and twist to spread laser damage, you can achive the same concentrated fire with a laser or burstfire Autocannon if your aim is good enough to hold that section in your aim for the full duration.

On the other hand, lasers are small and light so they can be grouped for bigger effect and even partial hits of a group of lasers can do more damage than single-hit weapons like the PPC, if you can't reliably hit with them.

Efficiency wise: the cERPPC does instantly (plus travel time) 10 +2.5 +2.5 damage and 15 heat vs the cLPL does 13 damage over time (1.2sec) and 10 heat (also over 1.2 sec).
Aiming and heat is easier to handle for lasers for most people.

Edit:
And if you want to use lower arm actuators (on Arm Omnipods that have one) to aim left/right with the arm weapons, you can only do this if you have no PPC or Ballistic in that arm equipped.

Edited by Reno Blade, 11 January 2016 - 04:22 AM.


#4942 Tim East

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Posted 11 January 2016 - 10:07 AM

View PostFreebirthToad18999, on 11 January 2016 - 04:01 AM, said:

Aside from the increased range and reduced facetime (assuming you can actually aim quickly instead of doing what I do and need half an hour to line up a shot on a stationary assault), are there any benefits to clan ERPPCs over clan large pulse lasers? Trying to decide what to put on my new TBR-D

PPFLD. It used to be the meta for a reason, but laservomit gives better damage per ton and better damage per heat unit. It's not surprising that it's the new meta.

Also, what do you folks think of CSRM spam? I'm running a 6 by 6 on my Jenner IIC as an experiment, and while I can only do 2 alphas, I feel like back-to-back 72 point shotgun blasts is pretty legit.

#4943 Tesunie

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Posted 11 January 2016 - 10:22 AM

View PostTim East, on 11 January 2016 - 10:07 AM, said:

Also, what do you folks think of CSRM spam? I'm running a 6 by 6 on my Jenner IIC as an experiment, and while I can only do 2 alphas, I feel like back-to-back 72 point shotgun blasts is pretty legit.


When they register damage properly... sounds great! I personally would probably reduce two if not all of your CSRMs to SRM4s for better spread, more ammo which means more alphas. Should land your hits where you want them to go.

As for hit reg, I just had two matches where 6+ alphas of 3 SRM4s and an AC10 did very little damage. Of note, I was shooting a Marauder and a Highlander IIC. Don't know about the Highlander, but the Marauder has always seemed to have hit reg issues for me. (Be it mech, hit box, or just I notice it more against them, I don't know.)

#4944 Tim East

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Posted 11 January 2016 - 10:32 AM

Well, the thing is that I tried CSRM2X6 first and it didn't really do jack for damage. I also really like the cloud of missiles for targeting running enemies. On the other hand, it does run very hot, and SRM hitreg in general does seem like it gets wonky sometimes, so I see where you're coming from with the ammo conservation. At least it's not like before that one SRM hitreg fix, right? My Commandos were worthless for a long time before that.

#4945 Jody Von Jedi

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Posted 11 January 2016 - 11:47 AM

View PostFreebirthToad18999, on 11 January 2016 - 04:01 AM, said:

(assuming you can actually aim quickly instead of doing what I do and need half an hour to line up a shot on a stationary assault),


Freebirth, you really didn't ask this question, but I'm curious if you adjusted your mouse sensitivity. The stock configuration is way to sensitive for most players.

#4946 Iamacup

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Posted 11 January 2016 - 03:15 PM

Hi Guys,
Lance/company command in PUG. Does taking the lance or company command actually have any reward?
I normally end up calling a game from the assault lance, or requesting support, without taking either command option. If I was to start taking the commands would I be getting better rewards for a win?

Cheers

#4947 Proximo AUT

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Posted 11 January 2016 - 03:48 PM

View PostIamacup, on 11 January 2016 - 03:15 PM, said:

Hi Guys,
Lance/company command in PUG. Does taking the lance or company command actually have any reward?
I normally end up calling a game from the assault lance, or requesting support, without taking either command option. If I was to start taking the commands would I be getting better rewards for a win?

Cheers


Nope, no benefits. Only the ability of marking locations on your teams map ;)

Edited by Proximo AUT, 11 January 2016 - 03:51 PM.


#4948 Soldner726

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Posted 11 January 2016 - 09:06 PM

Q: Is there any IS mech that can fit twin LBX-10 with SRM backup? I dont know why but I really want this setup.

#4949 Tesunie

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Posted 11 January 2016 - 09:10 PM

View PostSoldner726, on 11 January 2016 - 09:06 PM, said:

Q: Is there any IS mech that can fit twin LBX-10 with SRM backup? I dont know why but I really want this setup.


A. A couple. I know that the King Crab can fit that bill with ease. The Jagermech A can do the job, but barely. If you don't mind a single LBx, the Atlas can do something decent with it as well as most Centurions can push it (maybe). Just dual LBx, the Catapult K2 is able to do that (and any Jagermech).

So you have some options.

Edit: And Shadowhawks might be able to pull it off for a single LBx and SRMs... The Quickdraw IV can possibly do it too... Same can a Dragon...


Look for mechs with Ballistic and Missile Hardpoints. You'll probably need a heavy or assault class mech for it.

Edited by Tesunie, 11 January 2016 - 09:12 PM.


#4950 Rogue Jedi

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Posted 12 January 2016 - 12:51 AM

Mechs able to fit dual LBX and SRMs are, Jagermecn model JM6-A (the only Jagermech with missile slots) some Shadow Hawk varients can do it but it will require a serious compromise on speed or armor (probably both) to make it all fit with adequate ammo, some Orion and Orion IIC variants can do it, I think there is a Catarphact which can, the Timber Wolf and Ebon Jag can, the Atlas, King Crab, Dire Wolf, Mauler and Executioner can as can the Highlander IIC.

if you will settle for 1 LBX10 and missiles that can be done by about half the Mechs in the game

#4951 Audacious Aubergine

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Posted 12 January 2016 - 01:54 AM

View PostJody Von Jedi, on 11 January 2016 - 11:47 AM, said:


Freebirth, you really didn't ask this question, but I'm curious if you adjusted your mouse sensitivity. The stock configuration is way to sensitive for most players.


Yeah, I have it dropped down to possibly something below .5? Don't remember off the top of my head. It's helped a bit but I sometimes also panic and veer wildly off target just as I fire. Which I've been getting better with lately, that and they seem to have fixed hit reg on PPCs from a few months back when it was miss despite hiting and miss

#4952 Audacious Aubergine

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Posted 12 January 2016 - 01:58 AM

View PostSoldner726, on 11 January 2016 - 09:06 PM, said:

Q: Is there any IS mech that can fit twin LBX-10 with SRM backup? I dont know why but I really want this setup.

Quite a few, some/most of which have already been mentioned. Really depends what weight class you're interested in

#4953 snow0815

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Posted 12 January 2016 - 04:06 AM

How can you switch mechs in quick play? Saw some mech types change at the ready screen.

#4954 Raubwurst

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Posted 12 January 2016 - 04:54 AM

After launching? You cannot change it! Only while in your hangar. Maybe you saw 'Mechs switch from a blank space to the choosen one? The 'Mech type shows only after the player is connected (Ping != 0), up till then it shows only a blank space.

#4955 snow0815

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Posted 12 January 2016 - 05:37 AM

View PostRaubwurst, on 12 January 2016 - 04:54 AM, said:

After launching? You cannot change it! Only while in your hangar. Maybe you saw 'Mechs switch from a blank space to the choosen one? The 'Mech type shows only after the player is connected (Ping != 0), up till then it shows only a blank space.

That's what I thought but I am sure I saw the actual model change! Kingcrab to something smaller. was the screen just before drop, with the ready button.

Edited by snow0815, 12 January 2016 - 05:38 AM.


#4956 Raubwurst

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Posted 12 January 2016 - 05:50 AM

Cannot imagin that :/
Would tip on a bug, or maybe some kind of exploit. For sure there is no "legal" way to do this. Do you record your games? Maybe someone can catch such a thing on video for further inspection.

#4957 snow0815

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Posted 12 January 2016 - 06:18 AM

Afraid no video. I noticed because I was also driving a Kingcrab and there were four of them, and then suddenly three. Guess bug sounds likely, maybe the player had swapped mechs just before and there was lag.

#4958 Rogue Jedi

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Posted 12 January 2016 - 06:27 AM

Until someone "connects" to the match you cannot see what Mech they have chosen on the match screen, I suppose it could have changed when the player properly connected, but that seems unlikely

Edited by Rogue Jedi, 12 January 2016 - 06:28 AM.


#4959 Sturmwolf

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Posted 12 January 2016 - 06:38 AM

What pilot skills are must have? 4x, seismic sensor .....?

Plenty to chose but I'm not sure. Seismic sensor sound great.

#4960 Digital_Angel

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Posted 12 January 2016 - 06:44 AM

View PostSturmwolf, on 12 January 2016 - 06:38 AM, said:

What pilot skills are must have? 4x, seismic sensor .....?

Plenty to chose but I'm not sure. Seismic sensor sound great.


It really depends on the build.

4x zoom (can get almost 5x with BAP and command console on the mech) is great on long range energy/ballistic sniper mechs, but absolutely worthless everywhere else.

Seismic is good all around, although less so on long range mechs. Even for long range builds it helps tell you if someone is steaking up behind you while you line up a shot.

The only time Radar Deprivation doesn't help is if no one on the other team is a missile boat, although half of its effect can be accomplished by ECM.

Target Retention is good if you are running a LRM boat.

If you have a build boating a single weapon type, then cool down and range weapon modules can help a lot, but only is you run a lot of that 1 weapon type on a build.





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