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#7881 Tesunie

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Posted 07 July 2017 - 07:37 PM

View PostWence the Wanderer, on 07 July 2017 - 07:27 PM, said:

I appologize for not reading all of that (I will try to do so in a minute or two)

However - what does skirmish offer that the other modes do not also offer - other than the less thought.
The lack of bases to worry about being outmaneuvered?

They ALL offer what you say!
One of the biggest complaints I see in the forum is "every mode is skirmish"

But the others offer what skirmish does +
They all even offer potentially higher pay!


The difference here is, Skirmish FORCES (all caps for emphasis) each team to fulling kill the enemy team, and (honestly) is the most selfish game mode of them all, rewarding each player by their damage and kills/kill assists over everything else. There is no escape, as every enemy MUST DIE. There is no alternative to "get out of match free" or even to "turn a crushing defeat into a hard earned and barely eked out objective win".

Most people want "big stompy robots", so they vote for skirmish. They don't want to take the chance of an objective loss when they are "crushing the enemy". Also, Skirmish is the place to "build yourself up", rather than the team (often of random players) up as a whole.

Not to be rude to people who like Skirmish (as there are other reasons to like it as well), but many people think about themselves first, the rest of the team later. (Thus also why you will also often hear "team suxxs" or "bad team" instead of someone evaluating what they could have done better.) Skirmish is all about the solo score and rewards, and honestly (my opinion) is far more of a selfish game mode. You only have to worry about yourself, and when you are random solo dropping it... As far as group play, that is often because skirmish will show which "group" is better, without any "arbitrary" (paraphrasing a bit here) game mode objectives to get in the way. (Though I word it this way, it may also not always be the case.)


I personally don't mind Skirmish as a game mode... when I'm not getting it nearly every drop. I like variety, and skirmish is just another game mode to provide such variety. However... It's been getting overplayed in my opinion. So I often will vote (unless in a group and they want Skirmish) any other game mode but Skirmish (except for Escort or Incursion currently till those modes can be made more interesting and fun).


Do realize, a lot of this is my own personal feelings and thoughts on the subject. Though I do think I've got a reasonable backing of fact behind it... And I'll stop here before I create another novel. (Too late I think.)

#7882 Mechwarrior4670152

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Posted 07 July 2017 - 07:39 PM

View PostTesunie, on 07 July 2017 - 07:21 PM, said:

Big long list

So really, what skirmish offers over the others is less stuff on the field to worry about?

Literally then:
Less thinking

View PostTesunie, on 07 July 2017 - 07:37 PM, said:

I personally don't mind Skirmish as a game mode...

I used to not.
The outright jackasses I keep getting have more or less killed it for me though.

#7883 Audacious Aubergine

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Posted 07 July 2017 - 08:29 PM

View PostTeer Kerensky, on 07 July 2017 - 01:37 PM, said:


Most assaults should try to get at least 55 km/h. I think Stalker with 255 is too slow, but I didn't check how much it gets speed with that.

From memory with a 255 a Stalker goes 48.6 km/h, the "classic" assault speed. Thanks for the response

#7884 Rogue Jedi

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Posted 07 July 2017 - 11:39 PM

View PostTesunie, on 07 July 2017 - 07:21 PM, said:

- Escort... I'm sorry. This one plays out almost exactly like "Skirmish+". It's skirmish for the most part, with an extra target. However, that VIP Atlas is very good for damage farming. It can be an excellent way to farm higher damage scores... provided you don't forget the rest of the enemy team and die young by concentrating too much on the VIP...

damage against the VIP does not count unless they recently changed it, I once killed the VIP and finished with less than 100 damage, after almost a minute of shooting there is way I did less than 300 to the VIP so the VIP did not (at least when Escort was new) count as match damage

View PostWence the Wanderer, on 07 July 2017 - 07:27 PM, said:

I appologize for not reading all of that (I will try to do so in a minute or two)

However - what does skirmish offer that the other modes do not also offer - other than the less thought.
The lack of bases to worry about being outmaneuvered?

simplicity, lack of "distractions", lower earnings, basicly it is the simple game mode for those who do not like having to think about multiple things (it took me, as a guy with a nuroligical disability, several attempts to phrase that in a way that did not sugest mental deficency in those who prefer skirmish).

Skirmish is by far my least favorate mode.

#7885 Tier5 Kerensky

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Posted 08 July 2017 - 11:07 AM

View PostRogue Jedi, on 07 July 2017 - 11:39 PM, said:

damage against the VIP does not count unless they recently changed it, I once killed the VIP and finished with less than 100 damage, after almost a minute of shooting there is way I did less than 300 to the VIP so the VIP did not (at least when Escort was new) count as match damage


I know for a fact it used to count. I don't see why they would have changed or, or that I've missed such mention on patch notes.

But it is very odd if you did so little and was the main shooter of vip, because it usually takes close to 400 damage to cut through his armor and kill him. So I think he was damaged prior to you reaching him.

Vip Atlas.
http://mwo.smurfy-ne...b#i=990&l=stock

#7886 Tesunie

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Posted 08 July 2017 - 12:37 PM

View PostRogue Jedi, on 07 July 2017 - 11:39 PM, said:

damage against the VIP does not count unless they recently changed it, I once killed the VIP and finished with less than 100 damage, after almost a minute of shooting there is way I did less than 300 to the VIP so the VIP did not (at least when Escort was new) count as match damage.


Last I knew, it counted on your damage score at the end. However, it could very well be like a turret and doesn't count. Could have sworn that it counted though...

#7887 Koniving

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Posted 08 July 2017 - 01:18 PM

View PostAudacious Aubergine, on 07 July 2017 - 08:29 PM, said:

From memory with a 255 a Stalker goes 48.6 km/h, the "classic" assault speed. Thanks for the response

It's not as necessary, but while it doesn't have a link to torso twist speed, I wonder if it has a link to turning speed still? Not that it matters if you turn while stationary or in a partial reverse, but forward turning speeds on slower mechs tend to feel....sluggish. As they should, but for some reason I can't help but feel it might be compounded on a slower engine.
-------
On the other topic floating around.
Skirmish also used to more or less pay the most, as up until recently, "playing the objectives" actually paid out Significantly Less than just killing the enemy, with match score and earnings weighted heavily in kills and damage dealt.

Thankfully this has changed quite a bit as I'm seeing during this event, as my higher damage/kills matches aren't netting as high a match score as the ones where I'm doing more objective based work but doing not so good on damage and kills.

Edited by Koniving, 08 July 2017 - 01:18 PM.


#7888 Mechwarrior4670152

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Posted 08 July 2017 - 01:30 PM

View PostKoniving, on 08 July 2017 - 01:18 PM, said:

Thankfully this has changed quite a bit as I'm seeing during this event.

I think I couldn't play at the point where Skirmish payed more, but if it did, that might explain some of the infantile whining I have been seeing about the game paying less (usually from those who whine about anything but Skirmish)

#7889 Koniving

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Posted 08 July 2017 - 01:37 PM

View PostWence the Wanderer, on 08 July 2017 - 01:30 PM, said:

I think I couldn't play at the point where Skirmish payed more, but if it did, that might explain some of the infantile whining I have been seeing about the game paying less (usually from those who whine about anything but Skirmish)

Well, simply killing people paid pretty good.

Then you did something like the objective here, and get 25,000 cbills for the win.

And everyone got pissed.

#7890 Mechwarrior4670152

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Posted 08 July 2017 - 01:43 PM

View PostKoniving, on 08 July 2017 - 01:37 PM, said:

And everyone got pissed.

As I noted in another conversation - I have seen several... violations for people doing anything BUT skirmish.
Regardless of the actual mode. Posted Image

#7891 spud35

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Posted 09 July 2017 - 05:28 AM

where can i see the full color pallet for paints out of game?

#7892 Rogue Jedi

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Posted 09 July 2017 - 07:13 AM

View Postspud35, on 09 July 2017 - 05:28 AM, said:

where can i see the full color pallet for paints out of game?

I do not think you can, and even if you could that would do you no good.

The paint colours look diferant on diferant cammo specs, and can look diferant with the same cammo spec on diferant Mechs (the older IS Mechs have a totaly diferant finish to Clan Mechs and some newer IS Mechs, also some paint and cammo schemes have metalic, pearlescent, dull, flat or glossy finishes which affect how the colours look).

#7893 Koniving

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Posted 09 July 2017 - 08:38 AM

View Postspud35, on 09 July 2017 - 05:28 AM, said:

where can i see the full color pallet for paints out of game?

Several pages into the announcement thread, there's someone who took a screenshot of Every. Single. Color. that you can choose to get for free from the Shoot and Loot event.
This is a start.

If you want to see the full pallette unfortunately the only way is within the game by checking "All." If you click on a color, the name will appear on your list to the left.
----------------
Now my turn to ask a question:
What is this?
Posted Image

This is NOT the ECM shielding icon.
And there are no ECM users anywhere (near me)
There is a Cyclops nearby, but I do not believe his sensor bonus is shared... or is it?

Edited by Koniving, 09 July 2017 - 08:39 AM.


#7894 Reno Blade

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Posted 09 July 2017 - 10:49 AM

it is the cyclops sensor area buff icon ;)

#7895 Tier5 Kerensky

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Posted 09 July 2017 - 11:38 AM

Yes that's cyclops boost that works like ECM, closeby friendlies get the boost.

About colors, the outlook of colors also depends on maps and spesific location, because different maps have different kinds of lighting. I think the general rule is, colors look darker in game, than in mechlab.

Edited by Teer Kerensky, 09 July 2017 - 11:39 AM.


#7896 HIGH LORD KIT FAWKS THE WATCHFUL

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Posted 09 July 2017 - 12:02 PM

-SHORT QUESTION-

IS THERE ANY WEAPON MORE DIVINE, MORE WORTHY TO CARRY, AND MORE AMAZING THAN AN AC/20?

-SHORT ANSWER-

OF COURSE NOT! PRAISE BE THE DIVINE BALLISTIC!


Edited by THE GOD KING URBIE LORD OF MECHS, 09 July 2017 - 12:03 PM.


#7897 Rogue Jedi

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Posted 09 July 2017 - 12:32 PM

View PostTHE GOD KING URBIE LORD OF MECHS, on 09 July 2017 - 12:02 PM, said:

-SHORT QUESTION-

IS THERE ANY WEAPON MORE DIVINE, MORE WORTHY TO CARRY, AND MORE AMAZING THAN AN AC/20?

-SHORT ANSWER-

OF COURSE NOT! PRAISE BE THE DIVINE BALLISTIC!




slightly longer answer, totaly depends on the Mech you are using and what you are using it for, if you want to fire from long range or use something lighter than your beloved Mech then your AC20 is utterly worthless.

#7898 Koniving

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Posted 09 July 2017 - 02:36 PM

View PostRogue Jedi, on 09 July 2017 - 12:32 PM, said:

slightly longer answer, totaly depends on the Mech you are using and what you are using it for, if you want to fire from long range or use something lighter than your beloved Mech then your AC20 is utterly worthless.

I think you missed the troll(lolol) part of the post.

That said this is entirely true. Even the infamously badmouthed Heavy Gauss beats the AC/20 when it comes to range, this is in spite of its 180 meter 'optimum' range.

#7899 Rogue Jedi

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Posted 09 July 2017 - 02:41 PM

View PostKoniving, on 09 July 2017 - 02:36 PM, said:

I think you missed the troll(lolol) part of the post.

That said this is entirely true. Even the infamously badmouthed Heavy Gauss beats the AC/20 when it comes to range, this is in spite of its 180 meter 'optimum' range.

I did not miss the intent of the post, but the post was sort of on topic for this thread, so I just corrected and elaborated on the answer rather than reporting The God King Urbie lord of Mechs's post.

#7900 Brion Laoch

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Posted 09 July 2017 - 02:53 PM

I hope this is the right place to ask this. Is there a noticeable heat difference between clan short range missile 4's vs 6's? I bought a Huntsman Prime based on videos i've watched. I've been having a problem with heat management running 4-srm6's. I'm wondering if I should drop down to 4's instead.





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