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Short Question, Short Answer


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#8721 Chryckan

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Posted 05 May 2018 - 01:14 PM

View PostReno Blade, on 05 May 2018 - 11:14 AM, said:

One BAP can cancel out one ECM.
Stealth armor is an upgrade for ECM and effectively work only with ECM, so it is affected together when your BAP cancels the ECM.


Does that mean a BAP can turn off stealth armour?

#8722 Tesunie

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Posted 05 May 2018 - 03:01 PM

View PostChryckan, on 05 May 2018 - 01:14 PM, said:


Does that mean a BAP can turn off stealth armour?


It turns off the ECM, which stealth armor depends upon ECM to function. So, effectively, yes.

#8723 BTGbullseye

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Posted 05 May 2018 - 09:10 PM

View PostTesunie, on 05 May 2018 - 03:01 PM, said:


It turns off the ECM, which stealth armor depends upon ECM to function. So, effectively, yes.

Doesn't appear to work that way in any QP match I've ever run with an Active Probe. (over 100) The only things that actually work to pierce Stealth Armor is TAG and NARC.

#8724 Tesunie

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Posted 05 May 2018 - 09:18 PM

View PostBTGbullseye, on 05 May 2018 - 09:10 PM, said:

Doesn't appear to work that way in any QP match I've ever run with an Active Probe. (over 100) The only things that actually work to pierce Stealth Armor is TAG and NARC.


It's still a new aspect of the game, so I wouldn't be surprised. I don't see it often enough to honestly know, and I've only got one mech with it on, and I hardly (as in almost never) use it.

#8725 DFM

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Posted 05 May 2018 - 09:29 PM

View PostTesunie, on 05 May 2018 - 09:18 PM, said:


It's still a new aspect of the game, so I wouldn't be surprised. I don't see it often enough to honestly know, and I've only got one mech with it on, and I hardly (as in almost never) use it.


I don't think it actually turns off the ECM, just counters it.

Which now I need to check the stealth armor mech and see if the ECM needs to be in disrupt to activate stealth or if it can be in counter.

#8726 Horseman

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Posted 05 May 2018 - 09:29 PM

Effectively, no.
https://mwomercs.com...d-for-27jul2017

Quote

Stealth Armor
Fixed an issue where UAV, Counter ECM, Beagle Active Probe, and Clan Active Probe could ignore effects of active enemy Stealth Armor. A table has been provided below conveying the impact of equipment on active enemy Stealth Armor.
Equipment Disables Stealth Armor
Counter ECM No
BAP/CAP No
UAV No
Tag Yes
NARC Yes
PPC Yes



View PostDFM, on 05 May 2018 - 09:29 PM, said:

I don't think it actually turns off the ECM, just counters it.
Which now I need to check the stealth armor mech and see if the ECM needs to be in disrupt to activate stealth or if it can be in counter.

Must be in disrupt
https://mwomercs.com...26-18-jul-2017/

Quote

When Stealth Armor is active your ECM will automatically switch to Disrupt, and will function in that state as normal.

Edited by Horseman, 05 May 2018 - 09:49 PM.


#8727 DFM

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Posted 05 May 2018 - 10:12 PM

Thx horseman.

#8728 Spare Parts Bin

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Posted 07 May 2018 - 07:58 PM

I like CAP on all my Mechs or Omnimechs that do not have ECM.

#8729 Tesunie

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Posted 07 May 2018 - 08:14 PM

View PostSpare Parts Bin, on 07 May 2018 - 07:58 PM, said:

I like CAP on all my Mechs or Omnimechs that do not have ECM.


This should depend upon what the mech's role is, and/or tonnage limitations.

If you have SSRMs, YES. This should be a must if you don't have ECM.

LRM support? Helpful, but not a must have. If you have the crit/tonnage, it's a reasonably good idea.

Direct fire roles? Helpful to have, but far from a necessary requirement. Take it if you want, it wont really hurt you to have it.

Dedicated spotter? Probably should have this (if you don't have ECM). It will help with the spotting support role. (It's a rare role to see done and done well... and often times really isn't rewarded enough in the game.)


Of course, if it works for you I'm not gonna knock it. I personally don't use APs all that much, unless I'm running SSRMs, and occasionally with ATMs and LRMs. But, it does have it's uses beyond that. (In theory, an AP should let you also target mechs through terrain. I think it should do so within it's close range "can detect shut down mech" range, without "if the terrain wasn't there" line of sight. (So it wont work on things behind you.) I might be the only one to think this though...)

#8730 BTGbullseye

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Posted 07 May 2018 - 08:19 PM

View PostTesunie, on 07 May 2018 - 08:14 PM, said:

(In theory, an AP should let you also target mechs through terrain. I think it should do so within it's close range "can detect shut down mech" range, without "if the terrain wasn't there" line of sight. (So it wont work on things behind you.) I might be the only one to think this though...)

I agree with you, but it doesn't actually let you target powered down mechs at any range anymore. (just take it into the training grounds sometime for proof)

Edited by BTGbullseye, 07 May 2018 - 08:19 PM.


#8731 Tesunie

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Posted 07 May 2018 - 08:47 PM

View PostBTGbullseye, on 07 May 2018 - 08:19 PM, said:

I agree with you, but it doesn't actually let you target powered down mechs at any range anymore. (just take it into the training grounds sometime for proof)


All the mechs in the training grounds are powered. Are you referring to the Academy? I don't know if there are shut down mechs there...

Last I checked, it did still detect shut down mechs, but at "really" close range. I've seen it when an enemy mech shut down from overheating while I was close to them. But, I must admit it's been some time since that last happened to me. I tend to play more mid ranged builds than I do close range, and I also don't play SSRMs very often, so I don't typically even have an AP on my mechs... So my data could be a little "aged" and something may have changed?

#8732 BTGbullseye

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Posted 07 May 2018 - 10:42 PM

Sorry, yes... The Academy.

It has a bunch of powered down mechs that are detected by UAVs, but probes do nothing, even if you're standing point-blank.

#8733 Reno Blade

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Posted 07 May 2018 - 11:16 PM

I think BAP detects shut down mechs in 120m but you will still require line of sight to the target, as this is the MWO`s main targeting requirement.

It's very rare to see someone actually shut down intentionally, besides overheating.
When someone overheats, you can't shoot him with streaks (as you lose the target), but if you have BAP and are in 120m range, that will still allow you to target and fire on this mech.

#8734 BTGbullseye

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Posted 07 May 2018 - 11:38 PM

That is what they're supposed to do, but it has never worked like that in the year or so I've been playing actively.

#8735 Aidan Crenshaw

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Posted 07 May 2018 - 11:42 PM

I'd advise against using the special environment that is the academy for science. Just grab a friend and use a private lobby for that.

Edited by Aidan Crenshaw, 07 May 2018 - 11:42 PM.


#8736 BTGbullseye

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Posted 08 May 2018 - 02:27 AM

View PostAidan Crenshaw, on 07 May 2018 - 11:42 PM, said:

I'd advise against using the special environment that is the academy for science. Just grab a friend and use a private lobby for that.

Why do you say that? It's a controlled environment, so you don't have to deal with skills/loadouts/lag interfering with the mechanics you're testing, all of which are fully functional in the Academy.

Science uses controlled environment testing all the time.

Edited by BTGbullseye, 08 May 2018 - 02:28 AM.


#8737 Aidan Crenshaw

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Posted 08 May 2018 - 03:18 AM

And the Academy obviously uses some special interaction with the powered down mechs, which has no counterpart in the real game.
At least in a private lobby you have the same environment as in QP.

#8738 BTGbullseye

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Posted 08 May 2018 - 03:49 AM

The only "special" interaction with those mechs is that they power up when you stand in a particular location, and you can temporarily switch control of your mech with the other mech. Neither of those functions in any way deals with this particular issue.

#8739 Aidan Crenshaw

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Posted 08 May 2018 - 04:39 AM

Well, this is leaving the SQSA area by now. I still think lobby nets more reliable information.

#8740 BTGbullseye

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Posted 08 May 2018 - 05:47 AM

View PostAidan Crenshaw, on 08 May 2018 - 04:39 AM, said:

I still think lobby nets more reliable information.

Not as scientific, not as easy to set up, and the variables increase massively comparatively. (extra variables are bad when trying to determine the values of a single variable)





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