Donas, on 03 October 2013 - 05:40 AM, said:
I'd be interested in seeing what everyone else's accuracy percentage is with streaks. Mine is around 60%. That, combined with their low damage, the amount of hardpoints they need to make them effective in a salvo, the fact that 2ECM mechs in the vicinity can effectively neutralize my BAP and make lockon darned near impossible, the fact that they can't be dumbfired, difficulty in aquiring and holding lock against skilled light pilots in the first place, is why I generally don't take them. My medium laser accuracy is MUCH higher, and so I use those to attack lights.
I'm guessing that this is Pickup Game issue largely, and thats why I don't see it anymore. Since getting in with a group of folks that four-man almost exclusively, and 12-man often, I just don't see unsupported light mechs suiscouting very much. And if I do, I don't see them for long because they are quickly and horribly handled by a lance that may or may not include some type of light hunter attached to it.
Yep, this is primarily a solo-dropping pug, issue. Although, depending on how the game plays out, it can become an issue when dropping with 1-3 other mechs, as well.
Donas, on 03 October 2013 - 05:40 AM, said:
The concept of having light hunting mechs that are effective is in the same neighborhood as a wolfpack of jenners or similar mechs swarming and annihilating a couple assaults. If an atlas finds itself in that position its the atlas pilot's fault for getting away from its support.
If someone wants to make a light-hunting mech, that's great! The problem is streaks, not that concept. You can make a very effective light hunter out of any faster medium, with the right load-out of lasers/ballistics/SRMs.
Streaks are a skill-less crutch.
Donas, on 03 October 2013 - 05:40 AM, said:
Interestingly enough, when I'm in a heavy or assault mech, spotting a Jenner gets my attention FAR more seriously than spotting a Kintaro.
As it should. Streaks aren't really a threat to heavies and assaults.
Being attacked by a single Jenner isn't a death sentence, though. You can still kill them, if you know what you're doing. You only need to hit them once, typically, with your main weapons, to either make them run, or kill them.