Imperius, on 03 October 2013 - 11:48 AM, said:
Part of fighting as a good player is using your team and knowing where they are, also knowing your weaknesses. Your basically saying to me in this thread if a LBX-10x2 SRM 4x3 Atlas came at me with my Ilya Gauss x2 Medium Laser x3 and I killed him before he got into 500m then I need to get nerfed cause he should be able to rush me? No one mech is the best, or ever will be. If a ssrm boat came up to my atlas or my Ilya he would be dead before he even became a threat. It's not dumb to say you just didn't understand.
Well, I think you maybe need to learn English a little better, is it your second language? What you originally said, is as I have explained, very wrong, in the truest sense of the word...
Now, that is an interesting if slightly biased example...in such a scenario yes if a short range brawling Atlas with suboptimal weaponry came at you in the open field for 1000m and you killed him it does not mean you need to be nerfed. This is a fundamentally different scenario from a mech with very small amounts of armour taking guaranteed damage.
Why is it that lights, who have the smallest armour and the smallest amount of weaponry should be the only mech with a weapon dedicated to completely counter it that can be fitted, for inconsequential amounts of tonnage, on the majority of mechs?
Imperius, on 03 October 2013 - 11:52 AM, said:
Yeah so use the pugs to your advantage. I snipe and use them as bait. Added bonus I get a savior kill. Sometimes I get steam rolled but it's the game you play when you spin the wheel in the pug machine.
Yes except why would these lighthunters that I am meant to be avoiding and now using my pugs as bait for attack the Atlas walking into a wall instead of focusing on the Jenner running round with no ECM to hide his position every time he wants to get a little damage off on somebody.
Oh
You think all lights should turn sniper?
Look you think this is all random people who play lights wanting light buffs because they are too strong?
You do not even want to know my Assault mech stats....
I maintain a 3 w/l ratio on my spiders whilst pugging more then I group.
I feel right now this is quite good.
My Assault stats dwarf this...it is not even funny, it is not even close to close. My kill/death ratio for my Assaults is 3 times higher then my kill/death ratio on my lights, my win/loss is more then 3x greater.
I am primarily a light mech pilot. I have literally played 10,000 games since I joined closed beta in Jenners. I believe you can influence a game in a light mech and I am very practiced at doing so.
But stats do not lie, I am clearly far more useful in an Assault even though I rarely play them and am nowhere near up to the same standard skillwise. My heavies are also much more useful then my lights causing me to win far more games.
All this thread is asking is that the most ineffective mech weight (well mediums can make a case here...) not be the only one to have a hard counter weapon costing low tonnage and mountable on the majority of chassis.
Imperius, on 03 October 2013 - 12:18 PM, said:
He already has a defeatist attitude and his true intintions have been revealed. He wants to run a light mech that has no weaknesses, that can brawl against assaults, and carry pug teams like the god pilot he thinks he is. He wants to drop on the map go 12/0 and claim he's the best of the pugs.
I can't wait for collisions to come back. The true good lights will shine then not the babies I see proclaiming self greatness in these forums. Private matches will settle a lot of this who's a noob {Scrap} in the future till then. Keep asking people what their wait time is for matching to stoke that false ELO epeen theory you all have going about matchmaking wait times.
Lol....
after saying that light pilots should be able to fight light hunters, then saying you fight them by running away, you now switch to insulting my skill as the reason SSRMs are too strong against lights?