Imperius, on 04 October 2013 - 03:21 AM, said:
God forbid the come prepared. What do want heavys and assaults to drop weapon less while you prance in a 6 laser Jenner?
Again, you are responding to something else than what the point is. But I will patiently respond to your snarky comment: It's not a problem they use streaks, the problem is how streaks
behave in relation to Lights and the implications of this, which I mentioned in earlier.
Rushin Roulette, on 04 October 2013 - 03:27 AM, said:
Yup.. and for those 1 or 2 Streaks that they can fit they are sacrificing the possibility of a SRM6 or a LRM20 launcher.
If they use up a wepaon slot in an Assault or Heavy for a SSRM2 launcher, then they are causing a lot less damage to your team than they theoretically could be doing... Congrats your job of causing your opponents to deal less damage to the rest of your team has been accomplished even before the match started.

Yes, they need to dedicate their missile slots for SSRMs to gain this advantage. Though the tonnage saved by using these instead of multi-tube short-range/long-range launchers can than be used on better engine, more armor and/or (and this is the most important part regarding the matter of dealing less damage, in my opinion) more and heavier energy and ballistic weapons. Weapons that work just as fine (or better, in fact) on lightest of 'Mechs as they work on the heaviest ones, provided you land a hit with them.
Kaijin, on 04 October 2013 - 03:26 AM, said:
Many light drivers I encounter though - They don't want to stick around, because it's not so easy to fight a mech that is just as fast and maneuverable as they are. They'd rather be plugging away at some poor Atlas' backside.
Skill? Nah. Ludicrous advantage is what's at work here.
I sincerely hope this is not meant seriously.