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Streak Lock-On Can Be Achieved Without Pointing At The Enemy Mech...(Video Evidence)


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#81 Johnny Reb

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Posted 05 October 2013 - 09:26 PM

View PostPEEFsmash, on 05 October 2013 - 08:46 PM, said:


http://www.twitch.tv...van/b/467658468
Are you disputing this? Or are you just sharing a personal anecdote without evidence?

Personal happening and bad spelling is cause was in between matches. No dispute, just not that easy effect for me, i.e, I had to stay on target.

edit also ran: target decay, bap , tag on streak kintaro. (want my other mods were cap and coolant)

edit2: this is not an anecdote! Unless you want every statements of every day occurrence to go under that term, if so every internet/post story is an anecdote! I guess your post is the same, lets disregard it!

http://www.thefreedi...ry.com/anecdote

Edited by Johnny Reb, 05 October 2013 - 09:40 PM.


#82 PEEFsmash

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Posted 05 October 2013 - 09:55 PM

View PostJohnny Reb, on 05 October 2013 - 09:26 PM, said:

Personal happening and bad spelling is cause was in between matches. No dispute, just not that easy effect for me, i.e, I had to stay on target.

edit also ran: target decay, bap , tag on streak kintaro. (want my other mods were cap and coolant)

edit2: this is not an anecdote! Unless you want every statements of every day occurrence to go under that term, if so every internet/post story is an anecdote! I guess your post is the same, lets disregard it!

http://www.thefreedi...ry.com/anecdote


Yeah....you aren't getting it.

What you said IS an anecdote. What makes my post NOT an anecdote is it comes with hard video evidence. I'm not just saying "yeah streaks are goin crazy" or "streaks are just fine and not doing what was said." I'm bringing you a video of the phenomena in question.

#83 Johnny Reb

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Posted 05 October 2013 - 09:58 PM

Ok and I am saying I tried it and had nothing like that happen! Hence my post!
edit: I took your comment dismissing my comment as a mere anecdote. If that wasn't the intent, I apologize!
edit2: Other, interpretation, Well ......

Edited by Johnny Reb, 05 October 2013 - 10:02 PM.


#84 Kaspirikay

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Posted 05 October 2013 - 10:12 PM

Okay, I have been able to reproduce the issue both in Testing Grounds and on actual games. However, I do lose lock if you look away far enough.

Mech: Catapult-A1 w/ Artemis, Adv Target Decay, Seismic Sensor + 6 SSRM2s
Raven-3L w/ Adv Target Decay, Cap Accelerator + 2 SSRM2s

Steps to reproduce:
1) Select Mech with SSRM
2) Launch Search
3) When in game, press Target button ®
4) When crosshair is on top of enemy, wait for lock-on circle to turn red.
5) Look away from SSRM Locked target
6) Observe target is still locked on

Note: This has never happened before, only noticed this lately. It also seems as if you'd need to look far away enough for it to break lock.

Can anyone else try these steps and confirm it?

Thanks

Edited by Kaspirikay, 05 October 2013 - 10:14 PM.


#85 Johnny Reb

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Posted 05 October 2013 - 10:39 PM

Hmm... wonder it its related to artemis? Also. testing grounds in my opinion is {Scrap} compared to in game!
Also, how effective has this been? Bug is one thing however I doubt a streak geddon is here!

Top light pilots are also the complainers. Take that as you will.

Edited by Johnny Reb, 05 October 2013 - 10:43 PM.


#86 wintersborn

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Posted 05 October 2013 - 10:48 PM

Still have allot of beer in me so sorry if I miss quote a Dev.
The Target lock will be lost starting after it moves 45 degree's past your Fov in the {LT-MOB-25} pit. It can be affected by Target decay perks or if you are zoomed in but the 360 perk should not affect missile Target lock, just sensor lock.

BTW Streaks are fine as is.

#87 Redshift2k5

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Posted 05 October 2013 - 10:54 PM

I wonder if there is a disparity between times an ally keeps a solid lock vs times there is no other ally targetting.

Also I saw peefsmash streaming earlier and he was in the water on Crimson Straight and pointing down to the ground and he was acqiring target locks. Something definitely fishy but a succinct support ticket will probably be a better approach than a forum topic

#88 Wispsy

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Posted 06 October 2013 - 03:21 AM

View PostJohnny Reb, on 05 October 2013 - 10:39 PM, said:

Hmm... wonder it its related to artemis? Also. testing grounds in my opinion is {Scrap} compared to in game!
Also, how effective has this been? Bug is one thing however I doubt a streak geddon is here!

Top light pilots are also the complainers. Take that as you will.


Watch peefs stream from last night if you want to see if they are effective, we did like 5 hours of 12mans with him and me using them. Go judge for yourself...personally, as the one using them, I thought it was too strong giving me an overpowering advantage against other lights without ssrms.

#89 Krivvan

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Posted 06 October 2013 - 06:11 AM

View Postwintersborn, on 05 October 2013 - 10:48 PM, said:

Still have allot of beer in me so sorry if I miss quote a Dev.
The Target lock will be lost starting after it moves 45 degree's past your Fov in the {LT-MOB-25} pit. It can be affected by Target decay perks or if you are zoomed in but the 360 perk should not affect missile Target lock, just sensor lock.

BTW Streaks are fine as is.


That's the target lock. Not missile lock. And when I was testing in training grounds no modules were in effect. Peef also doesn't use target decay.

My videos earlier showing the target lock breaking when the enemy was still in view had me in a mech with Target Decay (except for the ones from a year ago).

#90 Wispsy

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Posted 06 October 2013 - 06:18 AM

Wait so if you use target decay you lose lock but if you do my use target decay you do not lose lock? Messed up...not bothered using target decay

#91 Kaijin

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Posted 06 October 2013 - 06:44 AM

View PostWispsy, on 05 October 2013 - 11:41 AM, said:

Light mechs are not in a good place right now compared to the others...


You're right about that....

Posted Image

#92 Wispsy

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Posted 06 October 2013 - 06:56 AM

View PostKaijin, on 06 October 2013 - 06:44 AM, said:


You're right about that....

Posted Image



Because you had one game with average (for a heavy or assault) damage whilst using a Jenner D I notice..does that have SSRMs by any chance? they boost my dmg too... it means lights are totally fine and on par with others? k...

logic too strong. Definately not cherrypicked screenshot.

#93 Kaijin

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Posted 06 October 2013 - 07:08 AM

View PostWispsy, on 06 October 2013 - 06:56 AM, said:



Because you had one game with average (for a heavy or assault) damage whilst using a Jenner D I notice..does that have SSRMs by any chance? they boost my dmg too... it means lights are totally fine and on par with others? k...

logic too strong. Definately not cherrypicked screenshot.


I did use SSRMs, but as you can see, my damage is not much more than the opposing JR7-F. Five salvos worth. Surely that's not going to make the difference between two kills and four, especially since you know - I can't aim them. You won't believe me, but I carry SSRMs on my Jenner more for the flash-bang effect than anything else. Pop 'em off as I run by, or sail over a mech. Makes for an easier exit..

Here's two more for you. Damage isn't as high - I guess my aim was better:

Posted Image

Posted Image

Edited by Kaijin, 06 October 2013 - 07:17 AM.


#94 DocBach

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Posted 06 October 2013 - 07:24 AM

View Postwintersborn, on 05 October 2013 - 10:48 PM, said:


BTW Streaks are fine as is.


Base mechanic is OK for IS streaks, but damage needs to be brought in line. When Clan Streak 6's come and can be boated however there's going to be a lot of crying about Clan missiles. I think a mechanic that makes lock time dependent on the amount of missiles in the salvo for both LRM's and SSRM's would be good, because Clan LRM's are going to be half the weight and lack minimum range.

#95 Kaijin

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Posted 06 October 2013 - 07:32 AM

View PostDocBach, on 06 October 2013 - 07:24 AM, said:


Base mechanic is OK for IS streaks, but damage needs to be brought in line. When Clan Streak 6's come and can be boated however there's going to be a lot of crying about Clan missiles. I think a mechanic that makes lock time dependent on the amount of missiles in the salvo for both LRM's and SSRM's would be good, because Clan LRM's are going to be half the weight and lack minimum range.


There's going to be a lot of crying about Clan everything.

#96 DocBach

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Posted 06 October 2013 - 07:34 AM

touche

#97 Wispsy

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Posted 06 October 2013 - 07:34 AM

View PostDocBach, on 06 October 2013 - 07:24 AM, said:


Base mechanic is OK for IS streaks, but damage needs to be brought in line. When Clan Streak 6's come and can be boated however there's going to be a lot of crying about Clan missiles. I think a mechanic that makes lock time dependent on the amount of missiles in the salvo for both LRM's and SSRM's would be good, because Clan LRM's are going to be half the weight and lack minimum range.


So it is ok that you gain lock just for having the target in your fov?



Kaijin lol do you screenshot all of your 4kill games? rofl...

#98 Kaijin

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Posted 06 October 2013 - 08:05 AM

View PostWispsy, on 06 October 2013 - 07:34 AM, said:


So it is ok that you gain lock just for having the target in your fov?



Kaijin lol do you screenshot all of your 4kill games? rofl...


nah - just how it worked out. I rarely do better that 4 kills in any mech class, but certainly more consistently get that number, give or take 1, in lights. Which goes to show that even a terribad player such as myself can shine if I'm driving the most OP class in MWO.

#99 PEEFsmash

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Posted 06 October 2013 - 08:14 AM

View PostKaijin, on 06 October 2013 - 08:05 AM, said:


nah - just how it worked out. I rarely do better that 4 kills in any mech class, but certainly more consistently get that number, give or take 1, in lights. Which goes to show that even a terribad player such as myself can shine if I'm driving the most OP class in MWO.


I'm going to be completely honest. You had some games with 4 kills. Congrats. However, not a single player on your team or theirs is someone I would consider a high-level player. Anyone can walk out and seem unhittable when playing with and against a team of [Redacted]. Those screenshots are meaningless because of your opponents.

If you want to post "cool" or "useful" screenshots then post your performance in 12 man premade matches, and/or matches against many known high-level players. [Redacted]

Edited by John Wolf, 07 October 2013 - 11:02 AM.
Insults


#100 Wispsy

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Posted 06 October 2013 - 08:27 AM

After further testing I have noticed that occasionally on Jenners (have not seen it happen on anything else yet) you will not regain lock. Even if you constantly regain lock on everybody else in that match including other Jenners, that particular player will remain having normal targetting.





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