QuackAttack, on 07 October 2013 - 09:54 AM, said:
Player 1 takes company command
Player1 conveys a basic plan for the match, lights to join up and cap blah blah blah
team readys up and match starts
My team steamrolled by using that minute to plan ahead.
TL/DR
Teamwork is OP
Had that work quite effectively as well, except when you have punks in PuGs who start popping off nastiness. Other times, I've had the strategy blow up in my face even when followed because of one of Murphy's Laws of Combat:
"No plan always survives contact with the enemy."
rolly, on 07 October 2013 - 07:43 PM, said:
They can't ALL be foulmouthed kids? All 11 ? If I was one of those 11. I'd sorely miss intelligent mature backup and coordination. The kids are annoying as (expletive here), but I'd prefer not to bail on the rest of the apples just because of a few rotten ones.
True, but when enough of them are like it and you're just playing to kill time and get ASCII sex organs and cussing... You lose interest quickly. If I ever joined a premade, then that'd be a different animal, but a PuG... well... depends on my mood some days, particularly if I'd been getting a run of losses.
Edited by Kjudoon, 07 October 2013 - 08:00 PM.


























