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Ready Button Foolishness...


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#41 Kjudoon

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Posted 07 October 2013 - 07:59 PM

View PostQuackAttack, on 07 October 2013 - 09:54 AM, said:

In team chat while waiting for everyone to hit ready.....
Player 1 takes company command
Player1 conveys a basic plan for the match, lights to join up and cap blah blah blah
team readys up and match starts
My team steamrolled by using that minute to plan ahead.

TL/DR
Teamwork is OP



Had that work quite effectively as well, except when you have punks in PuGs who start popping off nastiness. Other times, I've had the strategy blow up in my face even when followed because of one of Murphy's Laws of Combat:

"No plan always survives contact with the enemy."

View Postrolly, on 07 October 2013 - 07:43 PM, said:


They can't ALL be foulmouthed kids? All 11 ? If I was one of those 11. I'd sorely miss intelligent mature backup and coordination. The kids are annoying as (expletive here), but I'd prefer not to bail on the rest of the apples just because of a few rotten ones.


True, but when enough of them are like it and you're just playing to kill time and get ASCII sex organs and cussing... You lose interest quickly. If I ever joined a premade, then that'd be a different animal, but a PuG... well... depends on my mood some days, particularly if I'd been getting a run of losses.

Edited by Kjudoon, 07 October 2013 - 08:00 PM.


#42 CrashieJ

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Posted 07 October 2013 - 08:27 PM

what happened to the "test server" we had a while ago?

did PGI forget to pay the server bill?

all this rage could have been mitigated by

1. moving this {Scrap} to the test server (that's what it's there for)

2. actually telling us what this **** is for (lobby support in the future)

just dropping it on us and saying "here you go" without adequate testing is foolish at best.

PGI expects better from us? Then PGI better start treating us like ******* adults and telling us **** and listening to us. If they do that, I will bet my balls a good chunk of the QQ on the forums wouldn't be here.

#43 Damon Howe

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Posted 07 October 2013 - 09:34 PM

Honestly, I love the troll button. It allows me to find these threads and laugh at all the ragquitness while I eat my ice cream.

#44 Adran

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Posted 07 October 2013 - 11:09 PM

View Postgavilatius, on 07 October 2013 - 08:27 PM, said:

what happened to the "test server" we had a while ago?

did PGI forget to pay the server bill?

all this rage could have been mitigated by

1. moving this {Scrap} to the test server (that's what it's there for)

2. actually telling us what this **** is for (lobby support in the future)

just dropping it on us and saying "here you go" without adequate testing is foolish at best.

PGI expects better from us? Then PGI better start treating us like ******* adults and telling us **** and listening to us. If they do that, I will bet my balls a good chunk of the QQ on the forums wouldn't be here.

The test server is in use as part of the live servers because they didn't have enough servers.

#45 Win Ott

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Posted 08 October 2013 - 05:41 AM

1) The ready button gives time for a team lead to organize his lances (Whether that's a good thing is a debate for another thread). I expect that in UI2, there will be other options added for us to do while before dropping.

2) If 60 seconds is too much for you to handle; ease off the RedBull, young padawan.

3) If you insult or threaten me, I will not push ready.

#46 MnDragon

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Posted 08 October 2013 - 06:20 AM

Honestly, everyone in the forums has been demanding a pre-game lobby. Now we have one. The consequences of this lobby is that we have to ready up again. The I don't want to ready up is useful when some dillhole breaks up your premade. It gives you time to make him put it back. Just wait until we have dropships with 4 mechs and people are agonizing over which one to take in first. That is the point of the ready button. Get used to it, we are going to have it from here on out.

#47 oldradagast

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Posted 08 October 2013 - 08:18 AM

The Ready button has brought out the worst in people:

1) Name calling when somebody doesn't hit ready. Great way to introduce new players to the game, most of whom probably have no clue about the Ready button thanks to its great documentation and how it hides, unblinking, in the corner.

2) Teams shooting other team-members who didn't hit the button. I haven't personally experienced this, despite the spike in griefing in recent weeks, but it does happen.

3) Losers swapping players around on their team to be "funny" while breaking up premades.

4) Other special people repeatedly hitting the "take command" buttons to annoy others with the sound.

I understand the use of the Ready button, and it is a good feature - though it really should blink - but the behavior it has spawned is rather sad, IMHO. Hopefully, it'll blow over...

Edited by oldradagast, 08 October 2013 - 08:19 AM.


#48 Tarzilman

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Posted 08 October 2013 - 08:32 AM

I totally agree with the op. I've been in a situation, similar to this one. One Assault of our team got legged because of not clicking the rdy button. After a few moments he was back and surprised. Onky thing he said was "Well, now you habe to play without the Atlas because of your unpatience."
I decided to leave the match (of course before I was dead). No suppot in any way for TKs.

#49 Chavette

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Posted 08 October 2013 - 09:44 AM

Still reading this in 2013.

#50 Adran

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Posted 08 October 2013 - 10:02 PM

... Has no one else realized that a team down 1 (or more) member can wait to ready up and maybe get that missing slot filled in by a pug? Long as its not a connect then DC, the matchmaker will keep looking for people to fill out a team until its full or the timer runs out.

#51 Johnny05

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Posted 09 October 2013 - 06:30 AM

View PostAdran, on 08 October 2013 - 10:02 PM, said:

... Has no one else realized that a team down 1 (or more) member can wait to ready up and maybe get that missing slot filled in by a pug? Long as its not a connect then DC, the matchmaker will keep looking for people to fill out a team until its full or the timer runs out.


If everyone clicks ready the game still won't start if there is an empty slot. The timer will continue to count down. Also the slot is only empty for your team, the enemy team sees a player with a ping of 0. From what I can tell the match maker is no longer searching for players once you get the ready screen it is only trying to connect the players it has found.

#52 Jon Gotham

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Posted 09 October 2013 - 08:12 AM

View PostMadPanda, on 07 October 2013 - 08:53 AM, said:


Glad you're not on the dev team.

But I'll contribute my ideas which are the best ideas of course:

1. Disable chat during the 60sec timer.
2. Hide 'Ready' status for everybody so nobody can see who has or hasnt clicked ready yet.

Nice attitude.
The ready button is a silly idea, very silly. There will always be at least one holding everyone up.
And as for the afk? Why should you be rewarded for doing nothing? If a team is short of players due to afk/dc whatever they should be compensated in some way. Why should they be punished for your inactivity?

If you do nothing to help your team-why do you deserve anything but 0? You don't pay for re arm or repair so you lose nothing, but why should you gain?

#53 LORD TSARKON

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Posted 10 October 2013 - 01:46 PM

View Postkamiko kross, on 07 October 2013 - 08:27 AM, said:

Solution:
Remove ready button.
Some people are simply just too dumb to notice it on the screen
Some people get a real emergency.interruption
Some people have connection issues
Remove ready button removes the irritation for your team for these 3 things.

When person fails to move for say, 20 secs at start of match they are marked as afk and disconnected from the game earning 0 xp and credits-they are not contributing and should not be rewarded.
Team being a player or more short then earns +10% extra xp and credits for each player they are short, to try to make up for the afkers.


That is the worst idea ever (or maybe awesome idea).... 12 Man Groups would have a dedicated player AFK every session if entire team would get +10% C-bills and XP.... you can write scrips for Dual Boxing to make every single player get this bonus..

...Honestly... do you even stop and consider and think what you write(type)?

A Better Solution (besides REAL Lobbies) is if a player is Zero Ping/ Haven't moved in 1 minute.. then that player gets booted and another player gets his spot... even after the game has started.... I"d be ok with a 1-2 minute timer... Most of the maps are big enough to allow this.

#54 SteinerOnion

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Posted 21 October 2013 - 09:37 PM

Just got into a match where a player (Don't know if it's cool to say the username or not, so I'll hold off) reported those who hadn't clicked ready. Now that bothers me, as I have friends on older machines that often load into the lobby in the last ten seconds. Flabbergasted, I tried to get his reasoning for this behavior, and was also reported for 'griefing'. The immature side of me wants to just not click ready if I see that player again, haha.

Is this something really worth reporting over?

#55 Tesunie

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Posted 21 October 2013 - 09:51 PM

View PostSteinerOnion, on 21 October 2013 - 09:37 PM, said:

Just got into a match where a player (Don't know if it's cool to say the username or not, so I'll hold off) reported those who hadn't clicked ready. Now that bothers me, as I have friends on older machines that often load into the lobby in the last ten seconds. Flabbergasted, I tried to get his reasoning for this behavior, and was also reported for 'griefing'. The immature side of me wants to just not click ready if I see that player again, haha.

Is this something really worth reporting over?


Those reports will be viewed as bogus. I would not worry about it. You are not "griefing" the team because you did not press the ready button. And by talking (depending upon how you approached the subject and such permitting of course) about it, is not griefing. I say, let him continue to send those reports (or "threaten" to), as it can be seen as abuse of the reporting system, which can get him into trouble if he does it too often.

I have seen matches where I didn't have a full team within the 60 seconds, so even though everyone was readyed up, we didn't start as we waited for that "last person". Of course, people on our team don't appear till they are loaded in. The enemy will see all names of intended players, even if they haven't loaded in yet. So, sometimes, all they see is someone who hasn't "readyed" yet, and don't realize that they aren't even there yet to ready up.

Overall, the ready button and the problem people are attaching to it are such a minor issue it shouldn't even be an issue. But, people will make a mountain out of any ant hill if they wish to. So, complaints galore we shall continue to see (especially seen as the "ready" phase is a precursor to additional content, such as CW, Clan Invasion, and future game modes). I find too many people are blinded by the here and now that they can't see nor grasp the possible future applications of a feature, and instead panic, complain, and make problems out of features that will become more effective shortly in the future. (Like the Loyalty bonus of Phoenix mechs, and how people are complaining that they aren't getting that bonus RIGHT NOW. It's there now, but it wont take effect for a short while longer.)

#56 Malkiv Mayhem

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Posted 22 October 2013 - 04:19 AM

I've written down the name of everyone in this thread that has whined about waiting the full 60 seconds, and now I know what games to not hit the Ready button in. Enjoy.

#57 Mjolnir

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Posted 26 October 2013 - 05:50 AM

Personally, I have no problem with people who have a hardware/network reason for not being ready. The ones I have no sympathy for are:
  • The miscreants that do it to troll people. Congrats, you think you're being cool making people wait. I don't care if it's 40 seconds - you're being a douche on purpose because you get your kicks from it. You're as bad as the TKers.
  • People that decide to ALT-TAB or wander off to get a drink. Stop it. You pressed launch, get that stuff done after the game,
I don't think either of those are unreasonable to hate for being the wastes of tonnage that they are.

#58 Lagreskul

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Posted 26 October 2013 - 05:59 AM

View PostThe Mechromancer, on 06 October 2013 - 06:27 PM, said:

You were "ready" when you hit launch.

I assume anyone making everybody else wait is just being an ***.


You assume that there are no such thing as slow-loaders or people who have something happening in their lives at that moment that took them away for a few seconds. Personally, as a slow-loader, if someone decided to shoot me in the back because I get connected before it actually loads up on my screen so I can't hit the ready button, that really isn't fair.

#59 Lagreskul

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Posted 26 October 2013 - 06:06 AM

View Postkamiko kross, on 07 October 2013 - 08:27 AM, said:

Solution:
Remove ready button.
Some people are simply just too dumb to notice it on the screen
Some people get a real emergency.interruption
Some people have connection issues
Remove ready button removes the irritation for your team for these 3 things.

When person fails to move for say, 20 secs at start of match they are marked as afk and disconnected from the game earning 0 xp and credits-they are not contributing and should not be rewarded.
Team being a player or more short then earns +10% extra xp and credits for each player they are short, to try to make up for the afkers.


Removing the ready button and making it so it dc's you after 20 seconds of not moving means I would never get to play a single match because it connects me before it's actually loaded on my computer :\

Also, ready button isn't without it's uses. It gives you a chance to organize people before the match in 12v12's or even 4 man drops if you see someone in your weight class that would be more useful working with you than the lance they were currently in (that one light that gets grouped with a bunch of heavy stuff, or a heavy or assault in a lance of lights).





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