2) You can avoid snipers but getting into a brawl is pretty much guaranteed. Therefore while the PPC is useless in a brawl the ERPPC can at least be fired a couple of times before you die (assuming you're a dual ERPPC mech and aren't near max heat).
3) I don't consider energy weapons to be non-ammo dependent as you can fit enough ammo to last a match for ballistics vs. having to cram in as many DHS as you can for energy weapons. Plus ammo = 1 ton/1 crit and DHS = 1 ton/3 crit.
I have two mechs that i'd consider my "mains".
K3 (2xERPPC, 2xML, 2xMG) and a JM6-S (2xAC5, 2xAC2, 2xML). I play both mechs basically the same way. I snipe at long range (which to me means it's within extreme range and will do any damage) when possible and try to avoid getting really close (i.e. under 300m).
If i get about 500 damage in a match with the K3 i feel i've had a good game.
If i get less than 600 damage with the JM6-S (with which i only use the ML's on the very rare occasion i run out of ammo) it was a bad match for me, with 600-800 damage being normal, and 1000+ damage not unusual.
The biggest difference between these mechs?
If someone gets within 300m with no cover between us my K3 is more than likely destroyed even if i had no previous damage, while my JM6-S in the same situation will destroy the other mech easily unless heavily damaged already.
Imo, as long as AC's are so powerful energy weapons, especially the ERPPC, are pointless.
Edited by Wolfways, 29 October 2013 - 10:42 AM.