Roland, on 10 November 2013 - 10:22 AM, said:
Thus, every two weeks, the usage of mechs and equipment is used to derive a value for everything in the game. Then, each team is given a total value to work with. For pugs, each individual group would get some value.
The beauty of this type of system is that it is effectively guaranteed to automatically adjust to the real value of weapons and mechs. It will automatically incorporate various aspects of balance, like mech geometry, which are inherently difficult to value.
It will also result in a constantly changing meta game, as teams are forced to work within a constantly changing value system. It will also dramatically reduce the workload of the pgi guys, as the system will largely self organize.
I'm tempted to write up a more detailed breakdown of how the system would work, to the extent of actually writing out the algorithm for value calculation, but I kind of fear it would fall on deaf ears.
I love this idea.
It fits the general concept of Battletech, and it works in a way to add a sort of economy to the game (some mechs and items are more expensive while others are cheaper in battle value points) without actually messing up the costs of purchases or making it so players can't get the mechs or items they want. It would also reward creative builds, underdog mechs, and so on while self-balancing against the "flavor of the month" that everyone runs.
Edited by oldradagast, 10 November 2013 - 11:35 AM.