Terror Teddy, on 11 November 2013 - 09:34 AM, said:
Simple.
1: Stop having engine rating affects a mechs turn and twist ratio.
Let those values be fixed as those values are an inherent limit to each chassi.
This would mean that a medium mech would always be faster on the turn and twist while the assaults and heavies would be harder to use in close combat.
Assault Mechs are designed to be the heavily armed fortress with a shitload of guns and take damage - It does not mean it's a "tank" and should be a brawler - that's for faster heavies but more importantly Mediums.
The rank and file of mechs are lights and mediums simply due to the COST of maintaining them in the field.
2. Drop weight limit. (Explains itself)
3. Class limit -Give actual options to edit what kind of fights one wants.
Only assaults, sure
Only Mediums, sure
Only lights versus mediums, sure
Assaults vs only lights, sure
GIVE.US.OPTIONS.
Your first option would go a long ways. The chassis should be the torso twist speed, angle, and overall turning speed. Engine rating should only effect acceleration and top speed. If players want to drop engine rating for weight savings so they become turrets (because your torso twist speed/angle is not effected by engine rating), then let them. Once you get behind turrets, they will become easy prey due to their slow acceleration, which is effected by engine rating.
Drop limits will help mediums some by making the field not just completely full of assaults/heavies, thus helping their survivability.
Class limits also will make diversity interesting. If a certain mission type is suppose to represent a "lightning speed strike", then Assaults would most likely be out of the question and only a limited amount of Heavies should exist. Then, with tonnage limits, it would make actually taking a slow Heavy would be a death sentence for the mission due to either having to keep your back to protect it, allowing the smaller, faster mechs to take out the objectives, or leaving the slow mech defenseless against a swarm.
It also adds diverse gameplay, which helps keep the game fresh with every time you drop. One moment, you might be in this grand assault battle, slugging it out with large mechs then the next moment, your behind enemy lines with Light and Medium mechs going up against Heavies protecting a target.