Phromethius, on 12 November 2013 - 12:05 PM, said:
what I don't understand is that scaling 3D models is NOT hard to do. AND on top of that the surfaces are all UV mapping anyway which are directly related to the scale of the polygons on a flattened map.
Scale the mechs, export a new scaled UV map and just photoshop that bidness down to size. The textures will still translate very well. I work with 3D and got my eduction in that field and saying that it is difficult to do seems like BS to me.
Battlemasters and Atlases are the ONLY Heavy/Assaults mechs that my Hunchback seems scaled to correctly. And I am not even getting started on the Shadow Hawk. (Im not saying the Hunchback needs work, only what I feel from 1pv.) But Cent, Kint, Treb, Shadhawk etc. needs to be a lot smaller in profile and height.
Hunch has serious issue with its size because its big as Heavy and has that big shoulder that looks like it can hold Long tom not AC20 just compare how big ac20 is on other mechs. If Hunchback was a lot smaller then size of hunch would be reasonable.