No Sli/crossfire?
#41
Posted 29 July 2014 - 12:58 PM
At any rate, better than nothing I guess
#42
Posted 29 July 2014 - 03:05 PM
#43
Posted 29 July 2014 - 03:13 PM
Essentially, 'SLI supported' doesn't mean anything then as there is definitely no SLI profile for MWO as of this message.
Maybe the devs can give us some kind of clarification on this?
Edited by Syxi, 29 July 2014 - 03:14 PM.
#44
Posted 29 July 2014 - 11:44 PM
Soooo... who has played around with SLI-profiles which might work? ;-)
#45
Posted 30 July 2014 - 04:34 AM
#46
Posted 22 September 2014 - 02:25 AM
Well, a new nVidia driver is out (344.11), however still not including an updated MWO profile.
Is there anyone (from PGI?) who could tell us a date - even if it's an estimate? Or what does one have to do for official SLI support to finally happen? Pay nVidia? How much?
#47
Posted 22 September 2014 - 02:28 AM
Besterino, on 22 September 2014 - 02:25 AM, said:
Well, a new nVidia driver is out (344.11), however still not including an updated MWO profile.
Is there anyone (from PGI?) who could tell us a date - even if it's an estimate? Or what does one have to do for official SLI support to finally happen? Pay nVidia? How much?
You'll need to ask Nvidia. It's their driver!
#48
Posted 22 September 2014 - 09:13 AM
Edited by CHH Badkarma, 22 September 2014 - 09:48 AM.
#49
Posted 22 September 2014 - 10:44 AM
Quote
Oh yeah, right. My fault. Sure, I thought PGI writes nVidia drivers... NOT! Thanks for stating the obvious - doesn't help me though.
However, if it is not too much to ask, who has more influence on / direct channels to nVidia? Me, a mere gamer or SOME COMPANY WHO IS ADVERTISING IT'S PART OF NVIDIAS PROGRAM?
I can't believe you even bothered to give that response. Keeping silent would have been better than that response. You managed to seriously pi** me off and I really am not easily pi***** off. Tells me something if something like that comes from a community manager. A community manager worth the name would CHECK a technical question whether there MIGHT BE an answer somewhere at PGI anybody would care to read. But that might just be me. Sure, posting one line silliness is way faster.
In any event - I would EXPECT that there are discussions between PGI and nVidia and if I were PGI, I would care and try to make sure that my game is supported properly (both by nvidia and AMD btw). If that's not the case, well, I could come up with a few lines explaining why I don't.
Well, here I am. Insulted by a mod basically calling me dumb and at the same time not giving any answer at all.
Anyways, I'll be back once SLI is in. If at all. Oh by the way: I don't CARE whether SLI is not working due to PGI's or Nvidia's fault (it definitely is NOT mine)!
#50
Posted 22 September 2014 - 10:46 AM
Crossfired 7970s here waiting to be used
#51
Posted 22 September 2014 - 10:50 AM
From Matthew Craig
"sorry to keep you and the rest of the community hanging on SLI support, we pushed to get it finished and ran into an Nvidia driver bug but just for DX9 which they are resolving. They uncovered two issues with DX11 SLI support one just got fixed the other is deep in the engine and needs further investigation and we are trying to find time to address it so that we can turn it around to Nvidia and hopefully.. finally.. get our SLI profile resolved.
So almost there but I'm not making any promises on time frame other than as soon as we can get it moving again. Again sorry for the delay we are just as keen as you to get this one resolved it is not off our radar."
Edited by CHH Badkarma, 22 September 2014 - 11:30 AM.
#53
Posted 22 September 2014 - 12:40 PM
CHH Badkarma, on 22 September 2014 - 10:50 AM, said:
Thanks, but that only seems to refer to NVIDIA.
Would like some clarity on the AMD Crossfire front as well.
#54
Posted 22 September 2014 - 03:31 PM
Egomane, on 22 September 2014 - 02:28 AM, said:
CHH Badkarma, on 22 September 2014 - 10:50 AM, said:
From Matthew Craig
"sorry to keep you and the rest of the community hanging on SLI support, we pushed to get it finished and ran into an Nvidia driver bug but just for DX9 which they are resolving. They uncovered two issues with DX11 SLI support one just got fixed the other is deep in the engine and needs further investigation and we are trying to find time to address it so that we can turn it around to Nvidia and hopefully.. finally.. get our SLI profile resolved.
So almost there but I'm not making any promises on time frame other than as soon as we can get it moving again. Again sorry for the delay we are just as keen as you to get this one resolved it is not off our radar."
It sounds like there is some level of cooperative troubleshooting being done to resolve the issues and get official SLI support. With the wait so far being over 2 years long, though, it would be -really- nice if the PGI dev(s) working on this could put a little more pressure on Nvidia.
#55
Posted 22 September 2014 - 06:52 PM
Edited by CHH Badkarma, 22 September 2014 - 11:41 PM.
#56
Posted 24 September 2014 - 05:40 AM
Getting silky smooth 60fps V-sync, very even load distribution between the cards. There is a minor ghosting artifact that looks really similar to the normal blur filter the game has anyway. Otherwise, crossfire is running perfectly.
#57
Posted 24 September 2014 - 05:51 AM
CHH Badkarma, on 22 September 2014 - 06:52 PM, said:
The "mwo engine" is cryengine, and an older version I believe at that. Also, with Nvidia having their logo in our faces during game startup, it is implied that there is some level of assistance being provided by Nvidia already, so they may be assisting with that (it hasn't been specified anywhere if they are or not). With Crytek in trouble atm, though, if Nvidia isn't assisting, there is very little hope that the MWO devs will get it done quickly. It would be nice if somebody at PGI could be a little more open about this on the forum (what exactly the problem is, who is working on it at PGI, what external resources are being engaged if any, etc).
#58
Posted 24 September 2014 - 11:10 PM
xWiredx, on 24 September 2014 - 05:51 AM, said:
Assistance "was" given back at one time I believe. As with anything else here, transparency is not exactly high on their list sadly. I can only relay what was written to me last week. I am grateful for his reply to my email. I would love to have sli enabled. currently I pull down anywhere between 70-100+ fps with this on just one of my 680s. I would love to be using both, having one at idle just kills me.
Well, if we want anything done we have to QQ for about 100 pages to get any attention. Sadly, I do not think there are enough of us there that care that much about this feature.
Edited by CHH Badkarma, 24 September 2014 - 11:11 PM.
#59
Posted 25 September 2014 - 05:19 AM
#60
Posted 25 September 2014 - 08:43 AM
even if I set it to single card for this game in nvidia control panel....still get all the loss of assets and stuff while playing. DX11 is way better looking that dx9
about a month or so ago, PGI said they were working ot fix it but I think they were waiting on Nvidia
Edited by Bigbacon, 25 September 2014 - 08:43 AM.
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