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Lights Need To Be Nerfed


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#141 Deathlike

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Posted 14 October 2013 - 05:11 PM

View Poststjobe, on 14 October 2013 - 02:27 PM, said:

On a slightly related note:

I self-identify as a "light pilot"; it's what I enjoy piloting most. But just the other day I made a spreadsheet with my 'mech stats and found out I've dropped about 100 more matches in mediums than lights, and that the CN9-A is my most played 'mech by rather a big margin - almost 100 matches.

Does that mean I'm really a "medium pilot"? :P



You go Commando in Centurions.

#142 Frankdark

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Posted 15 October 2013 - 04:14 AM

The Point of Pilottest for Truning of Light´s is missing.

Light´s Armor is Speed.
But i comes whit the Price of crashing.

This is missing in the game, that´s why lights can make fast turns and are a bit to fast.

A mechanic for slipping by turns sharp turns over a decent speed.
Or call it drifting.

Edited by Frankdark, 15 October 2013 - 04:15 AM.


#143 stjobe

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Posted 15 October 2013 - 04:43 AM

View PostFrankdark, on 15 October 2013 - 04:14 AM, said:

The Point of Pilottest for Truning of Light´s is missing.

Light´s Armor is Speed.
But i comes whit the Price of crashing.

This is missing in the game, that´s why lights can make fast turns and are a bit to fast.

A mechanic for slipping by turns sharp turns over a decent speed.
Or call it drifting.

The piloting roll for turning at speed is only when moving on pavement.

There's quite a few piloting rolls missing from MWO - in fact, all of them. Some choice ones:
* Getting hit by more than 20 points of damage in a turn
* Reactor shuts down
* Entering water

Lights' armour is speed, yes. But it comes with a price already - not much actual armour.

Edited by stjobe, 15 October 2013 - 04:44 AM.


#144 Pezzer

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Posted 15 October 2013 - 07:54 AM

Are Lights OP? Should they be nerfed?

There's your answer. I would usually spend a half-hour writing out a very intelligent reply/reason as to why I think you're wrong...
But instead I decided to spend as much time responding as you did posting.

Edited by Pezzer, 15 October 2013 - 07:55 AM.


#145 Krivvan

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Posted 15 October 2013 - 08:01 AM

View PostCorwin Vickers, on 14 October 2013 - 02:14 PM, said:

Here are some of my higher KDR variants and games played for some mechs of different weight classes.


And your KDR (and more importantly your W/L) in each weight class is worse than someone who specializes in a weight class.

And if you're playing for a competitive team then you're going to specialize in a weight class or range of classes that they need filled. No one really wants an everyman.

View PostFrankdark, on 15 October 2013 - 04:14 AM, said:

A mechanic for slipping by turns sharp turns over a decent speed.
Or call it drifting.


Already exists. You make sharp turns faster if you use jump jets.

Edited by Krivvan, 15 October 2013 - 08:06 AM.


#146 Adridos

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Posted 15 October 2013 - 08:19 AM

View Poststjobe, on 15 October 2013 - 04:43 AM, said:

Lights' armour is speed, yes. But it comes with a price already - not much actual armour.


The point is moot as long as you're not from the east coast where the servers are located.

Get too high of a ping (from either side, it can be the pilot, or the opposition, doesn't matter) and you're looking at hundreds of potential damage being wasted on shots that should have connected and put the poor light pilot to rest ages ago, even if the bad guys did it single piece at a time.

#147 BeardedGlass

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Posted 15 October 2013 - 08:30 AM

View PostPezzer, on 15 October 2013 - 07:54 AM, said:

Are Lights OP? Should they be nerfed?

There's your answer. I would usually spend a half-hour writing out a very intelligent reply/reason as to why I think you're wrong...
But instead I decided to spend as much time responding as you did posting.


0/10, you actually went to a different website and used punctuation. Also you linked a video; OP has no video evidence of light being op :)

#148 Pezzer

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Posted 15 October 2013 - 08:36 AM

View PostBeardedGlass, on 15 October 2013 - 08:30 AM, said:


0/10, you actually went to a different website and used punctuation. Also you linked a video; OP has no video evidence of light being op :)

Sorry, even when I'm being lazy I still go above and beyond. My bad, sorry for not stooping all the way down to the first poster's level. :D

#149 stjobe

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Posted 15 October 2013 - 11:00 AM

View PostAdridos, on 15 October 2013 - 08:19 AM, said:


The point is moot as long as you're not from the east coast where the servers are located.

Get too high of a ping (from either side, it can be the pilot, or the opposition, doesn't matter) and you're looking at hundreds of potential damage being wasted on shots that should have connected and put the poor light pilot to rest ages ago, even if the bad guys did it single piece at a time.

Yeah. My lights (Commandos and Spiders) don't survive any better than my mediums (Cents and Blackjacks). Are you saying they should have worse survivability even though they're much faster?

But thanks for trying to make the hit reg issues a light 'mech issue when it isn't. Us "poor light pilots" sure need nerfing; there's hardly any heavies or assaults left in the matches.

Edited by stjobe, 15 October 2013 - 11:00 AM.


#150 Mcgral18

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Posted 15 October 2013 - 11:08 AM

View Poststjobe, on 15 October 2013 - 11:00 AM, said:

Yeah. My lights (Commandos and Spiders) don't survive any better than my mediums (Cents and Blackjacks). Are you saying they should have worse survivability even though they're much faster?

But thanks for trying to make the hit reg issues a light 'mech issue when it isn't. Us "poor light pilots" sure need nerfing; there's hardly any heavies or assaults left in the matches.

To be fair, those 3 survived streaktaro's much better than the BJ before this patch, because of the CT seeking death.

I am curious how the spider speed increase will affect hitreg, though. It was pretty decent yesterday.

#151 FupDup

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Posted 15 October 2013 - 11:14 AM

View PostMcgral18, on 15 October 2013 - 11:08 AM, said:

To be fair, those 3 survived streaktaro's much better than the BJ before this patch, because of the CT seeking death.

I am curious how the spider speed increase will affect hitreg, though. It was pretty decent yesterday.

There's a hitreg fix in this patch:

View PostGarth Erlam, on 15 October 2013 - 08:43 AM, said:

  • Fixed an issue where certain 'Mech components would return a wrong index when they were hit with a ballistic or missiles, this would result in dealing damage to the wrong component.

How significant this turns out to be will have to be seen in-game.

#152 Wispsy

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Posted 15 October 2013 - 07:47 PM

View PostCrazy Billy Joe Bob, on 15 October 2013 - 07:36 PM, said:

REDACTED


ikr they just do not show lights enough love :/

Edited by John Wolf, 16 October 2013 - 08:09 AM.
Quote Moderated


#153 Corwin Vickers

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Posted 15 October 2013 - 09:02 PM

It appears to me that nothing is actually faster. I could be wrong but what I think they did was make everything slower thus 163 or whatever the caps is now is the same speed as 153 used to be.

The locusts do not feel faster at all, in fact they feel slower than the jenners used to be yet they should be the same speed.

I could be wrong though.

#154 Funkadelic Mayhem

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Posted 16 October 2013 - 04:18 AM

The free form QQ on the forums is what actually needs the nurf bat!

#155 R Razor

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Posted 16 October 2013 - 06:37 AM

The best will be when I post the list of names that spent hours decrying folks complaining about light issues (due to borked HSR) after the lights are fixed and they start whining about how everything is OP compared to their lights. Once they are forced to play with more skill that PGI provided luck in the form of HSR issues they'll be QQ'ing longer and harder than ANYONE else on the forums......................mark my words.

#156 Corwin Vickers

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Posted 16 October 2013 - 04:16 PM

It's not HSRs fault, it's people's crappy connections.

Lights already have to fight people who can aim and have good connections every day.

The only thing they can change to make people who have crappy connections happy is an HSR "gimme." You want to talk about "skill" then?

You want to fix aiming problems for people with crappy connections? Do more of these http://www.indiegogo...a-about-the-nbn

#157 S13gtastic

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Posted 16 October 2013 - 07:22 PM

I'm a new player and the only problem I've been having lately is consitantly running into swarms of light mechs since this pheonix thing went down. Last match I had was 10 lights and 2 atlas on the enemey team, felt like I need to have songs from Benny Hill playing now.

I honestly cant say if lights need a nerf or not since I'm so green, it's just making me learn to aim better is how I started looking at it.

#158 Gekko01

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Posted 16 October 2013 - 07:40 PM

to OP : disable armlock.

Problem solved. have a nice day.

#159 DemonRaziel

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Posted 17 October 2013 - 12:45 AM

View PostS13gtastic, on 16 October 2013 - 07:22 PM, said:

I'm a new player and the only problem I've been having lately is consitantly running into swarms of light mechs since this pheonix thing went down. Last match I had was 10 lights and 2 atlas on the enemey team, felt like I need to have songs from Benny Hill playing now.

I honestly cant say if lights need a nerf or not since I'm so green, it's just making me learn to aim better is how I started looking at it.

If said Light swarms consist of Locusts, they are actually very easy to take down, unless the opposing team consists of an equal number of Lights - then it's mostly about skill of the individual players.on both sides.

#160 aniviron

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Posted 17 October 2013 - 01:01 AM

View Poststjobe, on 15 October 2013 - 04:43 AM, said:

There's quite a few piloting rolls missing from MWO - in fact, all of them.


Wow, I thought medium mechs were bad, but man! Look at that table! Naval vessels are waaaaaaaaay underpowered, why is nobody complaining about this?





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