 Strum Wealh, on 13 October 2013 - 03:20 PM, said:
Strum Wealh, on 13 October 2013 - 03:20 PM, said:
I've already seen 
charts like that one.
 
What I'm looking for is something more like 
this one, that give actual listings of the MWO BattleMechs' heights in meters.
 
The numbers I presented in 
my previous post are based on those I got from the second chart, and some mathematical scaling versus the 
Atlas (if you're interested, part of the derivation (which demonstrates that, with what data I have so far, it holds true for both MWO 
and canon/TT) is outlined 
here).
 
That is, my question is more along the lines of "how many meters tall is the MWO 
Quickdraw model (that is, the stat given by CryEngine) & how well does it fit what seems to be an established pattern, and how well will/does the same model predict the heights (again, in meters) of the MWO 
Shadow Hawk, MWO 
Thunderbolt, and MWO 
BattleMaster models?"
 
 
Best I can do. The guy is about 180 centimeres. He matches up to the commando's head. Commandos are X dudelengths tall. Atlas is X commandolengths.
 
The closest I've seen them get to talk about meters and scaling decisions is Russ saying that quickdraws are '55 ton sized.' So maybe they have different dimensions they want their 'sizes' to fill, and the hawk is part of it.
 
I would say that there's a pattern, but then you look at hunchies versus cents, and both of them versus buckets, and compare those to shaq hawks on one side, and blackjacks on the other. So who knows.
 
Canon TT isn't canon TT. The rulebooks will list mechs as being '100 feet tall' in one instance, and 'roughly 15 meters' the next. Miniature size and dimension also varies greatly from release to release. The first plastic atlases look nothing like the metal 2008 variants.
 
Inb4 someone posts the silly, 30 year old one with a commando and tanks matched up next to a drop ship.
 
 
 
Here, have a connie with a commando on top. These were all made using the free cryengine SDK to stack crysis, MWO, and SC assets. No, it's not complicated or hacking. Yes, if you want to do something pretty, you'll have to know what you're doing.
 
 
 
I think PGI themselves made the above picture.
 
However, this whole discussion is pretty pointless. If it's canon, and PGI's intent that we must have huge mediums, then they need to reverse that, because they're worthless. If it's a mistake, they need to fix it. If canon dictates we must have gigantic robots that are worthless, then canon needs to be change, because - well - the robots are quite, quite worthless this way. Canon doesn't matter if you end up with a whole class of worthless robots - robots that cost time and money to develop. Robots that people pay money for. We used to be excited when we were getting mechs. Now it's always  about the scaling wars threads.
 
Pretty bad, if you ask me.