So Who's Been Leveling Their Orions This Weekend?
#1
Posted 12 October 2013 - 01:51 PM
and then this
This happened many more times; yesterday me and a friend wiped out 9/12 of the enemy team's Mechs on our own. I was in the VA and he in a Flame. It turns out you can't play an Orion the way you'd play a Cataphract. Who'da thunk it?
The only problem is that now I want to keep all the variants...
Who else has found that the Orions aren't actually as completely sucky as they first assumed?
#2
Posted 12 October 2013 - 01:54 PM
They suck as ¨sturdy brawlers¨but as mid to long range support ¨generalists¨they work fine.
I just would prefer an ancient mech designed around a standard engine, used to kick down the gates of Unity Palace and retake Terra from the Usurper to be a little more durable at the type of fighting it was actually built around. (Aka, one should not feel required to use an XL in it) But if I have a remotely competent team (not good, just not run to the 4 winds and die bad) I usually can do pretty decent in the Orion. And I keep trying to do better because I love how it looks.
Problem is all my Master slots were finished a month ago.
#3
Posted 12 October 2013 - 01:59 PM
Bishop Steiner, on 12 October 2013 - 01:54 PM, said:
They suck as ¨sturdy brawlers¨but as mid to long range support ¨generalists¨they work fine.
I just would prefer an ancient mech designed around a standard engine, used to kick down the gates of Unity Palace and retake Terra from the Usurper to be a little more durable at the type of fighting it was actually built around. (Aka, one should not feel required to use an XL in it) But if I have a remotely competent team (not good, just not run to the 4 winds and die bad) I usually can do pretty decent in the Orion. And I keep trying to do better because I love how it looks.
Problem is all my Master slots were finished a month ago.
My problem was actually with the XL in there. Once I took it out I was able to build around an AC20 (even on the V, which means I may get rid of that one and keep the others). As long as you keep that torso safe you can dish out a mean beating. The position of the cannon also seems to make landing each round exceptionally easy, and allows you to hide a lot of your profile behind cover when taking a shot. I had previously written off an AC20 build on account of the cannon being so easy to shoot off - I had that happen many, many times. Now I realise I was just ****
#4
Posted 12 October 2013 - 03:00 PM
Overall, Orions aren't nearly as bad as I was led to believe. I do think an AC/20 is nearly a "must have" weapon though.
#5
Posted 12 October 2013 - 03:26 PM
That's 800 GXP btw. which is the reason I am doing it. Getting 600-800 GXP a match is huge. I've banked almost 12k GXP just from last night.
#6
Posted 12 October 2013 - 06:05 PM
The VA is misunderstood (at least by me) as an LRM boat, even though it is incredibly horrible at it - low slung launchers, no backup energy hardpoints and a useless ballistic slot for such a build. As for the V, I cannot figure out what to do with the second ballistic without making it into a sub optimal cataphract. I just setup up an AC 2 on it beneath the 20, maybe I will be able to play 'guess which one of these slugs will really hurt?' with my opponents?
#7
Posted 12 October 2013 - 06:11 PM
Still think they are lackluster.
#8
Posted 12 October 2013 - 06:56 PM
Unexpected, this was.
Edited by NRP, 12 October 2013 - 07:16 PM.
#9
Posted 12 October 2013 - 07:01 PM
#10
Posted 12 October 2013 - 07:10 PM
NRP, on 12 October 2013 - 06:56 PM, said:
How did you setup your missile hardpoints in the VA for it to be more favourable than a K? SRM brawler? Or do you play in a group that can protect you while you boat LRMs? Or something else entirely?
Barantor, on 12 October 2013 - 07:01 PM, said:
The problem I have with LRMs nowadays is that I need so many of them, I wouldn't be able to make much use of the ballistic slot anyway. Also, you need a BAP and a TAG, which means just one energy hardpoint backing you up, or two if someone else will be running TAG for you, but again that will likely be lighter weapons like the mlas.
I did have a V build with 2 AC5s and 2 LRM 5s, the idea was that I would dumbfire LRMs to suppress snipers, and had enough AC5 ammo to back up that suppression for when they did decide to show themselves. Trouble is building an Orion around the AC20 gives you far, far more of a presence imo.
Edited by RickySpanish, 12 October 2013 - 07:15 PM.
#11
Posted 12 October 2013 - 07:18 PM
RickySpanish, on 12 October 2013 - 01:51 PM, said:
and then this
This happened many more times; yesterday me and a friend wiped out 9/12 of the enemy team's Mechs on our own. I was in the VA and he in a Flame. It turns out you can't play an Orion the way you'd play a Cataphract. Who'da thunk it?
The only problem is that now I want to keep all the variants...
Who else has found that the Orions aren't actually as completely sucky as they first assumed?
Mine sucked until I took the XL engine out of them and started brawling.
Guess not everybody is good at playing the same style! I will definitely agree that the Orions are worth keeping. I'm trying to decide on my third variant right now, actually...
#12
Posted 12 October 2013 - 07:30 PM
STD300
AC/20
2 MLs
4 Streaks
BAP, Adv Target Decay, 360 Retention
I'd say 75% of my problem solo PUGing are those f'ing lights. This build makes quick work of them. It's obviously not a 1v1 build for larger mechs, but then again, the Orion isn't a good 1v1 mech anyway. But the build works very well in a support role for Assaults and other Heavies. Besides, chain fired streaks allow me to escape to cover more often than not when the poop hits the fan.
#13
Posted 12 October 2013 - 07:51 PM
Edited by Anjian, 12 October 2013 - 07:52 PM.
#14
Posted 12 October 2013 - 08:01 PM
#15
Posted 12 October 2013 - 08:34 PM
#16
Posted 12 October 2013 - 08:42 PM
RickySpanish, on 12 October 2013 - 06:05 PM, said:
The VA is misunderstood (at least by me) as an LRM boat, even though it is incredibly horrible at it - low slung launchers, no backup energy hardpoints and a useless ballistic slot for such a build. As for the V, I cannot figure out what to do with the second ballistic without making it into a sub optimal cataphract. I just setup up an AC 2 on it beneath the 20, maybe I will be able to play 'guess which one of these slugs will really hurt?' with my opponents?
For my V I am currently running this:
ON1-V
But it used to be this:
ON1-V
Also for the VA, I made it my LRM boat now instead of the V since I am using the first link instead of the second one above:
ON1-VA
Though I think I dropped the engine down to a 260 I think and added in one MG.
#17
Posted 12 October 2013 - 08:50 PM
I have had ample success with twin ERLLas, twin AC5, and either an MLas with an SRM4 for knife fighting or swapping both for an MPLas and additional DHS to run stupidly cool.
(Or, if you would prefer, the prototype to the current configuration, in action: www.youtube.com/watch?v=FHV2WjxR-lA )
Edited by Pariah Devalis, 12 October 2013 - 09:06 PM.
#18
Posted 12 October 2013 - 10:11 PM
#19
Posted 12 October 2013 - 11:48 PM
Who would have thought of an AC-10 as a backup weapon, right? I also shoot it while cooling off.
What is more odd to me is that the most common thing I kill are spiders. They always try to run when they see quad streaks, and twin PPC shots do their work.
The only only time I feel threatened is in point blank fights. If I can keep the range up, I'm good,
It is fun running a Dual PPC heavy with them mounted in the arms where they belong.
#20
Posted 12 October 2013 - 11:51 PM
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