Roland, on 13 October 2013 - 07:44 AM, said:
The thing with streaks is that it's not just "shake".
Streaks cause a weird blurring effect as well.
I use this constantly with my streaktaro, against any mech that is big enough to hurt me, and it can effectively prevent any real return fire.. what makes it so effective is that the streaktaro itself is super easy to keep lock with, so you can just tool around at top speed, barely need to aim at all, while constantly blurring your target's vision.
Streaks are kind of broken at the moment.
This. The constant shake is annoying, but It's the unending blur that makes this really bad. I want to play against one of the developers to show them how irritating this can be when done effectively. Chain firing LRMs can have a similar impact.
Everyone do an experiment with me. Unfocus your eyes and rock your head from side to side for 30 seconds. Annoying right? That is what it's like when you're being chain targeted by streaks or LRMs. And it seems that as long as a single missile impacts you, the shake/blur is the same as being hit by all the missiles.
Just for the record I pilot a Kintaro with chainfiring streaks, so I benefit from the current state of affairs. I'm still saying that what I do is BS and shouldn't be happening.
If it were up to me, I would try to set up a resistance buildup to shake/blur as a battle goes on. So for example say you're in a battle and get hit by a streak SRM. You would shake/blur momentarily the same as before. Then you get hit again and it's reduced slightly because you need to get hit by something bigger to achieve the same level of shake/blur you had on the first hit. This value climbs until it hits some maximum. Once you're out of combat for 10-20 seconds the resistance gets reset down to 0.
Hmm, I think I'm going to put this in the suggestion forum.
Edited by Jman5, 13 October 2013 - 08:58 AM.