Deathlike, on 13 October 2013 - 01:48 PM, said:
Internal and external armor points don't scale as well when you get smaller. Heavies and Assaults benefit more, particularly after doubling armor. The reality is that Streaks auto-hit Lights, and as a result the cumulative damage (especially with the Steaktaro) causes the most problems with Lights because their overall armor values are lower than the bigger mech.
Streaks auto hit everything. Lights can dictate engagement range for the most part. Heavy's and assaults are too big and take too much damage from Direct Fire weapons and LRMs, clearly these also need to be nerfed.
Lights can totally avoid LRMs on open ground.
Lights small size makes it easier to avoid damage from direct fire weaponry.
Hitreg still sucks.
Fix those, and you can nerf ssrm's all you want.
Deathlike, on 13 October 2013 - 01:48 PM, said:
Unless Streaks can be more easily avoided with piloting skill, it will never be treated as fair. Mechanics that require minimal skill and deal a lot of damage is always a point of contention.
They can be very easily avoided with piloting skill right now. Stay at the extreme end of SSRMs range. Don't engage an SSRM boat as a single light. etc etc. Stop trying to be a Heeeeeero and you won't have problems with SSRMs.