Edited by BeardedGlass, 13 October 2013 - 02:57 PM.
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Streak Shake Too High
#61
Posted 13 October 2013 - 02:57 PM
#62
Posted 13 October 2013 - 03:12 PM
BeardedGlass, on 13 October 2013 - 02:57 PM, said:
Well, according to Sarna :
Quote
I think that means only one, but it would be rather nice if it had two slots, since only assaults have that niche at the moment.
#63
Posted 13 October 2013 - 03:15 PM
Shake = Damage * Impulse
http://mwomercs.com/...68-18-dec-2012/
So looking at the impulse values which you can find here:
http://mwo.smurfy-net.de/
The shake values look like this:
(The second, smaller number is when I subdivided the weapons with multiple projectiles. I assume that's what the game does, but I'm not certain)
ac10: 0.3
ac2: 0.076
ac20: 2
ac5: 0.15
guass: 0.75
lb10x: 1.5 - 0.15?
uac5: 0.15
ppc: 0.3
lrm10: 4 - 0.44?
lrm15: 6.6 - 0.44?
lrm20: 8.8 - 0.44?
lrm5: 2.2 - 0.44?
srm2: 0.76 - 0.38?
srm4: 1.52 - 0.38?
srm6: 2.28 - 0.38?
ssrm2: 0.95 - 0.475?
As you can see the missile shake is quite high. Even a single missile getting through rocks you harder than a PPC. The Streak in particular appears to have the highest shake/missile after it received the damage buff to 5. Only the AC/20 really stands out in the ballistic class.
Edited by Jman5, 13 October 2013 - 03:33 PM.
#66
Posted 13 October 2013 - 03:35 PM
Ghogiel, on 13 October 2013 - 03:30 PM, said:
The tweet in question: https://twitter.com/...818237032370176
#67
Posted 13 October 2013 - 03:37 PM
Wispsy, on 13 October 2013 - 02:13 PM, said:
I was bitching then...and HOW CAN YOU NOT KILL SOMEBODY WITH A WEAPON THAT CANNOT MISS?!
I think you need to l2p...I would never lose to another light in a Jenner with 2ssrms unless it was a Jenner with 2ssrms who got some lucky ssrm placements.
If you think I should stop being a hero and trying to solo ssrm mechs THEN MAYBE TELL MY TEAM TO STOP DYING ON ME!
When you drop solo and the mm expects you to carry a whole team....how can one avoid 6 mechs with random ssrms on them and ever win?
Were you bitching about streaks killing heavy's and assaults ridiculously well? Or was it still just about light mechs?
HOW CAN YOU DIE TO A WEAPON THAT CAN'T BE AIMED!?
Basing your argument of having no chance against multiple mechs with streaks while being the last one on your team is no different than a heavy or assault mech being the last alive against multiple mechs fielding any number of weapons. Hell, those mechs could field anything other than SSRMs and you still wouldn't have a chance as a light.
19cico96, on 13 October 2013 - 02:10 PM, said:
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
So I should avoid every mech with streaks?
.......;...............
I play it every damn day. I'm bad, mostly roll in lights and mediums, and don't get wtfpwnd by mechs with streaks, be they streakboats or otherwise unless I was playing stupid.
The mechs chaining streaks are kintaro's and generally A1 Cats. They have nothing in the way of firepower against anything that isn't a light. The shake in this game is nothing compared to previous Mechwarriors where it actually affected your reticle, not just a simple cockpit effect.
Streaks are in the best place they've ever been. All this thread is is a bunch of players who can't or don't want to learn to deal with game mechanics that work fine. Streaks are random as ****. Chainfired streaks might shake the {Scrap} outta you, but they aren't killing you very quickly.
Ghogiel, on 13 October 2013 - 02:51 PM, said:
myomer fiber already exists, we could easily build mechs with our current technology. There is just no situation where a legged vehicle would be better than a wheeled or tracked one or a situation that would justifiy the cost and logistics required to field one.
BT missiles are tiny, more explosives less fuel. Less range.
Jman5, on 13 October 2013 - 03:15 PM, said:
concussive blasts versus a projectile designed to penetrate. The streak likely has the highest shake per missile due to how randomly it targets components. If anything SRMs should have the shake increased to match.
Ghogiel, on 13 October 2013 - 02:13 PM, said:
One sound is 92 decibles, another is 184 decibles. Is it twice as loud? Does impulse scale linearly or exponentially?
#68
Posted 13 October 2013 - 03:38 PM
19cico96, on 13 October 2013 - 02:51 PM, said:
Is that so? Well why srm2,4,6 dont shake screen like ssrms? Why lrm5,lrm10 even lrm15 dont shake screen like 1 ssrm2 launcher?
That was not the question that was asked of me and for yours I have no idea go ask PGI. The type of explosive used the design of the warhead or cockpit/CT guidance etc. who knows?
I don't have seen only a handful of Streak Kintaro's and they don't live long from what I have seen. Take a look at what dominates PUG's is it Streakintaro's? no its AC builds.
It has one real role, kill lights and shake is very helpful for that otherwise they run circles around you etc.
#69
Posted 13 October 2013 - 03:40 PM
BeardedGlass, on 13 October 2013 - 02:57 PM, said:
#71
Posted 13 October 2013 - 03:55 PM
No Guts No Glory, on 13 October 2013 - 03:37 PM, said:
myomer fiber already exists, we could easily build mechs with our current technology. There is just no situation where a legged vehicle would be better than a wheeled or tracked one or a situation that would justifiy the cost and logistics required to field one.
BT missiles are tiny, more explosives less fuel. Less range.
Tell me more about how battletech makes any sense.
Quote
Screen shake = Impulse * damage
#72
Posted 13 October 2013 - 04:11 PM
Ghogiel, on 13 October 2013 - 03:55 PM, said:
Alternate Universe makes sense in alternate universe. You're arguing basic physics against ( fictional ) technology really.
Ghogiel, on 13 October 2013 - 03:55 PM, said:
Screen shake = Impulse * damage
Then the question becomes is a screen shake setting of 2 actually twice as harsh as a screen shake setting of 1? Does screen shake scale linearly?
#73
Posted 13 October 2013 - 04:25 PM
No Guts No Glory, on 13 October 2013 - 04:11 PM, said:
Alternate Universe makes sense in alternate universe. You're arguing basic physics against ( fictional ) technology really.
No no, it's you who is arguing about physics and fictional technology. I am arguing about game balance in a game.
Quote
Yes.
#74
Posted 13 October 2013 - 04:48 PM
Ghogiel, on 13 October 2013 - 04:25 PM, said:
Yes.
Your answer is based on what exactly? I doubt you notice much of a difference in game. At least not enough where you can say with any certainty that weapon x shakes twice as harshly as weapon y. Shake / impulse is cumulative, sure, but the shake from a single SSRM2 is no way perceivable in a match as being 9 times (it's actually more according to the stats on smurfy lol ) harsher than a single ac2 shot.
Edited by No Guts No Glory, 13 October 2013 - 04:48 PM.
#75
Posted 13 October 2013 - 05:02 PM
#76
Posted 13 October 2013 - 05:03 PM
IMHO, there are always ways to counter any system or mechanic in the game. Innovate with your own 'nerf' to the perceived OP (be it team work, avoid said mechs, whatever) is the best counter to anything!
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#77
Posted 13 October 2013 - 05:09 PM
No Guts No Glory, on 13 October 2013 - 04:48 PM, said:
Your answer is based on what exactly? I doubt you notice much of a difference in game. At least not enough where you can say with any certainty that weapon x shakes twice as harshly as weapon y. Shake / impulse is cumulative, sure, but the shake from a single SSRM2 is no way perceivable in a match as being 9 times (it's actually more according to the stats on smurfy lol ) harsher than a single ac2 shot.
No one care if it's unperceivable to you, but since that is the case we can just lower it and you'll never notice.
#79
Posted 13 October 2013 - 05:37 PM
Storm Khan, on 13 October 2013 - 05:03 PM, said:
IMHO, there are always ways to counter any system or mechanic in the game. Innovate with your own 'nerf' to the perceived OP (be it team work, avoid said mechs, whatever) is the best counter to anything!
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
It's certainly possible that it's better/worse on different rigs and settings. I personally have an "ok" monitor (not a CRT!!), but otherwise good specs so I can more or less maintain 60 fps.
Part of me wonders if the blur is a bit of a cheat by the developers to get around performance loss when your mech is shaking all around. Or maybe turning off motion blur in-game isn't actually turning it off. I wonder if it's something I can change on my the graphics card setting.
#80
Posted 13 October 2013 - 05:46 PM
Jman5, on 13 October 2013 - 05:37 PM, said:
Nah, the blur is a screen space effect applied after the frame is rendered. It shouldn't save you any performance.
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