Oct. 15Th - Servers LIVE! (With Patchnotes)
#101
Posted 15 October 2013 - 10:54 AM
#102
Posted 15 October 2013 - 10:54 AM
- Fixed an issue where certain 'Mech components would return a wrong index when they were hit with a ballistic or missiles, this would result in dealing damage to the wrong component.
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#104
Posted 15 October 2013 - 10:55 AM
#105
Posted 15 October 2013 - 10:55 AM
Sharp Spikes, on 15 October 2013 - 10:51 AM, said:
4-man team on comms can concentrate (4+4)*400=3200 points of damage on a small area. Even Nicer.
Lights will now run at approximately 170 kph and I can't see anything in the patch notes about fixes to HSR|hit detection. Just imagine 4 spiders running at 169,3 kph, each of them equipped with air AND artillery strike... Excellent. Most f*cking impressive. "Children, this is Armageddon" ©
You can only use them one at a time. If the other team sits there long enough for you to get them all off, I guess they will deserve what they get.
#106
Posted 15 October 2013 - 10:55 AM
#107
Posted 15 October 2013 - 10:56 AM
SgtKinCaiD, on 15 October 2013 - 10:47 AM, said:
Can someone tell me what it is exactly ?
LOD is Level of Detail. Basically, the game displays a less detailed model of other mechs when you get farther away to save resources, because you wouldn't be able to see any of the small details anyway.
#108
Posted 15 October 2013 - 10:56 AM
Quote
Destructicus, on 15 October 2013 - 10:54 AM, said:
I want this
I want it to mean this
This has been in for quite some time now.
Edited by OmegaWraith, 15 October 2013 - 10:57 AM.
#110
Posted 15 October 2013 - 10:57 AM
Sharp Spikes, on 15 October 2013 - 10:51 AM, said:
This means that single air/artillery strike shell can insta-kill a mech if it will hit head. And with XL-equipped 20-30t lights a hit to side torso will be enough. Two 40 dmg hits to side torso will kill almost anything with an XL engine. Nice.
4-man team on comms can concentrate (4+4)*400=3200 points of damage on a small area. Even Nicer.
Lights will now run at approximately 170 kph and I can't see anything in the patch notes about fixes to HSR|hit detection. Just imagine 4 spiders running at 169,3 kph, each of them equipped with air AND artillery strike... Excellent. Most f*cking impressive. "Children, this is Armageddon" (C)
Air and artillery strikes share a cooldown.
Damage isn't done to one spot but is spread across a target, so artillery strikes are not going to oneshot anyone.
#112
Posted 15 October 2013 - 10:58 AM
#113
Posted 15 October 2013 - 10:58 AM
Love this game
Ready for Locust night.
#114
Posted 15 October 2013 - 10:59 AM
#115
Posted 15 October 2013 - 10:59 AM
Quote
So...no more ready button?
#116
Posted 15 October 2013 - 10:59 AM
#117
Posted 15 October 2013 - 11:00 AM
#118
Posted 15 October 2013 - 11:00 AM
Shinies need shining!
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