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Locust Pointless


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#41 Felio

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Posted 16 October 2013 - 06:15 AM

My locust's leg armor was orange before my teammates were done bumping into me.

#42 Ngamok

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Posted 16 October 2013 - 06:39 AM

View Postalanely, on 15 October 2013 - 07:03 PM, said:

i just saying its a nice mech but form a game play point i wont to know what it severs


In future custom matches. Right now, nothing.

#43 Rasc4l

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Posted 16 October 2013 - 06:45 AM

View Postalanely, on 15 October 2013 - 06:50 PM, said:

i for one am sadened by how week and potless this cute mech is they gave my spider the same speed so why would i run it over my spider.... i wont a refuned that and geting oneshted by ac20 every time why cos they can so everyone go for you over every thing this mech was fun for 2 game then i say how week and a wast of money am i wrong idear as to fined this cute mech a home please


I partially agree. It should be able to do it's job, which is scouting, basically from a range where it's much safer for a light mech. I put a suggestion recently, which includes how to make information warfare work with scouts:

http://mwomercs.com/...are-your-input/

This would also make locusts more meaningful, especially with BAP.

#44 Superslicks

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Posted 16 October 2013 - 06:57 AM

View PostMeiSooHaityu, on 16 October 2013 - 03:05 AM, said:

Also on a separate rant, I think they need to tweak the Heat Sink requirement for the Locust. The game forces me to run 4 heatsinks on the Locust...4 Heatsinks is almost 25% of the entire mech's weight...in heat sinks. It makes this mech difficult to build. Can we please see a reduction in heat sink requirements for this mech? It is still a 20ton mech so it isn't like you are going to see any crazy OP build come from it.
And this is the reason I will not take any of my Locusts out, you cannot build **** with it, it is totally useless

#45 Sadistic Savior

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Posted 16 October 2013 - 07:14 AM

View Postalanely, on 15 October 2013 - 06:50 PM, said:

i for one am sadened by how week and potless this cute mech is they gave my spider the same speed so why would i run it over my spider.... i wont a refuned that and geting oneshted by ac20 every time why cos they can so everyone go for you over every thing this mech was fun for 2 game then i say how week and a wast of money am i wrong idear as to fined this cute mech a home please

Why do you deserve a refund? When did they tell you it would be faster than the spider?

View PostCerlin, on 16 October 2013 - 06:02 AM, said:

The only problem with the locust is people (aka Spider pilots) are trying to drive it like a spider, which has the worst hit boxes in the game. People who drive other lights will see that "oh it has real hit boxes." I just see Spider pilots with bad habits sucking. It is not the best light but it is a 20 tonner. As some one who drives commandos it feels about right. The commandos are about as squishy.

So conclusion. Fix spider hit boxes and it will feel like all lights (I did not see the fix in this patch sadly.)

This...Spider Pilots are basically cheating. That is not what lights should actually play like IMO.

#46 Ser Barristan

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Posted 16 October 2013 - 07:25 AM

To be fair this is going to probably happen more often as more mechs are added. If you actually look at the mech stats on Sarna many lights, mediums and a few heavies simply don't mount the hard points to be effective in the mwo meta. A lot of mechs only mount maybe a single laser, a small AC and a LRM 5. With the customization scheme in mwo those mechs are never going to be competitive with quite a few of the chassis already in game that can be loaded for boar.

If there was a stock configuration game option they might be competitive, but lets face it many mechs are going to be 'dead on arrival' to use the popular term.

#47 HeftyJo

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Posted 16 October 2013 - 07:32 AM

View PostTraining Instructor, on 16 October 2013 - 01:32 AM, said:

If they would increase the engine cap and speed, plus reduce the requirement to 7 or 8 heatsinks instead of 10, and it might be workable.

This is what I think would help it tremedously. I've messed around with various builds and having to add 4 heatsinks to a mech that can't carry enough weapons to even justify that much cooling totally kills the loadout potential.

#48 Menetius

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Posted 16 October 2013 - 07:55 AM

"The Locust was built exclusively for reconnaissance. The design used a 160-rated LTV Fusion Engine to attain speeds of up to 129.6 km/h. With such phenomenal speed the Locust was capable of outrunning most enemies."

The Locust in this game is more of a utilitarian support mech, especially the -3M model. Its two AMS' can really help out a group of heavies pinned by LRM fire.

#49 Lysander Davion

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Posted 02 January 2014 - 03:18 PM

I do like running out in my locusts. Specially in the 3M or 1V. Sure often I die because I am a lousy pilot sometimes and focus too much on what is in front of my mech instead of focus on situational awarenes.

but surely the locust can be a potent mech if piloted well. you simply dont step infront of assaults with it nor you play it like a spider. hit and run is best tactic using all the cover you can get even if it means other mechs. an advantage i see in the locust is, that the main weaponry is located "high" on the chassis hence u can stay with the lower body covered on most maps while being able to shoot at the enemy. And if I see red smoke i run off as fast as i can...

#50 MeiSooHaityu

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Posted 03 January 2014 - 09:01 AM

The more play the Locust 3M the more I kind of like it.

It is a risk/reward kind of platform, that has results a bit all over the board. I have had some good games with it and some bad ones. Occasionally I will die without a kill and maybe about 100 dmg, BUT....

Then I will have a game like last night with 3 Kills and 540 dmg done. It's so fast and nimble, that hit-and-run tactics are generally rewarded.

The key is not getting pinpoint alpha'd and that is one of those things generally out of your control. I can still be running at 130kph with full armor and all of a sudden get the side torso blown out in one hit and killed. Also, getting legged instantly happens relatively quick too if bad luck hits.

It is a love/hate sort of chassis, but overall is a bit fun when the regular grind gets a bit stale.

#51 Equalizer

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Posted 03 January 2014 - 10:22 AM

I generally feel the Locust is in a good place as it is, although it could probably use a tiny legs hit box reduction as those are way too flimsy. Indeed, the worst part about it is the need to load 3-4 extra heat sinks besides the engine ones and that's huge - you waste like 20% of the mech tonnage on unnecessary cooling. The 1V and 3S would benefit quite a bit from being able to carry less heat sinks and could even become marginally useful (although they are quite funny to pilot with some truly hilarious games now and then).

#52 DeadlyFred

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Posted 03 January 2014 - 08:44 PM

Let's face it, the Locust only existed to make you have to pay more to get a mech which didn't suck (SHawk) in the Phoenix pack.

#53 Corbon Zackery

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Posted 03 January 2014 - 09:04 PM

Most Locust death are due to pilot error. Used properly a Locust is a dangerous weapon. In the hands of a veteran light pilot your stats might look like this.



LOCUST LCT-1V 33 12 21 0.57 22 27 0.81 5,307 29,440 03:41:32
LOCUST LCT-3M 15 9 6 1.50 7 10 0.70 1,976 15,517 01:29:30
LOCUST LCT-3S 25 11 14 0.79 8 14 0.57 2,345 24,721 02:59:17

Edited by Corbon Zackery, 03 January 2014 - 09:05 PM.


#54 Sephlock

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Posted 04 January 2014 - 05:07 AM

The Locust's biggest enemy right now is... the ground.

You have to survive GETTING TO THE ENEMY before you actually have to worry about their weapons.





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