Scouting Rewards
#1
Posted 16 October 2013 - 04:05 AM
#2
Posted 16 October 2013 - 04:27 AM
#3
Posted 16 October 2013 - 04:56 AM
Edited by bloodnor, 16 October 2013 - 04:57 AM.
#4
Posted 16 October 2013 - 05:01 AM
bloodnor, on 16 October 2013 - 04:56 AM, said:
While I agree with you that there needs to be a reward for capping in conquest, that is not related to this suggestion. Perhaps you can start a feature suggestion thread of your own for that?
FinsT, on 16 October 2013 - 04:27 AM, said:
Absolutely!
#5
Posted 16 October 2013 - 05:24 AM
#6
Posted 16 October 2013 - 02:13 PM
But yeah, something has to be done to reward scouting more.
#7
Posted 16 October 2013 - 03:10 PM
#8
Posted 16 October 2013 - 03:36 PM
#9
Posted 16 October 2013 - 05:26 PM
Kaijin, on 16 October 2013 - 05:01 AM, said:
While I agree with you that there needs to be a reward for capping in conquest, that is not related to this suggestion. Perhaps you can start a feature suggestion thread of your own for that?
Absolutely!
In conquest, scouts should get no rewards. There is no requirement for information warfare in a game as simple as Conquest.
#10
Posted 16 October 2013 - 06:00 PM
RandomLurker, on 16 October 2013 - 03:10 PM, said:
Holding it for 15 seconds allows the rest of the team time to take note and also see what the target is. This isn't a nerf to scouting - It's a motivation to scout properly instead of just popping round a corner to briefly cycle 'R', which only tells the rest of the team where a blob is. This too is useful information, but not as useful. Still, first lock, no matter how brief, could also carry a small reward.
#11
Posted 13 December 2018 - 07:40 PM
Kaijin, on 16 October 2013 - 06:00 PM, said:
Holding it for 15 seconds allows the rest of the team time to take note and also see what the target is. This isn't a nerf to scouting - It's a motivation to scout properly instead of just popping round a corner to briefly cycle 'R', which only tells the rest of the team where a blob is. This too is useful information, but not as useful. Still, first lock, no matter how brief, could also carry a small reward.
Except it does tell more than where the blob is. It tells you how cohesive and how heavy it is. You seem to be underselling just how helpful this tactic is.
#12
Posted 17 December 2018 - 01:59 AM
Part of the problem with scouting is having to rely on the rest of the team's composition. When I'm on a scout and *scouting* (versus a light harasser) I'm trying to find where the enemy is, where they're going (and report back,) and typically TAG or NARC... the last two much less useful if you're on an LRM-light (or no-LRM) team. And, of course, trying to stay alive.
As far as the "First mech only," well.. eh. Have a cooldown to encourage continual scouting and updating.
#13
Posted 05 October 2020 - 07:44 AM
#14
Posted 27 January 2021 - 03:33 AM
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